Jump to content

PB0_CEF

Members
  • Posts

    1243
  • Joined

  • Last visited

Everything posted by PB0_CEF

  1. One example of what Miguel21 can do now with the TF_Helmand_Gereshk - FOB Price static template put on Syria map It would be really cool to have a Static template library (and without mods if possible) ...
  2. Difficult to say how many live objects a mission can handle because it will depend of many factors : Solo ou MP missions, number of planes, map optimized or not ... Not moving object will help it's sure but I made an all live targets version of my Iran Iraq war to have real tanks in front of my Gazelle and Hind but it was nearly unplayable When playing my campaigns in MP with my group I always have to make a light version : Miguel21 is often laughting at me because he knows I really don't like to cut in my base_mission One solution would be to use Templates that you can put somewhere then remove and put somewhere else. It would make sense for this kind of war and there would be less units in the mission at the same time ... My next campaign should be a kind of NAM war and I will make big use of templates I'm afraid that the only solution to know if it passes is to test the campaign
  3. The first tests are encouraging Stay tuned
  4. Well there were one old french tutorial but it seems really too old and there were too many evolutions tu use it any more I suppose I should do a new one but it it will need time. My first advice would be to look at our last updated campaigns to find the basic structure of a campaign and start from it ... War over Beyrut is a good example. All important files are in the INIT folder and you will have to begin with a base_mission.miz file with side bounderies (red and blue) see the mission for exact names and settings Then OOB with planes and shoppers bases, numbers, reserves, and mission types Then targetlist using it in coordination with the filling of the base_mission targets using coordinates, statics or live objects (be careful of the lives targets very heavy for PC configurations) Of course db_airbases must be actualised with all the airbases setting (including side) for the campaign map. In the camp_triggers you will define all the triggers you will use to delay target squadrons or templates activations and victory or defeat conditions .... Fill free to ask for each specific category here : it could be usefull for everyone
  5. Put the new configuration name here : Then save here : Then it should be good !
  6. After changing my saved games I had to change it in Manager but I failed : here is my solution : Create a new setting : put the good paths for all then save. It seems that modifying an existing path is not working … I will report it
  7. Well, we are studying something
  8. Not sure there’s a strike loadout for WOB campaign Mirage F-1EE in the loadout file you can find in the scriptmod folder. I will correct it as soon as I’m at home but if you feel confident enough you can add WOB in this file for the loadouts you want ….
  9. Looking at this issue as soon as possible sorry
  10. DCE Manager big update ! Now you activate an inactive plane when you choose it in the squadron list while cloning a campaign ! No complicated methods to do it anymore https://www.digitalcombatsimulator.com/fr/files/3315285/ V5.11.33 fix: news display not working properly mod: n-depth rewriting of the code, especially the class systems, with a slightly more 'academic' approach... ^^ fix: cloning a campaign does not automatically activate the selected aircraft V5.11.32 mod: ability to add campaigns with a simplified architecture (no ModScripts, no folders...) mod: new distribution with a "real" executable
  11. Well, I know that the only way to move a static template is to shift copy every single unit and then copy past it where you want to move it on the map. I didn't find any tools to do it with a more user friendly method First question : is it existing somewhere ? Second question : If not isn't it possible to use the .STM file to modify each objet coordinates using a reference point coordinate on the map where you want to put this template (compare reference point coordinates and shift every objet coordinates accordingly) ? I remembered that this kind of method was used with IL2 (old one) and there were a vast library of templates easy to put on the map ... it was possible to orientate the template too but for beginning just moving a FARP anywhere on a map would be really usefull. Of course I'm not a programmer at all so it could be more difficult to do than I think that's why it doesn't exists yep
  12. Here is a small tutorial to how activate an inactive module in a DCE Campaign : Useless now ! See next post !
  13. Please tell me if it works for you now
  14. Yes it should : With the new scriptmod in the zip file it should work better
  15. Or use the ScriptsMod.NG which is in the Zip file you downloaded with the campaign to replace the old one ...
  16. Hum .... can you please verify the version of the UTIL_db_loadouts.lua file that you can find here : Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG ? If it's V165 please put this one instead (V166) : UTIL_db_loadouts.lua
  17. I tested it and I discovered a bug with activation (a problem with one base name Tah'al) so can you try another manual method waiting for a fix with DCE_Manager? Do you know how to use Notepad++ ? If so open the OOB_air_init.lua file in the Init folder in the campaign folder ( \Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\War over Beirut-Blue\Init) and then modify inactive from "= true" to "= false" then save Go back to DCE manager and then the AH-64D_BLK_II should be available
  18. As soon as possible I will try to test it…
  19. Did you save it below ? Then did you try to clone ?
  20. Hi, you can use DCE_Manager : click on the campaign picture to the left Then tou will see to the right a panel with options to activate (or desactivate) a squadron Don’t forget to save then start a new campaign try this and if it’s not sufficient I will provide you screens as soon as I can (I’m working)
  21. Really very good Mod I discovered Yesterday only ! Any possibility to have a Lybian Tu-22 ? It would replace my "false" Tu-22 Backfires in my War over Tchad campaign Thx again for this great Mod !
  22. War over Beirut Blue version released ! https://www.digitalcombatsimulator.com/fr/files/3339255/ Defend Beirut against Syrian invasion ! Flyable modules for this campaign : Activated by default at start : - M-2000-5F (Missile Mod to activate with OvGME see Recommended Mods and Skins file) - F-4E Phantom II (Turkish Air Force) - F-15C (Incirlik) - FA-18C (CVN Super Carrier) - F-14B (CVN Super Carrier) - AV-8BNA (LHA-Tarawa) - SA-342L (Libanese) - OH-58D Kiowa - F-16C_50 (SEAD or Multirole squadron) Not activated by default but ready to be activated (using DCE Manager ... see PDF) : - A-10C-2 - A-10C - AJS-37 Viggen - F-15ESE - Mirage F-1EE - SA-342M (French) - AH-64D_BLK_II - Ka-50 (Greek What if ! ) - Mi-24P (Georgia) - Possibility to activate excellent UH-60L Mod but it will be instead non playable SH-60B for SAR missions
  23. Yes, the stats board is bugged but fortunately the good stats are registered for the campaign
×
×
  • Create New...