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Tinchus2009

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Everything posted by Tinchus2009

  1. I think this issue is also affecting the SD10. I dont have a track to show, but Im seeing the SD10 being really really easy notched by target flying at 30K, something almost impossible to do in the past. Also, Im seeing the SD10 behave exactly as the 120s now when loosing track. It seems as if the INS system added to the 120s is also working on the SD10s
  2. It is just me or since the last update where the tracking system of 120s was modified the SD10s are showing problems at tracking the target? It looks like ti is far more easy to dodge them now and they loose track very easily if the target notches the missile. Also it looks like they are behaving the same as the 120 regarding what they do when they loose track. Has anyone observed something weird?
  3. if not showing the content of the MFDs, can I set it up to have control over the buttoms of the left/right MFDs?
  4. Hello, on today's update I saw there was a thrust modification for the JF17 engine. What was this change exactly?
  5. Can I use Matric to have not only the UFCP but the left/center o right MFCDs?
  6. you still have a mode that will do something similar to what you want: ACT mode. In that mode you set up coordinates and launch, the missile will then sear for target in the coordinates zone. Thant means that you can launch the misile to an area where you suspect the SAM is located, then try to make that sam goes active and paint you. With some coordination you might achive having the missile many kms closer to the sam when it goes active and paint you.
  7. Thank you all. For the procedure and for the controls advice, they were reset indeed!
  8. Hi. How do we exactly use the exp mode added in the latest update? I dont see how to use it, not at least clear to me. Thanks in advance
  9. I have stopped using this missile because of this. When you are looking for an opportunity target... you just have NO opportunity to find it with the visual quality you have now. This together with the other bugs in this weapons, makes it almost useless.
  10. It is happening to me too: many times Im just in the cockpit, everything turned oFF (engines, electronics, batteries are OFF), and I spend some time watching the action as spectator. When I decide to run the start routine, as soon as I turn on the batteries, a whole bunch of warnings are already there, like I had fogotten to turn on the air on the electronics. All the failures start to desapear after a while, but it is not logical to have an overheat on something that has not been turned on
  11. Of course, if not they start screaming "What are you doing!" jaja
  12. I can give a contrary report: I noticed yesterday, flying on MP server, after I landed and rearmed, the next landing I had no chute. TO rearm I just execute the comm command "refuel and rearm" select the payload. Is that enough or should I do something else to get the chute replaced?
  13. Hi. THe JF has just been banned because it seems you can cheat with the JF. IS Deka planning to fix this in order to have it availbale on SATAL? It would be sad not having the Jef there, it is one of the best chances to show its capabilities
  14. Hi. I have the KA-50, flankers all, modules and I have flown missions on the syria map with no FPS problem. TOday was my frst time with the JF-17 and it is imposible, I get 5 FPS! What is the trick with this map or what is the problem with the JF-17? My computer is not a high end but in the caucasus or the gulf maps, I can fly multiplayer missions with 20 players with steady 45 fps.
  15. private message me and I will beb glad to help
  16. Well, yes, Chucks is like the most comlete manual out there, the offcicial one is like msssing a lot of information. Back t the issue: it doesnt sound logical and what you describe is not what we see in the module: If I set the waypoint in the ME, then the arrival time is calculated... but that calculation is not static: if you accelerato and move faster, the arrival time is modified in the HUD. If you go slower the delta time is calculated again. So: the time is calulated onlive, is not just a number we get at the start of the mssion. The onboard computer is the one doint this calulation based on a GPS posicion + speed. So the assumption that the arrival time is set only by the ME editor is not correct. We can leave this issue like it is now, but every other player that has seen my JF module has pointed this like a bug. We smust take as correct that a 4th generation figther can not compute the arrival time to a GPS location and that we must do the calculation by hand? something is wrng here...
  17. I would like to, what is the mission? Count with me?
  18. But Im not talking about the ME, Im talking about the module not reporting the arrival time to a waypoint as the user manual says it should: In the attached image you can see what the manual says, and the time is calculated by the ME and the HUD shows the delta between the time calculated by ME and the actual time. THAT it is working. BUT, if I use the F10 map, and mark a location with WPT1, the delta time is not calculated as you can see in the image at the start of the post. The mission editor plays the role of the ground crew in this situation since it is the "ground crew"who loads the data into the cartridge, should we have the arrival time calculated also? It soud like the module is depending enterile on the use of the mission editor as a way to calculate the arrival time to a waypoint
  19. But then why the waypoints created through mission editor does show you the arrival time to each waypoint? In fact that calculation is dinamically done depending on your speed. That feature IS working, but only if the waypoints are created through the mission editor. In theory, creating the waypoints using marcs in the F10 map, should be same, because those waypoints are loaded into the data cartridge by ground crew, so whay it should be a difference?
  20. ok... thanks
  21. Anyone knows what and when it is the propper use of the switch "upper/lower antenna" switch? Its name is obvious but I found no dcumentation about how and when to use it or if it is working at all. Thanks
  22. When I set waypoints using the mark technique (puting a mark named WPT1 and WPT2 for example on the map), then I load the data cartridg and the waypoint correctly are added to my route. But as you can see when I set the waypoint, in the case in the image you can see IM going to waypoint 2, the ETA to that wapoint is --:--, according to the manual the HUD should indicate me how many minutes I have till arriving. Look at the image, in the HUDs right bottom corner the ET is --:--
  23. That is not how it works in real life. ILS is supose to be able to guide you right to the runaway without the need of ay other visual guidance.
  24. Hi. I have been having this problem I think since 2.7 update: I select ILS for landing (the airport has ILS working), I get all the navigational data, I follow the path, and I can see the square on the HUD marking where the runaway should be and where I should pint my fly path to. Well that marker in many runaways is not on the runaway but to a side. If I have to fly only by instruments, and If I should follow that marker/the info provided on the instruments, I would land on the ground next to the runaway. What do you think the problem is here? alignment problems or it is actually a bug? Thanks in advance
  25. I sometimes starts the pkane and as soon as I turn on the battery, this sounds starts: BEEP BEEEP BEEE PIRI BEEEP.... since the radio still has not been turn off, I assume is some message from the computer? But I nca see any error in the panel... Aslo whn this happens, there is no way I can update my DTC. I try to do it through the coms as usual and Not even the pilot request is said, and of course I never get an answer from the crew. If I ignore all this and continue, the beep sund continues all over the flight. Any ideas what is happening?
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