

VictorDavion
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Everything posted by VictorDavion
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Mirage 2000 missile mod
VictorDavion replied to UN9249's topic in Utility/Program Mods for DCS World
None of the added bombs function nor do any of the stock A2G weapons. Weapons panel has an err message on it with no weapons selectable. Prob a scripting issue. Edit: A2A works fine if you only have A2A weapons and A2G works fine if you have only A2G weapons. You cannot use both at the same time or the weapons panel just says ERR. So its one or the other. Not sure how to fix that. -
Mirage 2000 missile mod
VictorDavion replied to UN9249's topic in Utility/Program Mods for DCS World
if i wanted to add additional weapons like the meteor from the gripen what values do i need to change aside from adding it in the script and the weapon id/location in the lua? I tried adding some stuff but when I enable the mod it no longer works and the A/C disappears from ME. -
Mirage 2000 missile mod
VictorDavion replied to UN9249's topic in Utility/Program Mods for DCS World
interesting, previously the m2000 armament system wouldnt recognize non standard weapons. It appears it does now. However seems a lot of the missiles added have very short burn periods and range and dont offer much adevantage over the S530D. -
Mirage F1 Weapons Mod
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
in the Payloads lua scroll down until you see R530 missile series. In there that allows you to adjust pylon position. However, due to their new coding structure you can only adjust one weapon so if you use multiple A2A types you can only substitute 1 and you will not be able to use the S530F if you do since you are basically substituting the weapon you want to adjust for the 530F. The previous structure was much better and easier to work with. The new one limits what you can do as far as placement unfortunately. -
Hey you think you could do a version of your SAAF CZ low viz skins that have the refueling probe??
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Mirage F1 Weapons Mod
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
Ok I will check it out. Still not sure why it freezes the game though in the loadout screen on ME. -
Mirage F1 Weapons Mod
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
I can edit all that myself I just need to know where to do it. I actually tweaked the mod before the update and had working AIM-120s, METEORs, AIM-9M, and ASRAAMs along with additional bombs. I just cant quite figure out the new programing. -
Mirage F1 Weapons Mod
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
MOD crashes DCS when you go to the loadout screen in mission editor. Also I take it you cant edit the missile position on the rails anymore based on the new code? -
Mirage F1 Weapons Mod
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
Update required for mod to work with latest open beta patch -
Thought so. I was having the same issue with anything that carried multiple bombs
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How did you get those dual bomb racks on the F1 and do they actually release all the bombs or just for looks?
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Mirage F1 Weapons Mod
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
Anyone know if any 2x or 3x bomb racks work on any of the pylons? So far havent found any and I've seen dudes post dual gbu-12 racks on screenshots. -
Mirage F1 Weapons Mod
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
I wonder what other weapons will work? I have managed to get any single bomb type to drop as normal so in theory any bomb works on the wing stations. 2x and 3x racks do not work and missiles do not other than air to air on the normal 530 positions FYSA. -
Oh that will be sweet when you release it.
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I get that they're Spanish and will do those first. The AZ apparently has tons of info widely available and would be easy for them to do though. Also seems to be one of the most requested variants.
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Yeah who knows when the M will be released. Due to the complexity my guess is prob at least another year. I would honestly rather have the AZ.
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I’m assuming they left out the saaf mirage F1AZ because it is unique only to the SAAF and I believe most of the systems are still classified making it difficult to include correct? I know the CZ is basically the same as the CE. Would be nice to have the AZ.
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The radar/radio altimeter on the HUD in the F1EE stays pegged at 1900ft and does not move or change regardless of aircraft position or alt.
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Any word on the grey versions of the SAAF F1CZ?
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Mirage F1 Weapons Mod
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
No longer works with the latest update and the release of the EE variant FYSA. -
Anyone want to do a couple skins based off these? Would be awesome if we had these.
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AGM-88 HARM for F-14 Tomcat
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
The LANTIRN pylon is actually the same one as the HARM one you have. If someone could make that work that should take care of your no texture issue. -
AGM-88 HARM for F-14 Tomcat
VictorDavion replied to DSplayer's topic in Utility/Program Mods for DCS World
Any word on eventually texturing the pylons?? -
The Rooivalk skin types would be cool as well as the super hind. Neal Ellis flew a Sierra Leone AF Hind.