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majapahit

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Everything posted by majapahit

  1. Chk TaskManager for stuck processes? Starting and stopping often VRserver*.* gets stuck. Firefox eats massive GPU resources, my Voicemeeter software gets stuck in high CPU and needs restarting. Etc.
  2. I only delete middle AMPCD, is good enough, also for helicopter
  3. After one update for a week or so, the HUD only view showed quasi transparent screens, which worked great. I think editing the lua gives you a MP server error.
  4. I'd say it depends on settings, needs and optimization. Reverb you run 1:1 and no shadows and its sharp (but for the guys with a 2080 Ti and a i9-9990XE , the only people both sane and crazy), CV1 is easier on the CPU but then you rev it up to SS 1:1.8 to compensate the resolution, so to get nearer to solving the 'how to spot a bandit' dilemma, and you end up with claiming more on the hardware for the aim of a competitive end result, but Reverb in the end finishing first. R Gen2 will be the next Usain Bolt is what the betting office said.
  5. my 8600K is 10% faster than your 2700X I run HP w. 0 AA 0 shadows High water High Textures which result is just about OK. 23FPS on the Supercarrier ramp (it's the crews in front), no stutter just low FPS, going 30FPS taxiing to the catapult. Off the cat rises to 45FPS for all the flight, bit of pan lag in hectic situations (after a merge pulling max, typical HP hi res lag), then there is the very tiny sweet sharp spot of the Reverb you have to get used to (which you will). This HP is way better spotting bandits than my CV1, a lot. Then again you wait for the HP G2 which will be much better than the present HP Reverb G1 (price? who knows).
  6. That's a F14, 9 out of 10, and a Red, otherwise it is a BVR pot shot, or an easy dead idiot, and you go cold, with an 120C inferior to Red missiles now. This used to be even. You saw F18 show up in SATAL for a while and then disappear, because a toy F15 and Ruski missiles are superior in ACM .
  7. If it's even, why are you running. Why are you hiding in the hills.
  8. DCS F18 radar is horribly dysfunctional in MP PVP
  9. This was before they 'upgraded' the F18 radar where it now has erratic loss lock? Because F16 was an proper opponent for quite a while but now all TWR of enemy Red team is superior to F18's locking problems. F14 can now find you and not loose you from 40nm out. What do you think you're doing hiding in the hills, trying to avoid 20 minute locks.
  10. On the forum, on the web, in military journals, in pilot blogs, pilots who flew both F16 and F18, Lemoine, when asked, one will Never hear any of these real live pilots say that in their experience ' .. the F16 outperforms the F18 with quite the nice margin .. ', does one now. On the contrary, hardly a margin whatsoever is what is said, it depends on the pilot, not the airframe. The airframes are about equal in - mentioned is dog fighting / ACM - performance is what is said.
  11. You cannot ignore the data from the topic poster, the differences are unreal.
  12. You're confusing hypotheticals concerning real life with a DCS world sim. And though even in real life there might be for instance guns-only training, rather to figure out the pecking order of a very narrow field of flight control and not much more, but since Vietnam, a guns-only jet air dual is just not going to exist, is it now, so why, but for small dicks to burn time and jet fuel and not risk the effort of hot sidewinder training. I want my DCS F/A18-C not be the underdog in PVP, because, though we will never know for sure about RL, it's just highly unlikely the F/A18-C has such disadvantage in RL and is the measured dumb underdog as per the data of the Topic Starter in DCS. Besides that and the DCS F/A-18C attack radar that is atrocious. Not good.
  13. Quick Test 2x 120C 3xfuel AB/MIL120% to 40,000FT (no CONNING ) M0.9 GS 530-550 / leveling out jettisoning tanks gives Endurance of approx 2hr at M0.82/M0.83 seems reasonable for a flight of multiple jets 1:1 same but with 6x120C also to Angels 40 / leveling out jettisoning tanks, results is same Endurance of approx 2hr at M0.82/M0.83 seems in RL, 2x120C seems reasonable in a flight of 2 or 4, in DCS MP you might as well bring as many 120C at your hearts contend, in range and manoeuvring get as light as the other guy(s). When you high tail RTB in a melee of multiple bandits these numbers of the TP confirm why close surviving bandits can catch up with you on your six, so RTB needs serious consideration (until DCS decides to have a look at evening the odds some, or F/A-18C be limited to PVE in the DCS World).
  14. 4 bars & high really ... always the wrong locks .. really, because jet pilots are dumb flying in dumb jets?
  15. When you know your bandit is coming into range closing in from < 15/20nm full speed right ahead of you because he's wasn't properly watching and your vertical is set properly, and you're properly monitoring their VS on the SA because that is what you do, and you know exactly where he is and what he is doing, then when F/A-18c cannot or locks then drops TWS, or cannot, or locks then drops RWS, switch to AACQ, and cannot or locks then drops AACQ, merged copy paste LHAQ and HACQ modes, intermittently in any of these modes the radar randomly locks bandits and friendlies 20 or 40 or 80 miles out, and the final kill you make is because you found him outside and lock him with your helmet and a 9X, that's atrocious. On a proper busy MP server with proper live bandits and blues all around.
  16. Test your nose not to pitch by lowering you speeds.
  17. F/A-18C vs all other jets PVP on MP servers has a horrible disadvantage, added to the speeds (and accelerations) mentioned here, F/A-18C ACM / BVR radar lock behavior is atrocious.
  18. the extension is .pdf not .PDF? DCS are Linux guys.
  19. also local SetHelicopter=SET_GROUP:New()FilterPrefixes("Helicopter"):FilterStart() local SetPickupZones=SET_ZONE:New()FilterPrefixes("Pickup"):FilterStart() local SetDeployZones=SET_ZONE:New()FilterPrefixes("Defense"):FilterStart()
  20. A noob interested in MOOSE; cannot find viable result to search 'FilterPrefixes SETS' 'FilterPrefixes Moose' other than 'don't use #' in the 'bug' reports, which is not a bug but considered a limitation A search of 'FilterPrefixes' should lead to all its limitations but there is no result on 'FilterPrefixes' which should include the combinations with SETs, but results in some links aimed at the SETs only, which makes one go around in circles.
  21. Are you using latest OB 2.5.6.50979 ? Copied your setup, no TPOD, MAVF, 2 off rail in active pause, Game, All Missions & Mission 'unlimited Weapons' chked No Reload. EDIT: SOLVED, need to first chk 'unlimited Weapons' on right hand side only then left hand side also, to work. Pffff. I knew that already, a while ago. Thx. 27 Jun 2020 unlimited MAV noTPOD no reload.trk
  22. that works. I tried with a TPOD setup, that does not work. Weird what. I'll test with/&/out TPOD, but my training was for with TPOD, why don't you test that also.
  23. I play lots of Dirt Rally 2 now, which is rock solid, superb coding now with all the updates after a mediocre release state. I only hop back in here once in a while to check on the state of the bugs, and see if trapping is different again :pilotfly:.
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