-
Posts
1243 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by PB0_CEF
-
It's with those kinds of details that it can be said that you are a genius :thumbup:
-
Firstable thank you Mbot for your answer : It works perfectly, I now have all the time I need to start my M-2000C and even to refuel before going to war with my AI wingmen :thumbup: One more question : Is it possible to put my own attributs in targetlist and loadouts files for strike missions or is it a strict list of predefine words like Bunker, Scud, etc... ?
-
Sorry... my bad english's fault :doh: We were both right :) I understand now :thumbup:
-
I don't understand this ... If the normal take off time for player (to be able to make the mission with other AI flights) is for example 12:30 I though it will not change but that the player will appear 30 minutes before this timing (12:00) and so will be able to do what he wants (like refuelling) until the time has come to join the normal flightplan ... Am I wrong ?
-
Thanks for this answer Mbot :). The first solution should be enough to wait until suitable planes are available. Only one more question : If I want to have time to refuel with my flight before joining AI planes, I suppose I have to give more time to my flight so that the mission will start for me well before AI start ? So if I want to give me 10 minutes to start/taxi/take off Mirage 2000C and 20 minutes to refuel I should give 1800 seconds to my flight and less to AI : 180 for example ? (not really sure :doh: )
-
One (more) question for Mbot. Is there a way to make player's aircraft arrival timing a scripted modificated option ? Or if not, can it be possible to have a refuel waypoint available (in option) before crossing the frontline when player need it with some small planes (like Mirage 2000C) It can really be more immersive. Actual settings don't allow players to take off quicker to go refuelling before making an escort or a strike with Escort. I know it was a discussed subject long time ago and I think you reduced this timing but it could be really nice (and realistic) to be able to refuel so allowing to change manually the timing in scripts or allowing to make refuel with specific waypoints when needed can be a good solution to have an even more flexible DCE :thumbup:
-
Are you sure the campaign is installed in exactly the same way it should be (look at "camp_init.lua" and "Wild Weasel.camp" files) ?
-
I have a 120 Go SSD with 2.2 and Beta on it.There's only 10 Go left on it... I can't make big update on 2.2 with this configuration : I need to change my Beta installation to another HD while the update is made (virtual link) to have enough space :( I hope 120 Go will be enough with only 2.5 installed (before Strait of Hormuz map)
-
Mod for Mbot F-5 Dynamic Campaign : Desert Warthog 06
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
Did you make the mission script.lua modifications ? Look at the read me file : you have to do it again after each game patch... Envoyé de mon iPhone en utilisant Tapatalk -
Added Desert Storm Mirage : another Mod for Mbot Screaming Eagle Campaign using new DCE with M-2000C for player ;)
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Mod for Mbot F-5 Dynamic Campaign : Desert Mirage 86
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
This version uses the new Mbot's DCE and I added KC-130 instead of S-3 Viking but if the old version is good for you and if you are in the middle of the campaign you can stay with the old version I think... -
Fixed error with KC-130 for my Mirage over Caucasus and Desert Mirage campaigns sorry :(
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Mirage over Caucasus Fighter Mbot DCE Mod
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
Version 6.1 : Fixed error with KC-130 sorry :( -
New Mbot DCE !
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Mod for Mbot F-5 Dynamic Campaign : Desert Mirage 86
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
New campaign version using new Mbot's DCE :thumbup: -
Mirage over Caucasus Fighter Mbot DCE Mod
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
New version with only one change : KC-130 instead of S-3 Viking (special command ;) ) -
Mirage over Caucasus Fighter Mbot DCE Mod
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
Xanix if you play alone, you only have to play it like a normal campaign and you should be able to look at your waypoints and even to change them ! :thumbup: -
Look here : https://forums.eagle.ru/showthread.php?t=191858 "Desert Warthog" but still with 1st version of DCE and might be difficult for A-10C...
-
Added Wild Weasel's Mbot campaign :)
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
I tryed a quick change to fly my dear Mirage 2000C instead of F-5 Tiger II but I never get Magics and Fuel tanks :( I changed Warehouse file and the campaign's year too : nothing worked :( Is it scripted now ? Sorry no more problems I found the solution :)
-
Cool :)
-
Cool !!! :thumbup:
-
Mod for Mbot F-5 Dynamic Campaign : Desert Mirage 86
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
Mod for Mbot F-5 Dynamic Campaign : Desert Mirage 86 These scripts are not mine ;) They are Mbot's ones :) What kind of error do you have ? Can you be more precise ? I use a modified version with AV8BNA and it seems to work ?!? -
F-5E Dynamic Campaign: Desert Tiger 76
PB0_CEF replied to MBot's topic in User Created Missions General
Well I made a "training" version with Harrier instead of F-5 but it's not really a playable campaign yet : Harrier IA is unable to take off heavier than 20000 so it's nearly impossible to use them for medium range missions with decent loads. I made 4 missions in this campaign but I was nearly alone against Migs ... If someone want to try this I can send the link ;) Envoyé de mon iPhone en utilisant Tapatalk -
Did someone tryed to adapt DCE to Normandy and did it worked. I tryed to do it like other Mods (Caucasus instead of Nevada worked very well) but I have a "getheading" error with the UTIL_Functions.lua line 67 on field 'x' (a nil value) I verified all airbase coordinates and Sweep, CAP too and it seems good. Can it be a problem with + or - coordinates with X or Y in Normandy map ?
