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VictorDavion

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Everything posted by VictorDavion

  1. So with the addition of the AZ external model does that mean Aerges is doing a full up CZ/AZ? They have teased specific SAAF content is upcoming. Or is it just gonna be limited to external models and skins?
  2. So with the addition of the AZ external model does that mean Aerges is doing a full up CZ/AZ? They have teased specific SAAF content is upcoming. Or is it just gonna be limited to external models and skins?
  3. Yeah its a result of their texture update. It added some additional nose features and changed the argument values they were previously associated with so it screwed up a lot of user skins.
  4. Post update works in single player/mission editor but when trying to join MP it crashes the game. MP works fine if this mod is disabled.
  5. Yeah i'm a stickler for attention to detail lol
  6. There you go
  7. I will pile on while the added/redone textures are great and the addition of the AZ components especially but, Seems a lot of the user created skins were effected by the update. Various details such as the pitot tubes/static ports were altered and are rendered black and untextured with most custom skins now. Same with the Chaff and flare fairings. See attached pics
  8. The CLB4 SAMP 400HD/LD is now missing as a loadout option in both mission editor and the ground crew armament window. CLB4 SAMP250s are the only options available now.
  9. Most custom skins have this problem i've noticed specifically with the nose details. Its trivial I know but I find it very annoying...
  10. Hey where did the SAMP 400 CLB4 go? Looks like you can no longer carry 4 of them on the centerline station.
  11. With some of the changes to the 3d models and additional noses like the AZ the pitot tubes and other details are no longer colored or line up with some of the skin details.
  12. Looks like the current update requires a lot of skin updates based on the new models/textures.
  13. Hey can you update your skins to account for the latest update??
  14. Please update for latest DCS version. New version added some features to the F1 so your current version does not work. Thanks!
  15. Ok looks like its fixed. Could you add or tell me how to add South Africa as a blue faction? Thanks!
  16. I'm trying to add the mirage F1EE to the new beirut campaign and added strike missions as a mission set and when I run the start campaign script it gives me AtoG error: Mirage-F1EE no task Strike in the loadout for this unit:? WOB -- There are clearly strike loadouts in the campaign for it so not sure what the issue is.
  17. Nice...could you add the ALQ-184 pods to the sparrow position as well? Maybe some TALDs as well.
  18. Anyone know what additional weapons are coming confirmed by HB? I'm assuming AGM-78A/B and GBU-15 at some point?
  19. Nice...I have been unable to get any missiles to work in the sparrow spots but they do work on the sidewinder rails.
  20. I tweaked the F-4 to have some additional weapons. I have not been able to add the ALQ-184 to the sparrow station but does work on the wing pylons (maybe someone else can get it to work on the sparrow station) More A2A options utilizing the sidewinder pylons. Both IR and RDR guided work (RDR less effective than normal -- Sparrow stations do not work for addon weapons) More SEAD options -- Point at the radar and shoot (need to know the effective range of the weapon you are using) More LGB/Cluster Bomb options Requires Jas-39/F-22 mod Tweaks and refinements are always welcome. I think a lot of the bomb carriage stuff specific to the f-4e is HB proprietary so cant add additional weapons to their pylons i.e. cbu-97 x4 to their cbu-87 x4 center rack. F-4E.lua
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  21. hows the progress?
  22. I have tried every setting I can think of and the lighting with clouds and particularly at night makes everything look like some poor cartoon. See attachted:
  23. Anyone willing to do some south african buccaneer skins for the F-4?
  24. Sweet sounds good. Any other cool air to ground stuff that would work that it doesn’t have would be sweet too.
  25. Would it be possible to adapt this same mod to the HB F-4e to at least add aim-120's and HARMs??
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