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foxwxl

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Everything posted by foxwxl

  1. Thx, our engineer will taking this into account for parameter adjustment.:thumbup:
  2. Jeff's DTOS is half F-16 DTOS and half SU27(ccip->ccrp) , more like a combination. Just give you a fast option to aim and fire on target of opportunity which does not need a hard dive.
  3. From the ACMI, it looks more like a server and client synchronize problem, server count the hit and told your client that the plane is destroyed, but your client didn't count the missile death at the correct moment.
  4. The Zu-23 emplacement?
  5. Yep, some feature will come online in later patch, like target acquisition pattern, scan-predict-scan pattern, etc
  6. known issue, will be fixed with next update. thx.
  7. Basically unnotchable like the past from my tests, but I saw some discussion in RUS sub forum, and Chizh said that may be a bug.
  8. From lots of ACMI, the BRM still hitting targets with 30degs plus pitch and very high AoA, and it does not need 12G at all in most case. Don't think it is reasonabe to futrher increase these values. But our engineer will keep an eye on BRM and try to find a better solution for the wepean.
  9. AIM120 has battery life time of 80 seconds. And in "the other sim", it is the same of 80 seconds.
  10. Try load the TGP, U will find a new world in A2A.:D
  11. And Deka did not change the LUA to make BRM unstable.
  12. S-25L does not have scheme.
  13. Little note: 1. AIM-120 has just change its seeker modelling, new model has much better chaff resistance than old one(SD-10). 2. You can upload the "90% doesn't track" ACMI for analysis, I'm pretty sure most of them are notched by enemy, not "doesn't track".
  14. Long term item that need to be reviewed and revised.
  15. RBM is real beam mapping, and just for general ground mapping. EXP is expand, will zoom up the video for a "better" view. DBS is doppler beam sharpening, which use doppler effect to improve the resolution of a small area.
  16. It' not relateted to the scaling by my test, I've tested with CENTER view port X&Y as 0/0, then LSO station will be fine(even with scaling). If then change the CENTER view port to none 0/0(not changing any other things), the LSO screen will backout. I've 2 monitors, right one for primary display, and the left one for MFD export. Thanks.
  17. Thx, acmi will be reviewed later. But I suggest aimming at the ground in the front of the target(bottom of target), not aimming the middle of the vehicle 3D model, I saw some difference in my test.
  18. If force firing the Vikhrs at 15km, same thing might happened too.
  19. MAX range is 8000 meters for the original 90mm rocket (no accuracy at that range at all:D)
  20. It is possible, ED is continuously updating DCS, some time the API might have changed,or targeting mechanism might have change. Since the BRM has a very small impact radius, this may be obvious than other ordinance.
  21. For long range,yep. For short range, you have a small C701. ALSO, LD10 with SP MODE, can have some effect on targeting specific ship.
  22. C802AK is radar guided missile, laser painting will not make sense to the missile. It auto will engage the first target sighted by the ARH seeker(DCS core limit). If your targets are stay in group, and all inside the seeker FOV, it's not able to select a target to attack. You can only set a TP to define the missile ingress route, which give you a little control on target selection.
  23. And aiming the ground in the front of these problem vehicles could have a better result, and fire 2 salvo shots could be even better.
  24. You can simply move the TDC when have a point track, it will auto transfer to AERA track once TDC has input.
  25. After some research, some vehicle models may have some problem, like the M48 has a quite LARGE bounding box defined in their 3D model, much larger and higher than actual 3D model. So weapon may aim for the "target" that is much larger and taller than the actual target, thus cause the miss(impact around and behind the target). I suggest use AERA track and aim at the ground to check if it will be better.
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