-
Posts
1243 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by PB0_CEF
-
If you have problems with DCE_Manager update please load this version : Last Manager version here : https://www.digitalcombatsimulator.com/fr/files/3315285/
- 4194 replies
-
- 1
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
TF-71 US Navy aeronaval operations campaign released : https://www.digitalcombatsimulator.com/fr/files/3338681/ Flyable modules for this campaign : - FA-18C (2 Squadrons - CVN Super Carrier) - F-14B (2 Squadrons - CVN Super Carrier) - AV-8BNA (LHA-Tarawa)
- 4194 replies
-
- 2
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Iran-Iraq war IRIAF version released too : https://www.digitalcombatsimulator.com/fr/files/3338667/ Flyable modules for this campaign : - F-4E Phantom II (2 Squadrons) - F-14A Tomcat (2 Squadrons) - F-5E-3 Tiger (1 Squadron)
- 4194 replies
-
- 2
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Iran-Iraq War Iraq version campaign released : https://www.digitalcombatsimulator.com/fr/files/3338668/ Flyable modules for this campaign : - MiG-21 (2 Squadrons) - Mirage F-1EE (2 Squadrons) - Sa-342 Gazelle (1 Squadron) - Mi-24P Hind (Strike and CSAR)
- 4194 replies
-
- 2
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Ok ! First campaign to be updated is Crisis in Persian Gulf Blue version ! You can find it here : https://www.digitalcombatsimulator.com/fr/files/3335187/ Iran attacked Oman and several landing points are reported north of the peninsula. We do not know what the final objective of the Iranians is, but it is feared that they will rush south to invade the UAE taking advantage of the surprise and the relatively weak forces at the moment. Your goal will be to repulse Iranian troops from Oman. Good Luck ! Flyable modules for this campaign : Activated by default at start : - A-10C-2 - M-2000C (UAE Air Force) - F-4E Phantom II (Turkish Air Force) - FA-18C (CVN Super Carrier) - F-14B (CVN Super Carrier) - AV-8BNA (LHA-Tarawa) - SA-342M (FARP) - OH-58D Kiowa - F-16C_50 (UAE Air Force) - UH-1H (SAR and CSAR) Not activated by default but ready to be activated (using DCE Manager ... see PDF) : - A-10C - AJS-37 Viggen - F-15C - F-15ESE - M-2000C (French squadron) - Mirage F-1EE - Mirage F-1CE - AV-8BNA (LHA Nassau to fly in MP with 8 planes) - AH-64D - Ka-50 (Greek What if ! ) - KA-50_3 (Greek what if ! ) - Mi-24P (Bulgaria) - Mi-8MT (Bulgaria SAR CSAR) - Possibility to activate excellent UH-60L Mod but it will be instead non playable SH-60B for SAR missions There was a file mistake in the first release so please check that your campaign version is 9.3 on the DCE_Manager It should be the good one now !
- 4194 replies
-
- 3
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Is AI Phantom pilots able to fire Mavericks ? I can't make them attack targets ...
-
Did you reach IP before giving the order ? Sometimes it seems to be better for AI …
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Coming soon : new versions of TF-71-Blue, TF-71-80s-Blue and War over Caucasus-Blue campaigns
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Well I wrote it a long time ago but I think that I thought lua code dislike (1) so I prefered use "IRIAF" folder name rather than "IRIAF (1)" in the "oob_air_init.lua" file : So the best is to copy IRIAF (1) folder and rename it "IRIAF" like in the picture above
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Version 8.2L : small fixes for Mi-24P or Mi-8MT campaigns version
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
My bad ... you will need to use the new UTIL_db_loadout.lua file I fixed today : I changed the file above but to be sure : I put it there too (version 1.3.148) replace "UTIL_db_loadouts.lua" file that you will find here : "X:\Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG" by this file UTIL_db_loadouts.lua
- 4194 replies
-
- 1
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Argh ... sorry I forget to adapt Loadout for Crisis. The solution is to replace "UTIL_db_loadouts.lua" file that you will find here : "X:\Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG" by this file : The new Scriptmod.NG with the good file is uploaded in User Files UTIL_db_loadouts.lua
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
BE CAREFUL : Update Crisis in PG - Blue campaign version : 8.1L to activate Runway attacks for the blue side. You will have to restart a campaign (or clone a new one ) . https://www.digitalcombatsimulator.com/fr/files/3335187/ Flyable modules for this campaign : Activated by default at start : - A-10C-2 - F-15-ESE - M-2000C (UAE Air Force) - FA-18C (CVN Super Carrier) - F-14B (CVN Super Carrier) - AV-8BNA (LHA-Tarawa) - SA-342M (FARP) - KA-50_3 (Greek what if ! ) - AH-64D - F-16C_50 (UAE Air Force) - UH-1H (SAR and CSAR) Not activated by default but ready to be activated : - A-10C - AJS-37 Viggen - F-15C - M-2000C (French squadron) - Mirage F-1EE - Mirage F-1CE - AV-8BNA (LHA Nassau to fly in MP with 8 planes) - Ka-50 (Greek What if ! ) - Mi-24P (Bulgaria) - Mi-8MT (Bulgaria SAR CSAR) - Possibility to activate excellent UH-60L Mod but it will be instead non playable SH-60B for SAR missions
- 4194 replies
-
- 1
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Yes ! It's really good news I hope it will come soon !
