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Everything posted by HR-Crumble
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I have had this since the last patch - mainly when using the mission editor. The internet connection is still up and everything else works fine - DCS has just started crashing due to the same login session has expired as mentioned above.
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Any news on this? Really looking forward to flying the A7.
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New AAW and Hospital point marks clutter up the map
HR-Crumble replied to InsaneHexe's topic in DCS: Cold War Germany
That is a work around yes but it’s often easier to edit in ALT mode and and we shouldn’t have to workaround this. Ugra managed it with the Syria map so I’m hoping it’s a quick fix soon.- 17 replies
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
HR-Crumble replied to Dmsea1's topic in Game Performance Bugs
Perhaps I should have been more specific - affecting hardware performance. It wouldn’t be good if it caused thermal throttling performance due to heat or increases to internal case temp which could affect other components also. Hopefully we get a hot fix soon. -
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
HR-Crumble replied to Dmsea1's topic in Game Performance Bugs
5600x +22C more at idle. fans on all of system going almost max rpm just sat at idle in the game menu or miz editor. If I rollback the driver. Zero issues. @BIGNEWY what’s the timeline on a fix as it could affect people’s hardware pretty badly. -
Hi all, Totally appreciate the TFR pedals ain’t that good for helo ops but those of you with them please can you share your best settings for curve/dead zone/sat for the rudder axis please? I am interested in what everyone is using, because I’m struggling to stop the Apache from being twitchy on the pedals. Cheers!
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Severe loading performance issues with 2.9.15
HR-Crumble replied to Nightstorm's topic in Game Performance Bugs
Performance is currently diabolical in the game. Just trying to open and close menu items or move around the mission editor with no units in it is painful. Trying to load into SP and MP missions takes minutes rather than seconds. Hopefully it can be fixed. -
Since the last update and hotfix the load times of mission files is very slow and often takes minutes whereas before it was seconds. 1/3 times when closing down a mission from the mission editor or starting a mission in game and then stopping closing causes the system to CTD. Issue is resolved by reverting to 2.9.14. happens on local machine and on our MP server.
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Damn sorry to hear that. I get black screen of 2-3 seconds when I alt tab out of DCS to say discord or SRS since windows 11 update. It got better when I messed with the PBO and power settings but my only flickering was what I mentioned. I used to get white strobing and black strobing on my Nvidia card and I eventually had to use DDU to nuke everything and start again and then change the power settings in the Nvidia driver tool. Can’t remember what the setting was called. I have no doubt you’ve checked but do your logs give you any clue whatsoever of a potential issue?
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I appreciate your feedback - based on your feedback it seems we could be seeing different issues then. All I can say with certainty is those people (6 and more recently) have the same issue I had and turning off motion blur fixed the issue. You cannot argue with that data - however I appreciate your issue may be different and I was offering something to try just in case. Take it steady and good luck with your issue, I understand nothing sucks more than an issue you can’t fix. Hopefully you find it!!
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Hi all, I’ve looked in the usual terrain folder places but I can’t seem to find any app/dep plates for Bagram. I’m trying to design a mission with lots of traffic in/out of Bagram and with lots of players I’d like to accurately map out approach and departure routes. Is there one buried somewhere in the folders I’m missing or does anyone have a publicly available plate that can be shared? Cheers!
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Hi all, Just wanted to report this potential bug that used to be a thing last year and seems ot have made a return since the early March 25 update. After approx 1hr time in the mission editor it gets very sluggish both in the ME and outside of it but still within the DCS game (selecting options like single player or multiplayer for example). The ME gets very sluggish - moving units stutters, copy and paste takes many seconds, saving takes sometimes up to 5 seconds, dropping in new units can feel like its 'thinking' for too long. This happens on any miz of any size - handful of units or a full scale ground warfare mission. I have another much less capable laptop system that I build miz on the road and the same miz doesn't get sluggish on the laptop - I havent updated yet just for this reason. This lets me know its not hardware or miz specific. Has anyone else noticed the ME and the UI in general a little more sluggish than usual?
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I have found that if you use the select tool to 'click 'n' drag' around units on one map to select them, and then Ctrl+C and Ctrl+V on your map you want to copy them across its much quicker and doesnt seem to break any logic you have set to them ie - rules, actions, radio freqs, tacan etc etc. Sometimes I was finding that Crtl+C and Ctrl+V without drawing around them and selecting them broke some of that logic and like other users in the thread have said it seems to take 5-10s to copy across.
