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HiJack

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Everything posted by HiJack

  1. The Ka-50 have a sling rope for crate carrying.
  2. Yes, MSAA off did some and the mirrors did some så all in all I'm satisfied for now. I run half the 4K, 1440 and it is sooo much better than anything else I ever have used. Not going back to 1080 anytime soon. :)
  3. Superb! And I finally got the Ka-50's to rearm and refuel! The helos spawn on the grass field so it is just to start up and fly over to the farp and ask for rearm, works! :) One of the Ka's spawn in a downward slope and moves quite ruptly downhill, should be fixed, minor problem.
  4. That made it all much better. Showed up some "glare" on building edges but that's no biggie. Thanks.
  5. KA-50's at Farp Zemo have no contact with ground crew for fuel and weapons. EDIT: Ka-50's can not load crates or troops either.
  6. I'm loving this more and more! After tuning and turning down some of the effects now got frames over 40 :D
  7. Tips: If you have an AMD card I recommend changing the Shader Cache settings from AMD Optimized to ON on a DCS profile. Normally you want the Global settings to AMD Optimized. I guess some of the same settings exist on an nVidia card.
  8. Also if you have an AMD card I recommend changing the Shader Cache settings from AMD Optimized to ON on a DCS profile. Normally you want the Global settings to AMD Optimized.
  9. Having your windows swap file settings correct is extremely essential with this version! Run a check on your settings!
  10. I have 32GB and can't say I have this issue. Have lag when using TV pods but that was expected. I will monitor the memory usage next run.
  11. Reducing the MSAA to 2 made it playable but still huge frame drop.
  12. Don’t get me wrong, I love the update. But when using the TVM display on the A-10A the frames drops from a steady 35 to 6 and the SIM becomes unplayable/slideshow. It is especially when slewing the target designator from the sky down on the terrain. The problem exists both in singleplayer and multiplayer. I hope this can be fixed. I have a live video recording on youtube that I will update this post with. My hardware speck in the signature. :)
  13. Ouch, sorry but that scales everything! Don't want that, just chat text and menu. :)
  14. Aha! You think of the "Scale GUI" ? I have not seen that before, must test. :)
  15. Precisely what we try to avoid. :music_whistling: We want the trees to not "pop up" but be there as normal trees.
  16. There are no UI scaling options, only UI sound. :music_whistling:
  17. Awesome mission Maverick! I have plaid on the server a couple of times, not many use the radio yet. Suggestion: In stead of a website telling status on the airbases you can simply have a menu option under F10 that will list all 6 airbases and their status if the player select the menu. Simple but it works better than starting a huge web project. Just a thought... ;)
  18. It would be good to get some info but if there is no news we will not get any :( Any comments from others than ED will just be speculations.
  19. Yes, found a good guide that explains gamma correction here: https://www.cambridgeincolour.com/tutorials/gamma-correction.htm
  20. So if you lover the gamma settings you get a darker shade? And when increasing the gamma value you get more light to the dark so it goes more gray? Does it have any effect on night time? I run the default 2.2 gamma for now but will pay close attention to shades. No frame hit when adjusting gamma up or down? EDIT: My settings - Gamma 2.2 - Global Illum On - Deferred Shading On - AA to 8 - AF to 16 - Res 2560x1440
  21. Yes of course it is. :lol:
  22. Awesome! Will set up test server for 2.5 this weekend so will be testing this. Thanks :)
  23. A-10A have the same problem so I guess ED is aware of this.
  24. Intentionally for server stability with largely populated server. Clusters and rockets used to eat up the server resources and make everyone fly in a slideshow. Don’t want that. It may change for 2.5 :)
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