-
New version of Crisis in Persian Gulf : one campaign but many planes to choose to play different campaigns : https://www.digitalcombatsimulator.com/fr/files/3335187/
- 4194 replies
-
- 2
-
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Sorry to read that Mbot You made a lot to DCS for me because without your DCE I think I wouldn’t have fly regularly and buy so many modules ! DCE is for me the best engine to fly in a realistic environment. With my friend Miguel21 we tried to develop MP for DCE and our group GC22 really like to fly such interesting missions But I understand that it can be really disappointing to see AI never doing what we are asking them to do or changing after some updates … it needs so many tests sometimes Thanks again for all your work We will try to maintain DCE spirit as long as possible waiting for an hypothetical dynamic campaign system from ED
-
Be careful : AI F-15ESE are not able to launch guided weapons It's a known DCS bug. I hope it will be corrected soon
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Well you should find a first set of loadouts in the last scriptmod released by Miguel21 (with the last Manager) it’s mainly with laser guided weapons … If you want to make a new loadout you can use a local db_loadout… with the good tag in conf file. I’m on hollidays now so I can’t give you more precise help but you should find help in my last pdf somewhere in this forum…
- 4194 replies
-
- 1
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
I thought that using MT would be sufficient to stop using a server to play my heavy DCE campaigns but… …as I was testing my new War over Beirut campaign I discovered that playing in solo with the new F-15E was awful I had 7 to 10 FPS in VR. I decided to test this campaign firstly with Hornet on a server on my old laptop… I used the D option : same as solo play but on a server … Well it was quite impressive : in MT I was between 50 and 60 FPS !!! After that I tested with F-15E and it’s was still playable with 30 FPS ! So I was not sure but now I can say that using a server is really a good way to run heavy missions
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
PB0_CEF replied to Comrade Doge's topic in DCS Modding
Hello, it's a very nice tool and it works very well with Apache and Falcon but I'm not able to transfer my waypoints in the Hornet : I'm in Precise mod with coordinates in 00:00:0000 mod an not in TAC 3 menu but it doesnt seem to enter values ... Does it need to have default key bindings to work or it's not a problem ? I'm pretty sure I changed it long time ago -
Well you will have to find the SA-10 SAM group you want to replace in the targetlist file and on the base_mission map. Then you rename the SA-10 group with SA-2 for example. Delate the SA-10 group on the map in base_mission file and put a SA-2 group instead... the most important thing is that the name in targetlist is exactly the same as on the map in base_mission file so for example this group : ["204 SA-10 Site B-1"] = { task = "Strike", priority = 12, attributes = {"SAM"}, firepower = { min = 2, max = 8, }, class = "vehicle", name = "204 SA-10 Site B-1", }, Will be changed like this in the targetlist : ["204 SA-2 Site B-1"] = { task = "Strike", priority = 12, attributes = {"SAM"}, firepower = { min = 2, max = 8, }, class = "vehicle", name = "204 SA-2 Site B-1", }, You can do this for all kind of SAMs...
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Hum ... it progresses well but I'm not able to give a precise deadline ... 2 more weeks ? To be more precise : OOB is nearly completed... Base_mission well advanced (if It's not overcrowded ) I need to build few templates ... and few other things
- 4194 replies
-
- 1
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Thank You ! As I wrote above Cyprus incident is not really the typical DCE campaign for me It's more an experimentation of what could be done with templates ... It was not really conclusive because it needed to much scripts and a sole bug could stop everything I liked the possibility to study different options but I will not insist with this system... We will try to find a more automatic and logical static units movements between each missions... but it will come later : our main goal now is to improve DCE_Manager to make it more user friendly and may be the only interface to play with DCE
- 4194 replies
-
- 1
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Well this campaign was my first (and sole ) try to use extensively templates and scripts to simulate columns and frontline advances with static units !!! It was really not so simple I thought initially and if you look in camp_triggers_init.lua file you will see its rather complex ! Here was my "simple" war story and options (initialy made for an Hind campaign) : 1-North Cyprus attack south Cyprus with weak forces ... a - North Cyprus are stopped so Turkish help them so Greekcome to the rescue ! b - North Cyprus encircled Nicosia so Hind must leave their base = Greeks help South Cyprus so Turkish help North Cyprus ! Sometimes scripts are not working very well and so all the story can bug For the Cobras it's strange ... maybe helicopters are not working like planes with airports We will investigate !
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
This campaign is rather easy in the beginning but became lot more challenging after few missions
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
