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Everything posted by Shaman
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Loss of steering in taxi & gear won't raise
Shaman replied to pwrmx24's topic in A-10A for DCS World
1. In A-10C: NWS mode on or off? (HOTAS stick pinky switch) 2. Have you damaged your landing gear or lost hyd pressure to operate it? A-10C is not part of FC3 module, but A-10A is. So are you flying A-10C module in latest DCSW 1.5.2 version? -
Yes, same issue. They must change how TGP renders all these units and backgrounding ground textures, as there is no heat glow from units at all.
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Hey hey! So I have switched the script LUA file to one you have provided in previous post. The only thing I changed is NO BORDERS to 1 (true) and loaded the script. I have also removed MiG-31BM client slots as it was just an experiment, sorry for trouble. See mission attached. Two cap zones for each side, no border, 2x CAP groups per side, and 2x GCI groups per side on the sea with late activation enabled. Upon mission start MISC is loaded, after 2 second GCICAP script is loaded. I see no planes being spawned on parkings for CAP missions :< Actually I see script is not functioning as expected. What am I still missing? I have basically copied everything from template GCICAP mission, the only thing I changed are red CAP planes from Su-27 to Su-30. Once I get it working offline will update the Alpha version of this mission on <51>Server and test it online. Farewell Caucasus 15.miz
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Hi, I have used now "Interim" script instead of "Master" script (there are two release versions of CAPGCI script?). Now, the mission is not crashing. I have used two cap zones for each side, and edited the script enabling no-borders function. I launch the mission, nothing happens. Try and see... Farewell Caucasus 12.miz
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I can't warp my head around why script is crashing. Can anyone help? Mission attached. Farewell Caucasus 7.miz
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LOAD MISSION action hes there selection of mission file to load. What about NEXT MISSION, what is the server rotation for and rotation lists that can be saved under own files?
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END MISSION action does not do the trick. It only works if I test the mission from singleplayer launch now when mission is hosted by server.
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How to trigger end mission f.e. if FLAG# is TRUE and make multiplayer server switch for next mission in rotation or the same if only one mission in rotation?
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Cross wind - as pitch ladder is caged to your velocity vector sum (flight path marker FPM) on HUD.
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Enable Ambient Occlusion!
Shaman replied to kyletiernan's topic in Utility/Program Mods for DCS World
1.5 is already using newer DX11 rendering engine and therefore you have higher shadows settings in-game, why temper with AO outside of it? This is old thread from 2012. -
Congratulations to Ragtop for not being naughty this year ^^ Merry Christmas Everyone!
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How do these compare to STARVR?
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I'm trying my luck :) Will share it to my best friend.
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I have heard EAI closes down facilities in Europe / France. I have been launch customer of Embraer, as manager at LOT Polish Airlines done quite a lot of work with EAI. What do you do in Embraer?
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Target Point assignments for the Ka-50 in editor
Shaman replied to MadDog-IC's topic in Mission Editor
X2, add it to DCS Wishlist forums, Mission Editor needs lots of improving -
Combined Arms Group's ROE Color Indication
Shaman replied to Wrecking Crew's topic in DCS Core Wish List
X2 -
I have been good this year [emoji14] Once I get it I'll make great missions for it on Dedicated server. Trying my chance with Santa :)
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I do not how and when but 1.5.2 mission editor during save process corrupted mission file, now when I launch the mission and select ANY client slot, DCS W 1.5.2 immediately closes to desktop without any crash pop up. Have you experienced this? What is the cause? I have basically lost few hours of work, reverting back to mission server version from 1.2 and starting modyfing again.
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I can't bind ASP Target Size to my throttle china switch (HOTAS Warthog) buttons or any buttons on any controller what so ever, only axis is available for controllers but why? + - functions are enabled for binding keyboard but disabled for DX buttons, I can't seem to find any reason why or is my install broken?
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Test flight and engage in combat in MiG-31BM mod by rsvnpilot on <51>Server under 1.5.2 Open Beta version:thumbup: All you need to do is extract it in your ".\DCS World OpenBeta\Mods\aircraft" install directory (does not interfere with installation or any mods installed). https://www.digitalcombatsimulator.com/en/files/1520559/ Extra skins go to Windows' USERs folder (example) C:\Users\Shaman\Saved Games\DCS.openbeta\Liveries\MiG-31BM https://www.digitalcombatsimulator.com/en/files/713646/?sphrase_id=2329546 https://www.digitalcombatsimulator.com/en/files/713643/?sphrase_id=2329546 Screens from last night on server - first ever 51PVO test flight in MiG-31BM from home-base Krymsk. Proposed default Snapviews: SnapViews["MiG-31BM"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [2] = {--LWin + Num1 : Snap View 1 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [3] = {--LWin + Num2 : Snap View 2 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [4] = {--LWin + Num3 : Snap View 3 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [5] = {--LWin + Num4 : Snap View 4 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [6] = {--LWin + Num5 : Snap View 5 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [7] = {--LWin + Num6 : Snap View 6 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [8] = {--LWin + Num7 : Snap View 7 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [9] = {--LWin + Num8 : Snap View 8 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [10] = {--LWin + Num9 : Snap View 9 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [11] = {--look at left mirror viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [12] = {--look at right mirror viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [13] = {--default view viewAngle = 88.727844,--FOV hAngle = 0.000000, vAngle = -14.486771, x_trans = 0.361892, y_trans = -0.090953, z_trans = 0.000000, rollAngle = 0.000000, }, }, }
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By good eyeballs, zoomed in binoculars and comms, Mustang pilot also using map with MGRS as default cursor position reference. I have just added Mustang TF-51D reconnaissance flights to three missions on <51>Server near front lines. So far on RED side, just to test things out and will explore this further game play wise (scripts) giving new meaning to this plane. Sent from my E5823 using Tapatalk
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No pit mods, nope. Can you show me screenshots? Sent from my E5823 using Tapatalk
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My fuel gauge shows only on left side, there is no fuel gauge on right side, also left one shows empty all the time, v1.2.16 through 1.5.1 and 1.5.2 Beta? Am I missing something? Can anyone please check?
