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GhostDog

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Everything posted by GhostDog

  1. I'm not sure about 2d vs. 3d either (my instinct says 3d), but the drag and drop gauges sound just about perfect to me. :thumbup:
  2. Does the motherboard have an available PCIe slot? If so, popping in a mid-range videocard will improve your system performance drastically. Also, if you know what type of CPU socket the motherboard has, you may be able to upgrade your CPU as well. If you upgrade just those two components, you can get drastically better performance for just a couple hundred dollars, instead of buying an entire new system. If you have a buddy who builds computers, get him to take a look inside the case and tell you what your options are. Or post the specific brand and model here, and I'll see if can find the specs and give you some advice.
  3. If he doesn't have Win7 64bit there's no need to buy more than 4 gigs of RAM, the OS can't address more than that anyway.
  4. Glory - The night before the final battle is one of the greatest scenes in any movie. A mumbled curse word never sounded so eloquent.
  5. A big question just came to mind: assuming you have enough bandwidth, how many clients can a combined BS/FC multiplayer session handle?
  6. Hey! Je ressemble á cette remarque :lol:
  7. Happy New Year, Bonne Année et كل عام وأنتم بخير
  8. If my understanding of how LEAVU2 works is correct, that should work just fine. You may want to consider just buying a 7 in. touchscreen LCD however. The price may be cheaper, or at least comparable. You can find reasonably priced touchscreen LCDs at http://www.mimomonitors.com/ among others.
  9. :yes: Yeah, that.
  10. It's not hard at all. Put your server behind a BBS front end. Those who are registered get access to the server page. Those who aren't, don't. The BBS software takes care of all the user management. :smartass: I wasn't suggesting "giving up". I was suggesting relying primarily on a few simple interactive steps that will have benefits beyond cheat prevention, instead of relying on coding alone.
  11. The ACE2 mod doesn't begin to approach the fidelity and scope of DCS, or even FC for that matter, at least in terms of flight simulation; nor can it, given the inherent limitations of ARMA. Personally, I don't think the integration of a FPS and a high-fidelity military technology sim is worth the attempt. The two types of games operate in completely different domains. FPS games are about representing human actions in a given environment. Military technology sims are about representing the operation of sophisticated weapons systems in combat. That said, I do think that ground combat can be integrated into a flight sim, primarily in the form of vehicle combat and close air support. For example, I think adding a reasonably faithful tank simulation component to DCS is feasible. Most of the elements are already there. You would need to create a control scheme, add some vehicle physics, create some interior and exterior views, and add some AI, but none of that would involve completely rewriting the engine, like integrating a decent FPS would.
  12. The focus on potential lua exploits seems somewhat misdirected to me. IMO, cheat prevention is more a matter of good squadron and match management than anything else. Making people register, create a profile and login before they can fly on your server will deter 90% of the casual punks who like to pull stunts. Taking the further step of requiring new registrants to fly training missions before they compete so you can observe their skills and character beforehand will weed out all but the most determined cheats. The determined folks are going to circumvent whatever safeguards you put in place anyway, so there's little point in inconveniencing and discouraging everyone else with elaborate and onerous configuration requirements. If you make a point of getting to know who you're flying with and keeping your squadron well managed, cheating will rarely be a problem.
  13. Thanks Master Yoda for a fantastic piece of work that tremendously increases the immersiveness of the game for simpit builders. A couple of questions: 1) I think you mentioned the possibility of displaying steam gauges earlier. Are you planning to add that functionality to LEAVU2? 2) If not, can the program run concurrently with LOVP? Thanks again for a fantastic contribution.
  14. 'taint gonna happen, it isn't feasible, or practical, seeing as FC isn't an FPS. Controllable ground vehicles however. . .that would be cool, and much more doable.
  15. :thumbup::thumbup:all is forgiven...everything that i've been hoping for for more than five years is finally happening. time to reinstall and fire up the mud movers...
  16. Poor form. :glare:
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