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Everything posted by Shaman
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I'm also learning how to do that. I have tried MISC respawn commands but so far without success. Once you find out how let me know, I'll do so likewise :) I have done it with help from forums :) http://forums.eagle.ru/showpost.php?p=2636801&postcount=907
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Hi, I have just found out I am having problem doing my very first respawn script. In this entry at the very end of DCS.log, it may seem I have done something wrong with script, because soon after this entry server crashed...? What I am trying to do is use Trigger SWITCHED CONDITION to respawn dead group from very beginning of its flight plan - cold ramp start (AWACS - 1 aircraft in flight plan). and that was the end of log, server had crashed. I am attaching mission version file used on server. Farewell Caucasus.miz
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Anyone had Servman installation process success for DCSW 1.5?
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After spawn @ Sukhumi, AI all got stuck, Su-30 had a clipped wing. Repeating bug. It has something to do with collision clearance during taxi. see: http://forums.eagle.ru/attachment.php?attachmentid=132306&d=1452098984
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Thanks Stonehouse! As for recommended AWACS and ScrambleCAP scripts. I have loaded them into mission, but script seems to work (F10 Other radio options appear) in singleplayer session, not when mission is hosted by server. I had to remove Sukhumi from GCICAP script, because look at screenshots below what happens at that airbase when AI spawn :/ and that airbase was not used by clients.
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[REPORTED]F-15E - weapon not positioned correctly on pylon
Shaman replied to Shaman's topic in Object Bugs
Thanks! Bewsher, A2A missiles are in standard payloads for F-15E. -
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Thanks!!! I have implemented your suggestions. Please join <51>Server to observe how it works. On Red side there is A-50 and EWR station, on Blue side there is E-2 and two Hawk search radars in SAM groups. I am unsure whether borders are well designed, is there a limit to number of waypoints? How do you deal with precision in closing the border with last waypoint over first waypoint? There is some bug with message from GCI if border is crossed(?), for CA client it spams whole right side of screen, for aircraft client is blinks fast in top right corner. I am unsure whether spawning is random. I thought all four CAP flights spam immediately upon script loading for both sides. It does not seem so, it is weird. I get different results each time server restarts the mission.
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Mission reloaded since then once, and now only CAP flights on BLUE side spawned (flight of 4 and flight of 2), no CAP flights on RED side spawned, hmm... Then it reloaded again and no CAP spawn at all on both sides. Is it random or an issue? I have never seen GCI aircrafts spawn, neither way (border penetrated by opposing force aircraft) Farewell Caucasus.miz
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Stonehouse, I got it working! Join now <51>Server to observe how it works, it runs now: Scenario: Farewell Caucasus Version: Alpha And this happened to Red CAP, only 1 aircraft managed to take off ;)
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How do you handle messages (f.e. briefings) for clients or flights spawn on server after 1.5 update. Let say I have two flights of 4 clients each. In first flight I would like to display same message to every client in flight, on second flight I would like to display spawn message for each individual client. How do you trigger and script this? Do you use MISC for that? I had no previous knowledge how to do that anyways ;)
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I actually wish to work with borders for both Blue and Red but didn't set them up yet. I wish to see the script working first without borders.
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Check "<51>Server www.51st.org" on DCSW 1.5.2 multiplayer lobby list. It seems mission rotation works now from within Farewell Caucasus mission where I trigger-action LOAD mission "Farewell Caucasus" again after 3 hours of mission time. It is the only thing I can do, have no idea how to utilize ACTUAL mission rotation list on the server that is a new DCSW 1.5 release feature :(
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Leatherneck Simulations New Years Eve Update
Shaman replied to Cobra847's topic in Heatblur Simulations
Fantastic read, LN really cares about its projects. I find LN Bug Tracker exemplary, I wish ED would use bug tracker too. -
Loss of steering in taxi & gear won't raise
Shaman replied to pwrmx24's topic in A-10A for DCS World
1. In A-10C: NWS mode on or off? (HOTAS stick pinky switch) 2. Have you damaged your landing gear or lost hyd pressure to operate it? A-10C is not part of FC3 module, but A-10A is. So are you flying A-10C module in latest DCSW 1.5.2 version? -
Yes, same issue. They must change how TGP renders all these units and backgrounding ground textures, as there is no heat glow from units at all.
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Hey hey! So I have switched the script LUA file to one you have provided in previous post. The only thing I changed is NO BORDERS to 1 (true) and loaded the script. I have also removed MiG-31BM client slots as it was just an experiment, sorry for trouble. See mission attached. Two cap zones for each side, no border, 2x CAP groups per side, and 2x GCI groups per side on the sea with late activation enabled. Upon mission start MISC is loaded, after 2 second GCICAP script is loaded. I see no planes being spawned on parkings for CAP missions :< Actually I see script is not functioning as expected. What am I still missing? I have basically copied everything from template GCICAP mission, the only thing I changed are red CAP planes from Su-27 to Su-30. Once I get it working offline will update the Alpha version of this mission on <51>Server and test it online. Farewell Caucasus 15.miz
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Hi, I have used now "Interim" script instead of "Master" script (there are two release versions of CAPGCI script?). Now, the mission is not crashing. I have used two cap zones for each side, and edited the script enabling no-borders function. I launch the mission, nothing happens. Try and see... Farewell Caucasus 12.miz
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I can't warp my head around why script is crashing. Can anyone help? Mission attached. Farewell Caucasus 7.miz
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LOAD MISSION action hes there selection of mission file to load. What about NEXT MISSION, what is the server rotation for and rotation lists that can be saved under own files?
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END MISSION action does not do the trick. It only works if I test the mission from singleplayer launch now when mission is hosted by server.
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How to trigger end mission f.e. if FLAG# is TRUE and make multiplayer server switch for next mission in rotation or the same if only one mission in rotation?
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Cross wind - as pitch ladder is caged to your velocity vector sum (flight path marker FPM) on HUD.
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Enable Ambient Occlusion!
Shaman replied to kyletiernan's topic in Utility/Program Mods for DCS World
1.5 is already using newer DX11 rendering engine and therefore you have higher shadows settings in-game, why temper with AO outside of it? This is old thread from 2012.