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Everything posted by Shaman
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How to disable MIG29/29S "MFD HUD repeater mode"?
Shaman replied to arrowd's topic in DCS: Flaming Cliffs
True. Redundancy is aerospace log. rule #1: 'one is none, two is one' Def: "the inclusion of extra components that are not strictly necessary to functioning, in case of failure in other components.", "the duplication of critical components or functions of a system with the intention of increasing reliability" -
Legit question: Can you make great missions without LUA?
Shaman replied to fiveohmike's topic in Mission Editor
I think most important is to learn how to load MISC and how to run simple group re-spawn (as ME trigger actions do not feature 'group respawns'), to avoid cluttering mission with extra groups. Everything else is optional :) -
I have had to disable your script, lukrop. <51>SERVER was displaying after a while script errors and hanging/crashing.
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Reworked Cockpit Views with proper Neck
Shaman replied to PeterP's topic in Utility/Program Mods for DCS World
Hey harf4ng, Yes it works for 1.5, this is not really mod but an user customization. Direct X engine switch from 9 to 11 as it happened wit DCS WORLD 1.5 and 2.0 has no implication on view and snapview settings, View.lua and Snapviews.lua customization works just the same and fine as before. PS. necessity to saturate TIR axes is also current for 1.5 and 2.0 - hence ED has not fixed TIR axes to correspond 1:1 by default to what TIR driver is doing on output (ED seriously, yet??). Here's my latest attached setup for DCS World 1.5 and 2.0 View.rar -
Reworked Cockpit Views with proper Neck
Shaman replied to PeterP's topic in Utility/Program Mods for DCS World
I haven't touched the Sabre at all, yet, as was pretty much happy with Sabre default TIR behavior (for now), however I had tweaked its Saturation Y YAW /ROLL reduction from 100 to 44, and 66 PITCH. You really should tweak to low saturate TIR axes, why you ask, because they are not set precisely by Eagle Dynamics to correspond to head angles in TIR driver software. -
I am on it too. ...will be running this version on <51>Server any minute, observe then.
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Most planes get stuck on all airfields it seems after days of observation on server. They get stuck during taxi for take off, this is common. Rarely they get stuck after landing as it seems they just do not deactivate but stay there without pilot and ladder down.
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Oh great <3 A-10C new campaign :) Please upload it to DCS World User Files and let us rate it there :)
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Thank you for your work, such automated GCI is a bless. Yet I couldn't get it to work in multiplayer mission, and I am in the dark why it does not work as expected. It just does not show up in the comms menu, know I join as a client. Please check current mission on <51>SERVER dedicated, I am loading your script there seconds after mission starts.
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May I use other type of brackets and special characters like?: [] or ' or | Changed myself to CONDITION SWITCH trigger type and first trigger changed flag if group is dead. Second trigger recognizes flag is true, does the command you have suggested via DO SCRIPT... and sends MSG to ALL it is respawning AWACS ...and it works :) Thank you for your input. Updated scenario on <51>SERVER now bug fixed:pilotfly: Will look now into example you sent me just to be sure I have done it properly :)
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I'm also learning how to do that. I have tried MISC respawn commands but so far without success. Once you find out how let me know, I'll do so likewise :) I have done it with help from forums :) http://forums.eagle.ru/showpost.php?p=2636801&postcount=907
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Hi, I have just found out I am having problem doing my very first respawn script. In this entry at the very end of DCS.log, it may seem I have done something wrong with script, because soon after this entry server crashed...? What I am trying to do is use Trigger SWITCHED CONDITION to respawn dead group from very beginning of its flight plan - cold ramp start (AWACS - 1 aircraft in flight plan). and that was the end of log, server had crashed. I am attaching mission version file used on server. Farewell Caucasus.miz
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Anyone had Servman installation process success for DCSW 1.5?
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After spawn @ Sukhumi, AI all got stuck, Su-30 had a clipped wing. Repeating bug. It has something to do with collision clearance during taxi. see: http://forums.eagle.ru/attachment.php?attachmentid=132306&d=1452098984
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Thanks Stonehouse! As for recommended AWACS and ScrambleCAP scripts. I have loaded them into mission, but script seems to work (F10 Other radio options appear) in singleplayer session, not when mission is hosted by server. I had to remove Sukhumi from GCICAP script, because look at screenshots below what happens at that airbase when AI spawn :/ and that airbase was not used by clients.
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[REPORTED]F-15E - weapon not positioned correctly on pylon
Shaman replied to Shaman's topic in Object Bugs
Thanks! Bewsher, A2A missiles are in standard payloads for F-15E. -
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Thanks!!! I have implemented your suggestions. Please join <51>Server to observe how it works. On Red side there is A-50 and EWR station, on Blue side there is E-2 and two Hawk search radars in SAM groups. I am unsure whether borders are well designed, is there a limit to number of waypoints? How do you deal with precision in closing the border with last waypoint over first waypoint? There is some bug with message from GCI if border is crossed(?), for CA client it spams whole right side of screen, for aircraft client is blinks fast in top right corner. I am unsure whether spawning is random. I thought all four CAP flights spam immediately upon script loading for both sides. It does not seem so, it is weird. I get different results each time server restarts the mission.
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Mission reloaded since then once, and now only CAP flights on BLUE side spawned (flight of 4 and flight of 2), no CAP flights on RED side spawned, hmm... Then it reloaded again and no CAP spawn at all on both sides. Is it random or an issue? I have never seen GCI aircrafts spawn, neither way (border penetrated by opposing force aircraft) Farewell Caucasus.miz
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Stonehouse, I got it working! Join now <51>Server to observe how it works, it runs now: Scenario: Farewell Caucasus Version: Alpha And this happened to Red CAP, only 1 aircraft managed to take off ;)
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How do you handle messages (f.e. briefings) for clients or flights spawn on server after 1.5 update. Let say I have two flights of 4 clients each. In first flight I would like to display same message to every client in flight, on second flight I would like to display spawn message for each individual client. How do you trigger and script this? Do you use MISC for that? I had no previous knowledge how to do that anyways ;)
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I actually wish to work with borders for both Blue and Red but didn't set them up yet. I wish to see the script working first without borders.
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Check "<51>Server www.51st.org" on DCSW 1.5.2 multiplayer lobby list. It seems mission rotation works now from within Farewell Caucasus mission where I trigger-action LOAD mission "Farewell Caucasus" again after 3 hours of mission time. It is the only thing I can do, have no idea how to utilize ACTUAL mission rotation list on the server that is a new DCSW 1.5 release feature :(
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Leatherneck Simulations New Years Eve Update
Shaman replied to Cobra847's topic in Heatblur Simulations
Fantastic read, LN really cares about its projects. I find LN Bug Tracker exemplary, I wish ED would use bug tracker too.