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I will test tonight and get back to you. I’ll apply the same variables to the legacy with the mod removed off the system as a baseline.
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- super hornet
- hornet
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@SkateZilla I’ve done a little testing and I can only replicate the issue without MPD mod and if I have SA on pedestal screen and set a CM program. Even then it’s random if it happens or not. I’m not running any other mods. Variables tested: 1. With MPD no crash. 2. Without MPD + pedestal + CM bypass no crash. 3. Hot start cannot reproduce crash in any config. Hope that helps.
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- super hornet
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Reaction to threat = evade fire Bug/Broken
HR-Crumble replied to HR-Crumble's topic in Mission Editor
This is still an issue after the latest March update. -
Hi all, I have been part of some other posts where people are having a flickering black screen, either all of it or half of it. I believe I have managed to resolve the flickering - this has been verified across about half a dozen users of differing PC and DCS setups so we know the issue and fix is global. I have done some extensive testing on my own PC and within my group and have been back and forth sharing finds with @Flappie ISSUE: Black flickering on screen when in cockpit, sometimes external also. VARIABLES: After considerable time spent testing the issue is related to smoke logic/effects of varying types: fog, dust storm, missile smoke, engine smoke (F4, Migs, older jets etc), catapult steam, vehicle dust trails. The issue seems more prevalent to those users on an AMD card and 50/50 if an Nvidia user has the issue. The issue is module agnostic, map agnostic, time of day agnostic and happens more on MP than SP. The issue is also more pronounced when looking through a HMCS into these smoke effects. FIX: After hours of testing I/We have found that motion blur is the culprit! Please then this off, delete the usual FXO and Metashaders folder and then the issue will stop. For some reason if the player looks at or has in their FOV any one of the aforementioned smoke physics then users report a flicker. It can be as simple as a Smoky F4 or 29 in the near distance. When we all turn off motion blur the issue stops. Many combinations of DLAA/MSAA/TAA/DLSS/shadows/viz ranges/rsin/effects/SSS/ draw distances etc etc have been tried. None of it fixed the issue. Turn off motion blur and you’re golden. Again this was verified on 6 different systems of AMD/INTEL NVIDIA/AMD 4K/1440 VR and 2D. Cheers
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Ground crew directors don't acknowledge static objects blocking cats
HR-Crumble replied to Tom P's topic in DCS: Supercarrier
I’ve got an issue - not sure if it’s related to this thread. Regardless of aircraft type placed down. Aircraft at spawn slot 1 and 2 just sit there and don’t move as if they are blocking each other. Only on slot 1 and 2 though. -
Hi all, As per the title since the most recent update March '25 the AI set to the following makes them launch at you : Reaction to threat = evade fire ROE = Weapon hold Scenario 1: 2x Red Hind set as above to cruise through the blue area but not engage. When they see a blue player move towards them they start firing at blue. Scenario 2: 2x Su-24 set on border patrol with aim of 2x player F/A-18s to come up along side them an intercept. No locking of any systems, just pull up alongside in a classic intercept and follow. As soon as the Red Air visually sees the blue they break and start shooting. Reaction to threat = evade fire ROE = Weapon hold used to never elicit a response. Have been using this setting for years in mission making and they have only just started shooting back?
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Hi all - is there a valid D/L link? The one provided just takes you to some broken pages and the file isnt there. Tried to find the discord link in case the D/L link is in there - Discord link is invalid as well. Can anyone kindly shed some light? Many thanks.
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F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
HR-Crumble replied to CapnCoke's topic in Utility/Program Mods for DCS World
Is this based on the Super Hornet displays and avionics etc?- 199 replies
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Hi all, Not sure what is going on here as I have never had this issue before. Syria map using Ramat David on bluefor I select the aircraft I want to be available on MP as dynamic spawn but they don't all show up? Anyone who joins our server can only see SOME of the aircraft I have selected as INFINITY amount. As it happens it looks like its only module that ME AS THE ME has installed that actually show in the game. This is also the case when I click Hide Not Flyable? So how do I get F-15E S4+ for example to be a dynamic spawn in the MP game even though its selected as INFINITY amount in the miz file? In the image below you can see all the jets I have ticked - but in the server for the whole group the guys can only see what modules I have installed???