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foxwxl

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Everything posted by foxwxl

  1. The one based on Sparrow(Aspide) is PL11, which is nothing to do with PL12(export version renamed SD-10).
  2. It's nothing about nerf, it‘s about physics, AIM-120 have even smaller NEZ than SD-10, since SD-10 is slightly larger and has more fuel to burn. If you a looking for a AAM have 25NM NEZ @25Kft, it chould only be the Meteor(at the time frame of 2010).
  3. Which post? I think I've gave the exact reason why all his 4 SD10 missed the target, I think you should review his ACMI first.:smilewink:
  4. U fired at 27-30nm @25000ft(medium altitude) which is way beyond NEZ, NEZ is around 11-13nm at 25Kft and 6-8nm @ sea level.
  5. Negative, Rtr and NEZ may have different definition on different A/C, but in most case, it stands for the range at that point even the target start a 9G turn immediately at launch to the cold and the missile still have energy to intercept. It's no related to missile pulling MAX G.
  6. It should be the same limitation of AUTO. Bomb fall line will be added in later patch, for now , listen to the release cue and hold wpn release button. If you have too much deviation, Wcs may not allow the release.
  7. It does not need to you keeping a straight line and fly into the target, plz refer to this post and acmi. https://forums.eagle.ru/showpost.php?p=4348888&postcount=70
  8. It's nothing about balancing, the original unguided 90MM rocket only has a range of 8000meters. BRM1 is based on the 90MM rocket.
  9. I'm not fully understand what you are asking for? Any AAM launched out side NEZ is supposed to be defeat by energy(that's why NEZ is called NEZ), the most simply way is to turn cold and run. This will guarantee to drag out all the missile's energy. If you fired out side NEZ, and target refuse to cooperate, the PK is surely low. This is how missile and BVR works. I don't see any fault or bug on SD-10 inside your ACMI.
  10. Yep, font of alt is small, its visible in the real cockpit and is 1:1 copied into dcs, so it is small ATM.
  11. I've viewed the ACMI, all 4 shots were failed because missile ran out of battery(life time >80sec),you can pull out the G chart for the missile and all curve drop to 0G at 80secs. But even if they have longer battery time, the missile is completely out of energy(<M.85), the missile won't have enough lift to support any further chasing. DCS DLZ is not very accurate if have to say,veterans usually use their experience to evaluate the PK. And NEZ does not guarantee a kill, outer than NEW, its up to how well your opponents will react to your missile.:D
  12. 1.Select DTOS on SMS 2.Set DATA->AS->DTOS if required. 3.Select HUD has SOI(should be auto select in later patch) 4.Fly your plane, place the aimming cross onto your intended target, and press WPN RELEASE(not the TDC depress). 5.WCS will set CCRP release for the aimming point, drop the bomb just like in the AUTO mode(Bomb fall line will be added in later patch) .
  13. The overall penalty for look down have been increased some time ago(global impact on AAM), and after the new LOFT API introduced, most people will try to launch the SD10 in LOFT thus usually place the missile into a lookdown situation when the seeker trying to acquire the target. And since the SD-10 has lower chaff rejection, it will go for chaff(or jinking between chaff and target) more often than AIM-120 when target is notching the missile and keep dropping chaff. This is also the best way to defeat a SD-10 near NEZ.
  14. The rocket begin to increase AOA obviously below Mach 1.4 and will become very unstable below Mach 1.0(pitch angle too high). This is reasonable since the rocket speed is dropping it has to pull more AOA to maintain lift, the lower the speed, the more AOA / pitch angle it has to pull(until lost control). So the problem only happens at terminal flight when you fire too far away or have low speed on launch or force the rocket to manuver too much.
  15. If you are comparing the BRM at current build with the one on original releasing, yes, the parameters have been tuned. And it's not going to going back. At releasing, the BRM have an actual range about 8nm(even 9NM at high speed), which is too far away for a 90MM rocket(the 9M127 has a range of 8-10KM and it is a 130MM weapon, much larger than BRM), so BRM is adjusted for current values. The BRM is not intended for a standoff weapon, it is only designed for a low cost precise muniation,which add a cheap guidance and control kit onto the old 90MM rocket .
  16. AK can use TP function, setup RP point in DEST, and select TP on SMS program, you will notice the HSD will change it's route accordingly.
  17. OK, here is the TACVIEW, as U can see, I hit a moving target(20 knot) from 4.8NM, and I hit the last 2 target from over 5nm(5.6nm for the last one). Tips: 1. The BRM will become very unstable below Mach 1 and likely to miss, so if U tend to fire far away, then accelerate to a higher speed(ie M0.85+). If U start the shooting at 300kts then you will get a shorter range (200kts means a lot on BRM). 2.When engaging static targets, you can use area track and aim the ground not the body of the target, shallow shots may near miss, if the laser is pointing on the target's body. ACMI: Tacview-20200524-215925-DCS-JF17 CAS-BRM1.rar
  18. The "overall" counts for seeker, chaff-resistance, ECCM, maneuver ability, etc. Not only the range.
  19. Think of this: 1. Beam riding weapon have to keep inside the guidance beam or it will miss. If the beam moved, the weapon have to follow to maintain inside the beam. 2.Any hard deviation on original launch path will move the guidance beam away(the LOS from TGP to target), the BRM have to use energy to follow up, to try keep inside the beam. 3.If BRM use too much energy to follow the beam, it will have less energy for terminal flight and corrections. Then, MISS.
  20. So U do know the real performance of SD-10 or U just think Chinese missile SHOULD NOT better than the US counter party ?
  21. If start in the air, mission editor is required to remove the probe.
  22. Beam riding means keep inside the beam, the seeker of this kind of weapon is usually installed on the bottom. The BRM in RL is an SALH weapon, not a beam riding weapon, so the seeker is installed on the head. The BRM in DCS is currently using a beam riding weapon scheme, since there is no accurate scheme for BRM. We will switch to the better scheme if available.
  23. Depend on the ingress attitude and how far you deviate from the launch path, yes, a constant 2.7G pull could lead to a miss if the firing condition is not very good. I've test a dozen BRM today, mostly fire at 4.8NM, basically score a direct hit, and several impact around the target(fire a littile far away and terminal energy is a bit low) and cause some damage.
  24. Beam riding means the rocket has to keep itself inside the laser beam, if you maneuver too hard or deviate from launch path too much(TGP to Target LOS is keeping changing), the rocket has to bleed speed to keep up. The more you deviate, the more speeding it bleed out. And in the final, the rocket bleed out it's energy and not able to follow again. Then it miss.
  25. Thx for your training missions. It helps a lot.
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