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About Kevin509
- Birthday 11/28/1991
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Flight Simulators
DCS, IL2, MSFS,
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Location
WA State
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Not a screenshot; but I've been really enjoying learning the Mirage lately and I made a short cinematic video last night of a startup and takeoff:
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Bumping this because I'm recently re-learning the Mirage (risky business, I know) and it looks like there is still the boxed PCM indication on the HUD and radar scope both in a cold start and hot start aircraft. Additionally, and this might just be because I'm forgetting something or missing a step, but I can't seem to tell if the jammer is ever actually functioning? Moving the switch to the square or PCM position doesn't seem to change anything indicated anywhere, and in with the switch in PCM my radar still works as normal.
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
Kevin509 replied to Dmsea1's topic in Game Performance Bugs
Can confirm I'm also having this problem on my AMD system. Getting 70 plus degrees at idle in the main menu with the current version, vs 40 degrees in the menu with the most recent previous version. If anybody needs it, I had ChatGPT make me a command prompt to revert to the previous version, which I can confirm worked for me: @echo off cd /d "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin" DCS_updater.exe update 2.9.15.9599.1@openbeta pause -
I've been away from DCS for awhile now, so I'm not sure when or what update changed this, but previously we could create asymmetric loadouts for the Sabre, such as this screenshot: This is no longer possible as of the most current version. Can we please have full weapons loadout freedom again? Sometimes it's really useful to take that one extra drop tank such as in my picture. Thanks!
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F86F SabreJet's Interactive Playground - Persian Gulf 1959
Kevin509 replied to Kevin509's topic in Missions and Campaigns
Hey, sorry been off doing other things for a little bit, but I'm glad to hear you're enjoying this mission! I've had lots of those pucker moment landings too, even now with way too many hours in testing lol. It sure makes it satisfying when you get it right. I don't own SA unfortunately! I might look into working on some of the other maps in the future though. -
I noticed last night after updating to the latest patch that several things seemed different audio wise in the Sabre. The engine is more characterful and less vacuum cleaner-whiney on the ground with the canopy open; but much quieter in the air I feel like? I had to adjust my audio mixers a bit to be able to hear it at all really. I do play with the "hear like in helmet" box ticked on. Also noticed the guns sound different, sounds like a higher rate of fire to me, but I couldn't really tell visually. There wasn't anything in the patch notes about it, did anybody else notice this?
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I don't want to derail this too much because this is a meant to be a legitimate bug report, but ED it's practically criminal to charge money for a new product with the same obviously broken flight model that's been reported since... 2016 at least? Attached is a track file of the AI MiG15 Flaming Cliffs outclimbing/outturning the AI Flaming Cliffs F15 for five minutes straight before the F15 finally got a lucky gun shot. Both units set to the same skill level, same tasking, etc. For those of us who play mostly single player, this has to be fixed. Please. Video evidence as well: FC4 MIG15.trk
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F86F SabreJet's Interactive Playground - Persian Gulf 1959
Kevin509 replied to Kevin509's topic in Missions and Campaigns
Thanks! I totally agree, the AI MiG 15 is just not a fun time. While there are a few of them in this mission, I've tried to mix up the enemies as much as possible and handicap the MiG 15 where I can by forcing it to keep drop tanks etc. Hope you enjoy it, let me know what you think! Thanks! -
F86F SabreJet's Interactive Playground - Persian Gulf 1959
Kevin509 replied to Kevin509's topic in Missions and Campaigns
Longer format video trailer demonstrating some of the action this mission has in store: -
Kevin509 started following F86F SabreJet's Interactive Playground - Persian Gulf 1959
