-
Posts
1243 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by PB0_CEF
-
It was a way to make difference between the old DCE campaigns not supported anymore (and surely not compatible with DCE_Manager) and the new ones which should (!?!) be compatible with it.
- 4194 replies
-
- 2
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
With this campaign I tryed to follow a kind of "scenario" : OTAN tryed to suppress/destroy Syrian coast SAMs to be able to sypply Beyrouth with C-130. This should enable US air defenses near the airport. Syrian Air Force starts with only few squadrons active but it will change quickly. If syrian losses are too high, Russians decide to intervene
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Well this campaign was initially planned for a gradual build-up of enemy forces to give NATO a chance to weaken the Syrian army before the Russians appeared... It is certain that activating the best red fighters from the start while the Syrian air defense is still at full strength should not help... It's your choice
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
I tested it and if you don't put a waypoint at your naval group the template works perfectly with objects staying at the good place on the bridge with the links to the CVN ! You can add waypoints later after importing and orienting correctly your task Force template
-
Of course it should be possible to make a complete template with CVN its escort and on board planes to put it anywhere with ASTI !
-
Using a REF_ unit in the template could help you to place it precisely I think !
-
I thought that it was the only example where templates can be imported on carriers … ASTI after being used generates always a different oriented template but all objects in it can be oriented again as desired changing ASTI_ marker orientation … perhaps can you try it to orientate your carrier template as desired ? It could be only one stage more to do ? as soon as possible I will make a test
-
Well I’m used to make Sam batteries with support incorporated and it seems that it worked in previous DCE campaigns … ASTI is a new tool so I didn’t test it yet but I used templates before with both static and "live" units and as soon as SAMs are together in the same group with the radar it worked Please tell me if your tests work too … as soon as possible I will test it with ASTI but I’m confident
-
-
Here is ASTI
-
First few Static templates regrouped here :
-
ASTI (All Static Templates Import) tool is ready. Please check here : Few big and great templates without mods : - https://www.digitalcombatsimulator.com/en/files/3339765/ - https://www.digitalcombatsimulator.com/en/files/3339764/ - https://www.digitalcombatsimulator.com/en/files/3339702/ - https://www.digitalcombatsimulator.com/en/files/3339613/ - https://www.digitalcombatsimulator.com/en/files/3339585/ https://www.digitalcombatsimulator.com/en/files/3339481/
-
ASTI is a tool to import static templates anywhere on any map of DCS WORLD with any orientation. Static templates created by users are always anchored to the map and a specific location. It currently seems impossible to move, to reorient all these objects assembled to form scenes that could constitute very practical settings or objectives to populate a mission. With Miguel21 we decided to make a tool to change that. To use it you will need to load and install the DCE_Manager that you will find here : https://www.digitalcombatsimulator.com/fr/files/3315285/ You can use ASTI independantly to the DCE_Manager. With the DCE_Manager setup file you will find a PDF to explain how to use ASTI. Feel free to ask questions and report bugs here ! With ASTI you will be able to : - Place precisely one or several templates (simple or complex) with few clics on any DCS World map . - Change their localisation after a first placement any time you want - Define their orientations and change them. - Hide or show them - Change their side (Red or Blue) - Delete each template with few clics. I hope it will help mission editors to make missions easily and perhaps create a library of small or large templates that are easily reusable on any map.
-
ASTI seems to be ready to be released soon. Miguel21 worked very well : all we wanted to do are here ! I’m working on a small tutorial to help using ASTI
-
Yes ! It can contain live units too ! Here is a simple example of protected SA-2 site I made for testing purpose : This template with live SA-2 was made on Caucasus map and imported on Kola map We can change orientation or delete it without selecting each object !
-
Nice ! Of course ASTI will mainly be usable with more generic templates than air base templates which only seem usable on a specific air base. The goal is to be able to import templates anywhere to help mission creators easily populate their missions with pre-existing templates without having to reconstruct them object by object. The templates that are relatively compact and independent of the map elements will therefore be more easily usable I think. Personally I am starting to create a small library of protected artillery or SAM positions and small forts or FARPS that can be used anywhere.... Ideally I would like to be able to group this by theme with perhaps an encyclopedia style document that shows what the template looks like, its dimensions and its basic orientation.
-
Wow ! Would you mind to share all this work when this tool will be available ? I think I will open a new topic to detail the use of this tool when available… It may need a little organization to classify all templates and make it easily usable anywhere ( pictures, size, orientation, etc)
-
Well, our tool is nearly ready ! It will name ASTI : All Static Template Import. With it you will be able to import anywhere on any DCS map any existing template with any orientation ... More news and decription soon
-
It should stay destroyed… use the same target than airbases with coordinates …
- 4194 replies
-
- 1
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Well SAR missions are mainly designed for MP play because of course you need to wait for a pilot to be shot at a reachable place near the frontline. We use it mainly after one of our squad pilot can be recovered in the next mission ... If you fly a multirole helicopter like Hind you may allow sar and strike to have other missions available waiting for SAR...
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
You can't add this mod only by adding it in the base_mission. Miguel21 needs to integrate it in DCE to allow il to work. Not sure how he proceeds but you can find some few external scripts added in this folder : Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG\Mission Scripts. For the flight times it depends clearly of the campaign type. I'm not against long transit flight with refuelling when possible but some campaigns use shorter ones. The only limitation is for helicopters because it can be painfull (or impossible) to fly more than 80 nm to just fire 4 missiles. Often I add a hidden FOB as close as possible to the front. For War over Beirut I wanted to take off the helicopters from Cyprus or an LHA to base themselves in Beirut but it was too long and complicated for just one campaign mission. The simplest thing is to find a base or FOB as close to the front as possible.
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
No problem I made static templates on this map one by one and Miguel21 found a way to make them appear with triggers ! Making more than one template for each unit should allow to appear randomnly on one of the preset position on each mission until destruction Do you know the static template on DCS mission editor ?
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
You begin with base_mission. _First is the result of DCE generation. The mortar team is a template that is added with trigger using the camp_triggers_init.lua file. All the templates are in the template folder : And here is the trigger used : And insurgent can appear in blue side it's not a problem ... for now the border is mainly used to define SAR and ejected pilots fate so the border should be like in this campaign ... not sure it works with pockets ...
- 4194 replies
-
- 1
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
What plane on what campaign ?
- 4194 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Well after asking for an existing way to import Static templates on any map, any place and any orientation here : https://forum.dcs.world/topic/352663-moving-static-templates/#comment-5520460 we decided with my friend Miguel21 to work on that ! (well...I ask ... he works ) . It makes good progress but now I'm looking for Static templates with less to no mods at all to make a library for every mission maker. I'm not sure exactly what we need but at least a picture and total dimensions and orientation could be a good start waiting for more needs Here is an example of what can be done : importation of TF_Helmand_Gereshk - FOB Price from Afghanistan to Cyprus : Any ideas and help would be cool
