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majapahit

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Everything posted by majapahit

  1. Fixed in 1.5x not yet fixed in 2.xx (AFAIK)
  2. not quite sure what it is you're implying but in your "..\Saved Games\DCS\Config\View\SnapViews.lua" you can experiment with {--default view FOV: .. SnapViews["A-10C"] = { .. [13] = {--default view viewAngle = 133.292252,--FOV .. perhaps you have to put SnapViews = on somewhere (forgot exactly how) 2 cts
  3. You're insane, you cannot have not the one and than not the other .. (DOF on, appears the wrong choice for 1)
  4. "The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire." Link broke ..
  5. "towards the end of the ultra lua (or extreme etc) there is a line: switchoffFetchSmokes = 1;" change back to "1"
  6. Noticed tiny bit smaller files sizes, I also think to notice some smoother FPS movement I also think it shows somewhat even prettier .. (but I might be fooling myself :) ) Great update again, THX
  7. or, you can switch smoke on, so when landing one can actually see from the cockpit, the wind direction on final. Some think that's useful.
  8. DCS already said its aware of the problem ..
  9. Sometimes DCS has hidden errors when updating. coming to think of it, perhaps mine was the right way by accident, first downgrade, then upgrade? Because mine flies OK dutch roll right now EDIT: oops / with heavy load it's back again (tested previously with no or small load) !
  10. been reported, latest 1.5.6.3930.271 fixed it for me, but Others still complain (?). Was introduced in 1.5.6.3690.269 (from 2.xx NTTR apparently) if you downgrade to 1.5.6.1938 it's not there. Perhaps some people aren't updating the right way, check you _log
  11. weird because in my 1.5.6.3930.271 april 7 it was 'fixed', but for, indeed, a slight rolling after a minute or so (which DCS put in because it's 'real'? and too much of it in error?) but nothing compared to the uncontrollable roll of the last update before, and actually now perhaps accurate? ? EDIT: oops / with heavy load it's back again (tested previously with no or small load) !
  12. When you move around (too) many USB devices above happened to me. 1. download USBDeview and 2. delete all USB (but keyb and mouse perhaps) / or the ones with multiple entry or unrecognizable or not used anymore .. (USB sticks etc) 3. restart and all newly inserted USB will be new P&P installed (usually) 4. Always use SAME USB ports for device 5. goto 2 if messed up again / the sequence of USB also matters (when a lot), having 2x identical Saitek throttles makes for easy problems
  13. Thus, that is why I have a "T"-setup, 3 monitors horizontal and a monitor down from center - to see the instruments all the time.
  14. your 'fixed tree models' YT shows tree shadows I have ["shadowTree"] = false, in my options.lua and do not have tree shadows which I prefer also (FPS) so in your youtube, you have ["shadowTree"] = true in your options.lua that is not the default is it? thx
  15. [REPORTED]/[MERGED] Roll Oscillation w/ AP Alt Hold - 1.5.6.3690.269 Weird rolling in Alt Hold at a bank since latest 1.5.6.3690.269 I noticed this when trying to 'circle' whilst banking an area of engagement, with wind and weapons A10C cannot even hold autopilot, it gets really weird. Attached a track 0 wind, after a minute you can see the 'wave' rolling like if you're in a sailing vessel at sea. Bug .. ? I see from another thread this bug might have been introduced from DCS 2.xx Please fix, it's horrible (maybe DCS wanted to improve realism, but this would be a tad over the edge?) ossilateAltHold.trk
  16. if your card doesnt throttle, it does not in other games also? then you card might be faulty?
  17. I did, shows in load-out empty after loading mission
  18. How to fix old .miz where add TGP AAQ28 Litening to load out won’t show up in flight? shows no errors, will save, but after mission load in F2 view you can see TGP missing how to 'update' .miz ?
  19. When in a hurry (most of the time) I hit 'show labels' entering the arena, when the labels pop up, I switch off labels.
  20. use the TGP 'LVL' / 'Gain' up a notch + use BHot, Whot and see when the targets pop-up (white dot or black dot)
  21. yes, know how to do that with all other bombs / maverick
  22. Cluster (105) hit the ground (then explode) what am I missing? my cluster bombs either hit the ground and explode or don't explode at all, or will not release .. What am I doing wrong? I TGP, chk INV, set different heights, CCRP, manual release then .. fail ?
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