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Everything posted by Shaman
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Moment it will become available you will already have full fledged server missions for it. I am developing missions for EB this week. You will be very happy to see what you can do with it :)
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Yesterday was stress test, all groups were active. Now it is much better, check. From 20-25 FPS during Saturday stress test, I have now 45-50 FPS. (old i7, 16GB RAM, 580GTX) It will be even better once we are out of beta in few days as optimizing now mission. Thanks for stress testing!
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Excellent, looking at it. So how to change this line? This line is much longer then example you have mentioned. local NewMizPath = theAutosaveFilename or missionfilesdirectory .. "DAWS-SavedMission_" .. saveCounter .. ".miz" -- change to writedir to make it save into C:\FTPVAULT\Missions After I have installed DAWS, and all files are in place DCS install, how do I enable it for designed mission? Or is it working for all missions run by server by default? I can't find it in instructions, I don't see any extra functions in F10 view neither can't find where is the autosave file... Note, at mission start I load latest MIST development version.
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I have found inside DAWS_saveMission.lua line 892, is that it?
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How to change it the 2191 build code for mission to be saved f.e. inside: "C:\Missions" and always under same file name not with sequential file name?
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SA342 Gazelle now available for multiplayer on <51>SERVER DCS lobby for release version Join efforts with UH-1H pilots to build FARP closer to "BULL" wp (Blue Bullseye) and then having resources close push through Inguri River into Abkhazia. You have targets in fairly center of every MGRS XY12 two digit sector until Sukhumi airport. Take control of Sukhumi to win campaign outright. Today stress test, if all goes well enabling over next days half of remaining triggers. :pilotfly: kindly please - report issues :)
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How to do it, in general when any CSAR aircraft brings downed live pilot to Airbase, FARP or MASH vehicle it shall launch trigger for certain FLAG value increase or just increase selected flag directly from script (?)
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Hi, please join <51>SERVER to test L-39C and L-39ZA. I will certainly appreciate your feedback :)
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Hello C-101 pilots. I have added C-101EB and C-101CC slots to <51>SERVER dedicated scenario in multiplayer lobby and now work on its tasking and objectives. Would you kindly come in these weeks and test it? I do not own this module. There will be changes almost daily.
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What if pilot parachutes over water? Will a speed boat be then spawned or smth ;) ? Could not find information. Edit : I see now, soldier unit standing on water Jesus like waiting for pickup :)
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Has this mod for mission editor been updated for 1.5.3 and up?
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Thank you for very comprehensive answers. Script is excellent.
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Hi I have found a bug... Friendly client is shown as unknown HOSTILE... first time I have seen something like this. setting: Realistic
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I kindly ask you all to join <51>SERVER via lobby or via URL 51st.hopto.org and test latest implementation and knee board waypoints. UH-1 and Mi-8 slots. I do not own these modules.
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Mission editor question. Does each client needs to be in separate single unit group or else script will have issues? Or may I use single group of 4 helicopters with setting as client?
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Anyone please join in lobby <51>SERVER and help me debug this script. I am not sure whether it actually works or not?
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Hi thanks, I have looked into mission file and LUA was corrupted. Redownloaded it, loaded into mission again, saved, ta-da! Works :) Questions still questions - what if MASH active units are destroyed? Will they still work if I respawn them with MISC respawn routine? What if they are taken control by human client (CA)?
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I have just loaded this script - latest from GitHub and have this error once it loads. Any idea what I am doing wrong?
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Grimes, is it correct way to clean up and respawn landed airplane of group of four if for example three out of four were destroyed and fourth landed? 1. 'Deactivate' group once all four units in this flight group speed condition is below 1m/s. 2. Respawn group with MISC command. 3. 'Activate' group again ?
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Any ETA on the patch fixing LotAtc operation if server loads next mission automatically or manually by admin?
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I have been testing Blue AWACS if it re-spawn by placing for debug only a Red tank behind a structure near taxiway, taking control of it, and destroying Blue AWACS with HE round before it took off. AWACS didn't re-spawn, little wreckage was all that remained. It must be destroyed in air then? Regarding that casing matters. Thanks for spotting this. I have spent 1 hour plus trying to find out what I am doing wrong last night, I feel like an idiot now really, oh well! Appreciate it, Grimes!
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If I had more rep to spread, I would just do that! You have saved me hours :)
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More mission editor triggers not working
Shaman replied to Winston60's topic in Release Version Bugs and Problems (Read only)
Bump. I have been gone for over a month. Any improvements? -
Fantastic news, c0ff, thank you and ED team.