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Pyroflash

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Everything posted by Pyroflash

  1. Tracks are reliable for some of the time, however, there are certain hiccups that will cause the recording to de-sync. This propagates throughout the whole track, and causes butterfly effect issues the longer the track is played. i.e. a small hiccup might cause minor issues, but it could potentially cause major issues down the line, or more hiccups might appear later which cause even more issues, and so on and so forth.
  2. Based on what exactly? How about you calm down and let them work. It's hardly been two weeks since they promised all of that stuff.
  3. It's literally the only only thing I think everyone agrees on, TACVIEW HELPS. Properly debriefing yourself in Tacview, however, is a completely separate issue. The core issue is that, even with Tacview, it is often difficult or outright impossible to deduce and properly correct your mistakes without the proper training and knowledge about what doing it the right way looks like. You have to understand why exactly you failed, because, who knows, you might have accidentally done 90% of everything correctly, but the 10% got you killed. You didn't understand that though, and saw only that you died, so you scrapped 100% of what you did and tried something different for the sake of trying it different. The results are going to be the same, every time, because you will have no idea what you are doing right, and what you are doing wrong. The bottom line is, you want to be a real BVR hero, join a squadron that specializes in that sort of combat. You won't really learn anything otherwise. The 104th f.e. is REALLY good at this sort of stuff.
  4. Yup, you are thinking of the AIM-9 series. They are the ones with the CR warheads.
  5. While I agree with the remark about more effective jammers being necessary, there is a stipulation that when you go down that road, you need to start looking at other things like ECCM. I mean, arguably, it might not even matter what kind of jammer an Su-27S has. For all we know, the real APG-63 may be able to completely defeat it. Same goes for the AIM-120C. Nobody really knows, and the people who do know, aren't saying anything.
  6. I'll write a prescription. One slammer, delivered orally twice daily.
  7. There are certain indications the enemy pilot can give you that will show whether or not he has fired a missile. Of course, this assumes that the enemy is trained well enough to know what to do when launching a missile. Also, even when I know that they've fired missiles. I wouldn't necessarily take immediate defensive action. The situation may not warrant it, or the tactic may require a certain action be taken that will lead to the defeat of the missile anyways. At 10km, I am expecting a merge. Both targets are now unable to run from each other, and the fight will close extremely fast from here on out. Maybe one ET shot (or active), which can be dodged by any half decent Eagle pilot, and on to the merge.
  8. Stay off burners unless you ACTUALLY NEED THEM. There are plenty of situations that require afterburning, but aren't combat related. Though using afterburners in order to burn off that extra couple thousand pounds of fuel that you brought in those draggy (and heavy) drop tanks probably isn't one of them.
  9. If it needs to be fixed, then I'm all for it, but IMO, EOS only gives Russians an advantage when used in a specific fashion. If you are using proper tactics, you can negate the benefits of EOS, and in some cases, use the capabilities of EOS against a bandit. The important thing to really keep in mind is that EOS still requires line of sight. If the EOS can see you, your RADAR can see him better. The only thing that complicates this is if your search patterns aren't planned out well. There are things that a fighter can do positionally, in order to more effectively sweep the mountains. With the right mindset and tactics, the Eagle can actually see and manage quite a lot that AWACS may have trouble with. For starters, if you are within 20 miles or so of a mountain range, try to: a. fly high. This way you can point your RADAR down into the mountains to where the enemy can hide from the AWACS. b. Position yourself and your scan pattern in such a way that you are covering the valleys, and your RADAR isn't being blocked by any obtrusive ridges. If possible, always have someone hot on the target so that an enemy doesn't have a chance to slip through. c. Don't be afraid to slip down lower if you spot someone in the weeds. 26,000' of energy isn't going to help you a lot if you lose track of him because you are so high. The only caveat here is to try to maintain an altitude advantage if possible. Don't low the lawn, but don't let him slip under you either. d. Use your support. Periodically have someone clear your six and looking low. ET's make a giant plume of smoke when they fire. Use that to your advantage. e. Understand the limitations of the systems the bandit is using. The EOS system and R-27ET have some serious drawbacks which can work in your favor if you know how they work. Know how to manage your heat signature, and practice proper missile defense. ET's are comparatively pretty easy to dodge, and visual SA will save your life because of this. I know it's easier said than done, but its a discipline that you build up over time. g. Understand what a good bandit looks like and what a bad bandit looks like. If you recognize that things aren't going according to plan early on (your first missile missed, the bandit started notching and suddenly appeared again 20 miles away, etc.), maybe it's time to rethink your position and do something to change the pacing. An STT launch here, a cheapshot there, stuff to keep the range open so that you have more time before he gets into a position to more effectively threaten you. Pretty much don't let Russians get into positions where they have advantages over you. Always give them something to worry about, even if it isn't a killing blow.
  10. There are a bunch of things in the MSIP that I wish we had. Datalink is but one of them. I also want a RADAR that actually works halfway decently. This isn't DCS: Air Traffic Control. Just don't practice the wrong stuff. It is harder to unlearn than to learn. Once or twice a week for ~ two hours recommended as a minimum. Well, not EVERY TIME. Fair enough though, it is pretty difficult to start thinking of yourself as not just yourself. Once you have a wingman out there, a whole new world of options opens up to you. The only issue is that you might be a little skiddish at first because it is hard to think that way. Typically communications are the first thing to break down. Even when you start to realize that he's there, you don't really know how to best take advantage of anything another person brings to the table so you end up hanging along for the ride.
