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CaptYosi

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Everything posted by CaptYosi

  1. Hi all: Since upgrading to version 2.7 I have experienced the performance drop that most have also reported. But I wanted to ask about another issue of concern as well that has come hand in hand with this update. I fly with VR (Reverb G2) and with the reprojection in auto mode. Here I notice due to the performance drop that I have the 90 fps less frequently and for shorter periods. For this I have to remove any kind of clouding. Even using the old ones the drop is noticeable. So I think that the problem of this version is not only caused by the new clouds.... What I wanted to expose you is that, now I have a problem when for example I see a plane approaching from the front in a dogfight. I'm used to that with the reprojection - just in the merge, I see the enemy plane double for a few moments. But the thing is that now when I see it coming from the front and it is just a few pixels, they vibrate in an outrageous way, even to the point of looking like two contacts instead of one. I'm not talking about a double/ghost vision of two planes overlapping. It is something different. And it is seen in one eye as well as the other. I thought it might be caused by asynchrony or something like that. I also came to think it was because of the "heat blur" effect that I always have it on low, but whether I remove it or put it on high it doesn't fix it. I get this problem even in F3 view, where sometimes my plane almost shows up as two when it is still quite far away. This didn't happen before. The phantom effect occurred when it came close to camera and for brief moments. If the reprojection didn't come in you would never see my plane double. But now even when the green steam square is displayed indicating that the reprojection has not come in I get this unpleasant effect. Has anyone else noticed this? By the way I am also one of those who saw the sea more real in version 2.6. Now even with a high wind the crests of the waves and their foam do not look half of what we had before. And then it is also curious to see clouds reflected in the sea even if the sky is clear... Saludos SUAVES!!! Translated with www.DeepL.com/Translator (free version)
  2. I think I've mentioned this before, but (I have checked the option on the SIM to start in VR) it works for me by simply clicking directly on the DCS icon on my desktop and it automatically loads: It starts loading the SIM, starts WMR, then Steam VR and I already have the SIM clipped on the desktop indicating that I am in VR. Then I put on the G2s and as soon as I enter a booth I do "Alt + Enter" to secure the full screen.... If for whatever reason I exit DCS, just launch it again from the desktop shortcut and it makes the process faster because both WMR for Steam and Steam VR are already open. That's how I did it from the first day I tried it, and since it worked flawlessly I'm still doing it that way. Before I had a Rifts and as I used OTT, and it was the first thing I opened, and this did the same with the Oculus Dash, then DCS icon and it worked. In fact I haven't uninstalled the Oculus software yet, but since OTT took care of starting and stopping it when I opened the OTT application, it didn't give me any problems. Except when updating W10 that starts, but just open and close OTT and it stops the Oculus service.... Greetings,
  3. Thanks for your opinions, I think in the end I will leave them plugged into the USB 3.0 port, I do not want to tempt fate, and I will get one of these for the adapter power supply: I've seen around that HP recommends "When the headset is not in use, disconnect the power adapter from the 6 meter cable." But I have this adapter tucked away inside a gutter, so I'm hoping the switch socket solution will be equivalent.... Translated with www.DeepL.com/Translator (free version)
  4. Hello, bobaz: I would refer to that in the solution I was giving you when it comes to logging into the sim (I boot it directly from the desktop shortcut and they start up the sim, WMR, Steam VR) I have no problems with the mouse/pointer in the sim. But folks seeing what I was saying regarding leaving the whole set of G2 Reverb's plugged in gave me in turn their advice on how they leave them unplugged. So I kept asking about leaving the G2s connected or not to the PC and the 230V socket. I wanted to ask if it would be enough to unplug the power supply directly from the mains socket and if it would be more appropriate to do it with the PC switched off or can the G2s be plugged into the mains with the PC booted up, directly plugged into the socket every time I want to use them? I suppose that the standby consumption (logo illuminated and idle screens off?) will not be very high. Apart from the fact that when the PC is turned off the white logo of the glasses is also turned off. Sorry for the confusion, as you can see I use an OnLine translator because I don't know Shakespeare's language very well... Translated with www.DeepL.com/Translator (free version)
  5. Mine is connected directly to the MB AOURUS X570 PRO and it's not a matter of touching anything there, it's worked fine since the first time I connected everything I haven't even wanted to try the USB 3.0 port on the RTX 2080 GPU?! So this would be out of the question... I can take the 230V mains plug directly and pull it out of the socket, that's what I have closest to hand. the power supply I have it inside a power strip behind the pc and it would be cumbersome to disconnect the plug that connects the 6m cable from the viewfinder to that power supply. If I do this with the pc off (unplug/plug the power supply from the mains) will I break something? I am waiting for answers, PS. Bobaz: if it seems to you that I have changed the topic of discussion too much, I have no problem to open a new post... Translated with www.DeepL.com/Translator (free version)
