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Everything posted by PB0_CEF
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It seems that you downloaded the campaign on the ED file ... did you install it with the DCE_Manager on the dedicated server ?
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Because mission was generated with my DCE_Manager (so with my own installation path) It needs to be generated by your own DCE_Manager to adjust the good paths
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Nice
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So you can now select Start campaign and make your choices for your multiplayer flight... Miguel21 is working on an update that force a little SEAD missions in MP
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Hum no : use DCE_Manager to be sure : You can select "Configuration" if you want to change few campaign settings (no night missions, silence ATC, optionsview, etc...) Then select "Start Campaign" when you begin a brand new campaign. it will open the DOS windows with all the missions selection option ... At the end of the mission you should be asked if you want to generate a new mission ... you can select no if you want to wait what kind of mission you want to fly and with how many players ... then you must select "SkipMission" on DCE Manager to generate the next mission...
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I generated this mission with my DCE_Manager. After installing this campaign you will need to generate a mission yourself to have the good paths ! Can you show me your DCE_Manager install paths ? here is mine : null I added the "DCS_Missionscript_mod" file enabled in the DCS server not to forget it
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Ok it seems that your first mission is not usable so I think there's a problem with your Campaign version or installation... Can you please try to install this campaign on your dedicated server : https://we.tl/t-CktrX73DAk It's a ready to play campaign with Hornet in Crisis in PG ... the first mission is a 2 Hornet strike flight that can be easily transformed in SEAD support to an other IA Strike Flight on a Bandar e jask airbase strike ... Please look if it works for you
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I think you must install maps you need when you install your dedicated server !? Not sure but I think I can remember system asked me which I wanted to use .... Later you will have to install needed skins and mods too on this dedicated server ...
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To create a new dedicated server on the DCE manager select the Expert Mod : Then write a new name for this configuration and select dedicated server and saved games folders and select new it will create this new configuration for DCE Manager : You will then be able to select the campaign zip file and install it with the manager ... Use it to generate missions now (it's a good idea to clone the original campaign to restart with the original one )
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Well, I tryed to generate the same type of mission 2 Hornets in SEAD : no mission generated but it can be a problem with SEAD missions taken by an other squadron (F-16) or targets with no SAM site detected ... Instead of that you can try to take a strike mission and load Harms to protect your package if there's an other striker flight sheduled ... I often do it myself. Or try to desactivate SEAD mission for other squadrons if you really want to do all SEAD dedicated missions. When you play the FIRST campaign mission you will need to play the "Crisis in PG-Blue-FA-18C_hornet-VFA-106_first.miz" mission (I always play with a campaigns copy that I rename ) When you stop your server It will generate a Dos like window and a .txt window . This is your debriefing and the dos window will ask you if you want to keep the mission result and then generate a new mission ... After that you will select the "Crisis in PG-Blue-FA-18C_hornet-VFA-106_ongoing.miz" to play on the server and it will be always this mission file then... Ask me if this help is not sufficient and if you want a Step by step illustred example
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Can you please tell me which campaign you are trying to use ? I will give it a try to see what's wrong with it and may be explain how to use it in MP on dedicated server (If I'm able to do it myself ? ) oops sorry I found this information in your question
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Well ... it's a long internal debate between Miguel21 and me In fact I didn't want to transform DCE into a mission generator like it exists elsewhere and I was afraid that this possibility of only choosing what you want to do could harm certain campaigns that are more scripted than others like those of Cyprus or Beirut. On the other hand, it is true that the DCE system does not always offer logical missions as we would like with the classic SEAD, EWR, bases, other targets scheme and this MP type option can make it possible to compensate for these system errors if the player use correctly. Miguel21 will therefore work on this while leaving the option of following the progress of the missions chosen by DCE which sometimes (well I hope most often ) are a reflection of what the creator of the campaign wants... I don't know at all what this could cause in certain campaigns but it could perhaps unblock certain situations
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I will take a look at your base_mission tasksCoef was set up to try to influence the types of missions of multi-purpose aircraft, thus avoiding specializing them too much so as not to annoy players choosing these squadrons... This factor enters into the mission choice equation but only Miguel21 knows a little how. Depending on the versions of DCE I was able to observe a more or less effective influence and I admit to having sometimes neglected it a little. There would be a little updating to be done in all the OOBs I think...
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It was a way to make difference between the old DCE campaigns not supported anymore (and surely not compatible with DCE_Manager) and the new ones which should (!?!) be compatible with it.
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With this campaign I tryed to follow a kind of "scenario" : OTAN tryed to suppress/destroy Syrian coast SAMs to be able to sypply Beyrouth with C-130. This should enable US air defenses near the airport. Syrian Air Force starts with only few squadrons active but it will change quickly. If syrian losses are too high, Russians decide to intervene
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Well this campaign was initially planned for a gradual build-up of enemy forces to give NATO a chance to weaken the Syrian army before the Russians appeared... It is certain that activating the best red fighters from the start while the Syrian air defense is still at full strength should not help... It's your choice
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I tested it and if you don't put a waypoint at your naval group the template works perfectly with objects staying at the good place on the bridge with the links to the CVN ! You can add waypoints later after importing and orienting correctly your task Force template
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Of course it should be possible to make a complete template with CVN its escort and on board planes to put it anywhere with ASTI !
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Using a REF_ unit in the template could help you to place it precisely I think !
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I thought that it was the only example where templates can be imported on carriers … ASTI after being used generates always a different oriented template but all objects in it can be oriented again as desired changing ASTI_ marker orientation … perhaps can you try it to orientate your carrier template as desired ? It could be only one stage more to do ? as soon as possible I will make a test
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Well I’m used to make Sam batteries with support incorporated and it seems that it worked in previous DCE campaigns … ASTI is a new tool so I didn’t test it yet but I used templates before with both static and "live" units and as soon as SAMs are together in the same group with the radar it worked Please tell me if your tests work too … as soon as possible I will test it with ASTI but I’m confident
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