  11. I wish you guys the best of luck in the future.
  12. Much to your surprise, it is actually HARDER flying with more people. It's just that much more to communicate and pay attention to, at least at first. All the information that you have to process by yourself, you still have to process, but in addition, now you have to pay attention to the formation, clear the other guy's six, process information from him, and do things that the flight needs. And even then it is still relatively simple. Once you start trying to think strategically as well, everything just flies out the window and your hair catches on fire. That being said, once you find someone to teach you the proper way of doing things, it is a fun and rewarding experience. New information suddenly become accessible, and stuff stops being so confusing every time you learn something new. Even better, you actually start to feel like you've accomplished something other than getting a kill. Plus you have someone next to you that can help make you better, even when you do kill things. At the end of the day, there is no perfect flight. You can always learn something new, and there is a certain sense of achievement in becoming better every day.
  13. It's not bias. We should have AIM-9X's.
  14. Well the real reason it is easier is because the current way that SFM aircraft tank is by engaging autopilot on all modes. Once you hook up, you can go make yourself a cappuccino and read a chapter of your favorite book without once paying attention to the game.
  15. it's probably just that the other guy is in a better position than you thought, or your parameters were off. A lot of times something can look really good, but isn't.
  16. Well, it depends really, I try not to get so dreadfully close, and there are other things that you can do in order to keep the range open.
  17. Another thing most people don't do often enough is control calibration in their OS, or control checks before they fly. That's what will ensure hat everything is actually centered.
  18. The real F-15C has three trim controls. Pitch trim can be affected using the trim switch located on the stick. The same for aileron trim. The only difference, is like you said, the pitch control is subject to auto trimming of the control surfaces by the aircraft's control augmentation system. This type of trim is not adjustable, and does not change stick position (i.e. If you were to deploy the flaps, the aircraft would automatically trim to adjust for this, but the actual stick position would not change, unlike with the manual trim.). In the game, it is much the same minus the yaw trim. Another main difference is that the real F-15C utilizes a rudder-aileron interconnect in order to coordinate turns. It does not have rudder "auto trim".
  19. Well, after all of the unnecessary hype, how could you not at least be curious?
  20. Try deleting your "f-15c" folder in \\DCS World\Mods\aircrafts\Flaming Cliffs\Input\ Then run the updater, which will download the correct files. You'll have to re-assign all of your controls, but it should start working. Also make sure that the key assignment doesn't have any conflictions.
  21. Well, the F-15C is a pretty capable aircraft. Unfortunately this also means that it is pretty capable of NOT doing exactly what you want it to if you aren't precise with your movements. It might get a bit more controllable when the AFM comes out. Or maybe not. I don't know, I haven't flown an F-15C outside of simming, so I'm not exactly an expert. All I know is that it's going to be amazing.. Probably.. It's still really fun to fly in its current state though, so I'd give it a good chance before you discard it out of hand.
  22. Yeah, unfortunately "internal struggle" only means high tensions somewhere in the line. It doesn't point to what those tensions rest on, or what caused them to begin with. So who knows at this point.
  23. Well, from what I can gather, the project was never going to be shelved. Certain things probably happened internally that are unrelated to the continued development of the aircraft, which in turn caused the removal of the sub-forum.
  24. Largely disreputable source, it is generally best to ignore that site, unless you are looking for some VERY specific facts that you already know to be true. Basically, its editors (most notably Karlo Kopp), are experienced industry professionals that have made contributions to their fields, but misuse their credentials in order to give weight to misinformation.
  25. Well, good Eagle drivers will often use their missiles more tactically in order to force problems for the other guy. Against a single, maneuvering target, in this version of DCS, it is not unusual to see a two ship of F-15C's lob three to four missiles at a single target as they close. This isn't necessarily in ignorance of the missiles' worth or performance, but instead their ability to threaten the target constantly. When regarding weapons release parameters, one has a few things to REALLY consider. The first is closure and range. How fast are you going, and as a result closing with the other guy? The second is Altitude and performance of the missile. If you shoot, positionally, are you at an advantage compared to the other guy? The third is seeker and missile guidance. How far out is the missile going to go pitbull (R-77/AIM-120 ONLY), and how much energy is it going to waste in flight due to inefficiencies in the guidance algorithms? These is turn affect the associated E-pole, F-pole, and A-pole ranges that you have to concern yourself with. So now that you have information in your brain, you have to think tactically about how best to use that information. Really, the Dynamic Launch Zone (DLZ) only calculates a predetermined launch range based on missile performance given current conditions. It is completely ignorant of what you WANT the missile to do, which may or may not be different from what the computer is telling you. For a certainty, if you need to, you can fire a missile at almost any range you want. Generally, if the goal is to threaten the enemy, or give him something else to think about, a long range shot might be in order. It almost certainly won't be a high Pk shot, but if you goal isn't to kill, then does it really matter? If your goal is to heavily threaten the target (most of the time, this will be true), then a medium shot is a good place to start the engagement. Usually this type of shot is just within the outer limits of the DLZ, or in 1.2.7, right around 15-22 miles depending on the altitude, airspeed, and closure, for the AIM-120C-5. At lower altitudes, a sub 15 nm shot might still be medium range, but at this point, you are getting pretty darn close to a short range, or sub 7 nm shot, which is a fairly high Pk scenario. At this point, keep in mind, that the reason it is a high Pk shot is because of E-pole, and if the enemy fires, you've got to be pretty sure in your ability to defeat any of his weapons and win the merge that you are going to buy in a few seconds. But basically, what it comes down to is "it depends". The missiles are a work in progress, yes, and certain things are wrong, but tactics will win out over any perceived missile advantage as it stands.
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