  6. Hello: I from the first day I worked with the G2 Reverb directly open the DCS from the shortcut on my desktop. At the same time the simulator starts after logging in, it automatically starts WMR - here I do not know if it is the native W10 or Steam VR one, then Steam VR opens and voila already the sim is loaded in VR?! The glasses are always connected to the pc and I never turn off from the mains power, so as soon as I boot the pc the hp logo lights up. When the pc turns off the logo on the goggles also turns off, so I guess they run out of power, even though the flask stays with the white led on. At least the glasses before starting the pc are not hot.... I have never had any problems beyond one day when the sim froze after a few blue flashes of the G2 screens, the sound was still heard but the desktop showed as the two images of the visor screens superimposed?! I have always had the cursor and mouse pointer working, and if the room lighting is the same as I used when I first created the playspace (seated position) I will have no tracking problems.... You can try to do it this way and see how it works... Greetings Translated with www.DeepL.com/Translator (free version)
  7. Hello, Mustang: Can you see any degradation in performance with these shaders? When I apply version 1.02 with the settings I usually use, drops below 40 fps are excessive. And the times when it used to reach 80 fps have been drastically reduced, even in F2 views with the TOMCAT - although it used to be able to do that. All of this is verified in a mission that I always reproduce after every change of version or mod that I apply, to make a comparison as objective as possible. Perhaps ED is looking to improve performance in that closer, more blurry horizon. So when you go back to the horizon with the mod, performance suffers... In fact from some updates some time ago - maybe even before the release of version 2.5.6, I notice that the Caucasian trees are starting to be represented closer than they were before. However I haven't changed the visibility range or the tree visibility parameter in the SIM options, so another attempt at performance improvement by ED? would this make sense?
  8. Does the MSAA mask really work? Hi Speed-of-Heat: I have updated to the latest Beta version and installed the Mod Shader modification in the clear water version. I have kept so far the 2.5.6 May version, in which the Mod Shaders still allow to adjust the size of the MSAA mask. But I see that for the current OB version it requires a Mod version that no longer allows for adjusting the MSAA mask size. The Kegetys version also does not include this option because he says that ED has included it as an option, but apparently it does not work or does not work as efficiently as in the MOD. Now if I put MSAAx2 in the Caucasus like I had before I don't get the smooth flying at treetop level anymore. To get the smoothness back I have to disable MSAA completely and it doesn't look as good?! Kegetys / Speed-of-heat: Would it be possible to add this option to the Mod again? Greetings
  9. Is the Reverb G2 for me? Hi, everybody: I only use virtual reality on DCS, and I'm just about to pre-order a new Reverb G2 because it looks like it's going to be the best to use in simulation, and take advantage of the 100 Euro discount on the pre-purchase. But first I would like to ask a question to those of you who currently have a Reverb: My equipment is a Rayzen 3700X, with 32 GB at 3600MHz and an RTX 2080. Do you think this is enough equipment to handle the new G2? Reading forums around, I see that the graphics are fair, but people who have 1080 Ti and 2080 "just" say that it is enough - logically a 2080 Ti will go better, since it is known that for GPU VR you always want the best and it will still be little? Currently I fly with a Rift S, always OffLine and in light missions, and I am happy with the performance as long as I don't go to PD higher than 1.2. This way I get 40 fps with active ASW on smooth NOE flights. As people justify that the Reverb does not need to increase the PD they say that the performance even improves, but of course they usually come from flying with high PDs: 1.7 or even more in their previous HMDs, hence my doubts... I look forward to your contributions, which will always be welcome... Regards
  10. ...my Rift S solution (the cable comes out of the goggles on the left side): I hold the cable with a clothespin on my shirt (at the right collarbone: opposite the area where the cable connects to the VR goggles). I leave a loop behind my neck, long enough to allow me to turn my head to check my six (in both directions 12-3-6 and 12-9-6, the loop distance will be determined when you try to find your six by turning your head to three - I don't know if I explained myself) The rest of the cable goes down my side. I also don't have an excessive length as I always use the Rift S's sitting down and I have most of the cable behind hidden behind a cabinet on the right side of the pc tower. sketch... I don't know if it's worth mentioning that the back of my chair is at shoulder height and doesn't have a headrest. I've been here for over two years and I haven't found anything better?!