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Welcome to Tunb Kochak Forward Airbase; and to my completely non-historical Early Cold War interactive playground for the DCS F86F-35 SabreJet! Inspired by some excellent custom missions By Stoopy in the Il2 world (link here), this mission is intended as a one stop solution for anyone from the first time Sabre pilot just looking for general flight practice to the MiG ally veteran in search of big furballs and large scale ground battles! Three F86 loadouts are available by default, and with a little practice you can take off with just about any other payload the Sabre can carry. The short runway will challenge you on takeoff and landing though! I definitely recommend starting with a clean aircraft if you have limited experience in the Sabre. Once airborne, use the F10 map for navigation. Flying into any of the marked trigger zones on the map with any of the available client airframes will spawn the associated event. Most have a text and voiceover on activation as well for confirmation. I’ve added a few other randomized events you’ll just have to find for yourself as well! Compatibility / Requirements: Required Modules: DCS F86, DCS Persian Gulf Map, DCS WWII Assets pack Required Mods: Civil Aircraft Mod (link here) Recommended Mods (mission will still work without this): AI Tu95 Enhanced (link here) A final note on compatibility would be that many of the skins used for the F86 (and P51) in this mission come from Reflected’s Hunters over the Yalu campaign. (link here) Credit where credit is due to Reflected for his great work as usual! If you do not own the campaign these aircraft will switch to their default skins instead. I’ve spent nearly two years working on this mission since its original iteration and I’ve done my best to optimize the performance and work out the bugs on my personal system; however instructing DCS's AI can be like herding cats so please let me know if you encounter anything strange! I’d also love to see any pictures/videos you might take and hear what you think, this is my first “public release” of a DCS Mission! Download link: https://www.dropbox.com/scl/fi/5lzqqajbfsd87ac6ov9nx/Sabre-s-Playground_PG_v103_R2.miz?rlkey=wcv22lp8ty82akwktgdgyi23g&st=ccbyb84o&dl=0 Changelog: Internal build 102 - release build 01 - initial release - 6/28/24 Internal build 103 - release build 02 - confirmed compatibility with DCS 2.9.6.57650 - Adjusted trigger zone size for Kish Battle - 7/11/24 Other notes/thoughts: This mission also includes client slots for the Yak52, P51, P47, and Huey. These are mostly intended just for general flight practice; however, they will activate the map triggers if you're feeling spicy! I haven't tested this mission in multiplayer at all, but I believe it should work with up to 3 players at a time in Sabres, (and theoretically more in the other airframes) If you do try this mission in multiplayer please let me know how it goes! Thanks all, Kevin
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+1 To this post, would love to see more ordinance options for the Sabre without mods required. I would also add that it would be nice to have a tactical nuke like the Mig21, just to have reason to use LABS as it was really intended.
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Would love for the Sabre to get an overall visual update like some of the FC3 planes have lately (especially as the Sabre is now being made as an FC3 plane too I think?) but in lieu of that, what are the chances we might get an updated pilot model some day, preferably one that isn't headless whenever I look over my shoulder? Thanks!
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I'm not entirely sure if this is a "bug," but it confuses me to say the least. One of the voiceover lines english Petrovich (who is generally awesome, btw!) uses when he misses an ATGM shot is to shout "Missile, MISSILE!" To me, this sounds much more like a warning for an incoming missile than something I'd expect my CPG to say if he misses his own shot. Is this functioning as intended or is this a mistake? Thanks! A simple test mission is attached, including my track file. To replicate simply have Petro shoot at the trucks and fly like a drunken fool so he misses Here's a video demonstration as well: mi24_bugvoice.miz MissileMissile.trk
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reported earlier Khasab spawn points missing from 2 of the helipads
Kevin509 replied to evanf117's topic in DCS: Persian Gulf
Bumping this, as of today we're still missing these spawn points. Additionally I noticed yesterday that the Mi24 can be placed at parking spot 12, but not 11, which messed up what I was trying to do with a mission design. Would be nice if this could be fixed. Thanks! -
As stated in title, the Seacat missile on the various British frigates doesn't have a proximity fuse. It requires a direct hit to detonate, and because it's so kinematically weak anyway, it barely ever achieves that direct hit. From the little bit of research I've done it appears the Seacat should have a proxy fuse, so this appears to be a bug to me. Thanks.