  11. Isn't that normal? Since I'm in VR, as soon as the simulator is started the GPU is set to 96% in the initial menu and 94% in the Editor...which is not if it's not 100% is quite close. This is with the glasses still on the desk and the fps around 230. Once I put them on, the fps goes down to 80 and the GPU consumption at 45% is noticeable as the graphics card fans relax. Which I've never understood. These fps (on the main menu) are usually used as a reference to compare the update. At the time of 2.5.5 it reached 300. Always talking about how I use the shadders mod, of course Greetings
  12. I find a balance for the simple missions I usually fly in SP with a PD of 1.2, range of visibility in high, Shadows in low and flat, but with MSSA x 2, not to see things so bright. I have tried again to replace the MSAA in exchange for a PD of 1.5 and the fluidity is lost...it's impossible for me, I cant whit this?! I use a flight near Batumi between valleys full of trees or another mission flying DUBAI at low altitude...in this one I haven't even tried with PD 1.5 If I use PD 1.2 and MSAA I notice a difference from using the mod, without the mod it becomes like the PD 1.5 option without MSAA. The terrain with ASW will jump when I fly over it at ground level. It's going bad all the time... I'm using the TOMCAT for these test flights... Greetings
  13. Wouldn't it make more sense if the tests had been done using MSSA x2, for example? One of the advantages of using the Shaddders MOD was the reduction in GPU load by applying it to only a minor part of the image... However thank you for the tests and show your results! Unfortunately, since several updates back, I can't use the Rift-S viewer to check the "render CPU time" and "render GPU time"
  14. I affirm: If you remove the "water.fx" file from the wju mod lite before installing it (i.e. keeping the original "water.fx" file from the sim), it works perfectly. The water looks perfect, now there is no longer the problem of transparent rivers... I tried today, the wju mod as is and leaves the water dark and without the beauty of its transparency. I have also observed those bright white wakes, which I never observed before?! So I've put back the original file of the simulator itself. In the mod it works the mask size for the MSAA, that from what I see in the forums the option of the simulator to apply this mask still doesn't seem to work... Greetings Translated with www.DeepL.com/Translator (free version)
  15. I'll join the discussion. It's the same for me too, in fact right now I was going to post an entry with the same problem. It happens from several updates back. I blamed it on the fact that they were touching up the communications issue on the occasion of the SC. But now that I have it installed I still have that problem with the ATC. I have also repaired and cleaned up. But it's still the same... On the old aircraft carrier it was a little bit rubbish, after landing go to the cat and press U because you can't ask for permission to take off. I haven't tried this with the SC yet... On the other hand it only affects the ATC menu, with the menu for dealing with the ground crew. Greetings, Translated with www.DeepL.com/Translator (free version)
  16. Hi Zoijar: I understand that I have to add the lines that are highlighted in bold. The lines that are not in bold I imagine that serve to know exactly where I should add the three that you mention. And they should be in the original "Compose.fx" file But I have a problem whit the third: I can't find it: "float4 PS_MSAA_EDGE(const VS_COMPOSE_OUTPUT i, uint sidx: SV_SampleIndex, uniform bool useShadows, uniform bool useSSAO, uniform bool useSSLR, uniform bool useCockpitGI, uniform bool discardTerrainInsideFog, uniform int mode = 0): SV_TARGET0" { to add below: discardHmdMaskMSAA(i.pos.xy, getBufferSize(StencilMap)); What am I doing wrong? Besides adding third new line, Should I change this line previously? “float4 ComposeSampleMain(const VS_COMPOSE_OUTPUT i, uint sidx, uniform bool useShadows, uniform bool useSSAO, uniform bool useSSLR, uniform bool useCockpitGI, uniform bool discardTerrainInsideFog, uniform int mode, uniform bool bSampleFrequency) {” For this other one, that you suggest in your message: “float4 PS_MSAA_EDGE(const VS_COMPOSE_OUTPUT i, uint sidx: SV_SampleIndex, uniform bool useShadows, uniform bool useSSAO, uniform bool useSSLR, uniform bool useCockpitGI, uniform bool discardTerrainInsideFog, uniform int mode = 0): SV_TARGET0 {“ Because then we would not be talking about adding three lines only...Could you tell me how I should continue? Thanks and best regards
  17. It is clear that other mod files cause this effect keeping the original simulator file. Now the question of which file / files cause it, I don't know. In its day I found a solution for the transparency of the rivers / lakes of the Caucasus, but it was by chance. I have no programming knowledge so I worked using the trial and error technique. But I ended up losing my patience because there were endless tests to do, so they had stopped. I know that the sea water is extremely transparent, but at a certain altitude it becomes bearable. At least I prefer it to how it looks, if I install the mod file, then it loses any transparency and looks too poor...
  18. Hello Stuartaston: By modifying three parameters in the original "water.fx" file of the sim I managed to reduce transparency in a certain part of rivers and lakes. Using Notepad ++ I have modified in the original DCS file the following 3 lines, in highlighting in bold what I have modified: line 885: "SetPixelShader(CompileShader(ps_5_0, PS_REFRACTION(true)));" line 894: "SetPixelShader(CompileShader(ps_5_0, PS_REFRACTION(false)));" line 903: "SetPixelShader(CompileShader(ps_5_0, psFilterRefraction(16)));" I still haven't upgraded to the latest OB and I don't know if it will still work. But you can make a copy of the file and modify to see if the change convinces you ...The water no longer looks so transparent and takes on a greenish hue that I don't dislike.
  19. Hello, L39Tom: Using Notepad ++ I have modified in the original DCS file the following 3 lines, in highlighting in bold what I have modified: line 885: "SetPixelShader(CompileShader(ps_5_0, PS_REFRACTION(true)));" line 894: "SetPixelShader(CompileShader(ps_5_0, PS_REFRACTION(false)));" line 903: "SetPixelShader(CompileShader(ps_5_0, psFilterRefraction(16)));" I have managed to make the river water in the Caucasus not look so crystal clear. But this change does not affect sea water, which remains just as transparent. I have not investigated again ... Make a copy of the file just in case. Although I suppose that if you have followed the installation instructions of the MOD you will have a backup of the entire "shaders" folder... I leave the MOD archive file with the only files I currently use. I have included the "water.fx" with the modifications indicated above: https://drive.google.com/open?id=1nBGo_kr1VBv9EuyrrAv16_rGc0U7yOWD I hope this helps you
  20. If I install the full mod I see the dark and non-transparent water in the Gulf: I don't like it. If I install the mod without the mentioned file and others that I also remove on my own so that the visual aspect does not deteriorate too much: I get the transparent water of the images. If I install the mod without the mentioned file, keeping the rest of files what the mod brings to replace: I have to do the test...but I imagine that I will get something similar to what Avalanche110 saw. Then after eating I will do the tests and report the results.
  21. I'm sorry, stuartaston you're right. I forgot about the permissions I think you can see them now. And this for Imacken: "When you say you removed the water file, at what point did you do that? Before or after applying the mod?" I do not directly include the mod file, so I understand that the original DCS file remains by default. Doing it that way is when I see the water as seen in the images. I must also say that in the same way that I do not apply the mod's "water.fx" file, I exclude* others, so as not to have strange effects on the instrument panel dials when I fly towards the sun -for example. (*)I do not delete them from the DCS folder: I replace them with the original files of the sim. I try to install as few as possible so as not to lose graphic quality. When the simulator does not start because I have removed an essential one from the mod I put it back. I'm doing trial / error trials...
  22. Hello, Avalanche110: If I remove the mod file "water.fx" I see the extremely transparent and crystalline water, typical of those photos of paradise beaches in the Caribbean ... The effect is most noticeable in shallow water because the bottom details are clearly visible... In the gulf map: https://drive.google.com/open?id=1xPVibQbCyiTzUxyLqMSOBirvz-ZcVWx8 https://drive.google.com/open?id=1dhQD2FEYztoxSgNzCBtqIRiU--avb1-x https://drive.google.com/open?id=1q7_XHsNFpTQ3qxDetdJJF1HyerrB-4dr ...and in the Caucasus map: https://drive.google.com/open?id=1r9LZOPazmLS9h_imQGkMw5k05BFR9pfC https://drive.google.com/open?id=1fOFMsGPAHf12AB2oMj-MycuTUpGDNDwd Do they look that transparent to you? A greeting P.S. How do you make the images appear directly?
  23. I already found out it was caused by the shaders mod, what a pity! I´m trying to fix it because the mod allows me to fly vr more stable. Thanks for your time and dedication, BIGNEWY
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