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HammerUK9

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Everything posted by HammerUK9

  1. Ah thanks, that's what I was hoping that it was a super specific mil standard. You know your stuff to a scary detail! :worthy:
  2. Just looked up the ET switches. I thought the catalogue ones were expensive enough - but these are around $2000 and I can't work out why :eek:
  3. In my PDF I went with the Eaton 8857K44 - although the K48 would do just as well, the latter being an ON-OFF switch rather than ON-ON. From the images I have it's locked against the On direction, and suggest it's also locked against the Off direction (this would also be the logical configuration). I'll be PM'ing you about your plans shortly :)
  4. I've had a fair amount boom practice from F4 BMS and gave it a first go in DCS today. It worked for me by panning up so I had the HUD horizon line in the bottom of the screen and the tanker/lights filling the rest. This helps me keep straight and level but gives good visibility of the tanker lights.
  5. How precise does the distance need to be? If you only need it to within a few cm/inches, then you can work it out fairly easily from a line drawing.
  6. 10 years on this board so should probably post here! I'm Tim, 30, from the UK, working in Scotland as an Oceanic Air Traffic Controller and have held my licence for a year now. Got my PPL age 17 and still fly as and when I can afford to. Have a 1964 Triumph Herald to restore and a home cockpit to build! I've been flight simming since 1999 when I was given the Empire Interactive Maximum Flight bundle for Christmas - F/A-18 Korea, Flying Corps Gold, Apache v Havoc and Mig Alley. Love them all to this day, especially for getting me into the Hornet! A Russian friend gave me Flanker 2.0 a few years later which was my first intro to Russian aircraft and Eagle Dynamics. LOMAC on release brought my PC to its knees and to this date I still haven't got past the first couple of missions. And after ED released Black Shark in 2009 it's all been good!
  7. The angles are within 1 degree and the width is within 0.2mm of what I had worked out from pictures so I'm glad you could confirm that :)
  8. With you on that explanation, but I'm querying using an ON-OFF-ON switch in place of an ON-ON-ON switch. Take for example the flaps switch. Would/can DCS BIOS interpret no signal as the HALF position? I'm gonna try and not end up down a rabbit hole here, just will help my switch selection and cross-checking yours :)
  9. Oh definitely - without the excessive levels of crazy that that A-10C panels or even the Harrier have going on. After you mentioned the launch bar switch was magnetic I went straight to test a suspicion in the sim, and low and behold it works. Incidentally I've just read your thread on how to output WonW state :P In my list I went for the soldered terminals where possible as I just preferred it that way. Likewise, 1 pole for the space and cost. I do own a 1- and 2-pole TL switch for another project and find the 1-pole to be sufficiently stiff already. I'm nowhere near trying any programming in DCS, but I took the view that a switch OFF position (instead of ON-ON or ON-ON-ON) was still workable, using the absence of signal as an indicator of position. If that assumption of how DCS input works is wrong, please let me know. The use of AT series for the domed locking switches is based on this: Which is the CAS panel of an F-15C. AT also gives me consistency in soldering compared to a mixed TL/AT set. I'm reluctant to use AT series for the standard toggle switches as I can't tell from the catalogue which ones are/aren't sealed and how that sealing appears.
  10. Very much appreciated! I'll have a read through tomorrow morning and see what can be amended / incorporated. You haven't the faintest idea how many rivets ;)
  11. You're welcome! Although take it with a pinch of salt for now. For instance, the domed locking switches could be from the TL series, I've gone with the AT series because of some F-15 panels I've seen the back side of. Likewise, some of the locking actions are slight guesses. For instance, I've seen no image of the Probe switch. I've gone with locked-in-centre simply because it makes good sense to me based on the detailed function description of the switch, and how it would be practically employed. But I'm more than happy to be corrected.
  12. Hello all, I've gone through the sim and the NATOPS manual confirming the functioning of each switch, and cross checked with as many good photos as I can. In the attached XLS file I've listed all the toggle switches, their function, and (as best as I can find) the genuine part number based on the publicly available Honeywell and Eaton catalogues. I'm a little hesitant on the switches listed as 'standard' - whilst most of them look like they're out of the Honeywell TL series, all the UFC switches are clearly something different and I can't tell what. Also the HDG/CRS switches don't seem to have enough room behind the panel to accommodate a TL switch. Whilst I think I've identified the Flaps switch, the Launch Bar switch still intrigues me. The base looks like a locking type switch but I've yet to find a clear photo showing the lock configuration. If anyone can either verify the information I've got or help fill in the blanks, I'd be very appreciative. Cheers! PS I am a member of and have posted this to HornetPits as well - I'll try not to duplicate too much across both forums. Panel Controls.pdf
  13. Thank you, that definitely helps a lot! I have two further questions - where is your circuit breaker photograph sourced from? I'm always looking for new references! Is that a genuine Ground Power panel? If that is yours, would you be able to measure the edges for me? Many thanks if you can!
  14. I'm using the following ones, they're not perfect thanks to rough resolution but they make for a good start. FYI the horizontal/vertical scales (of the 2D image) are very slightly different.
  15. Having crunched the numbers on the drawings, I also concluded there's a 2 degree upslope (from rear to front) of the side consoles too. Also rear wall is 22 degrees from vertical. @Fusedspine33, I'm struggling to visualise what your 30 and 54 degree angles refer to. Could you possibly describe it more clearly? Many thanks.
  16. Dear All, The DCS F/A-18 Emergency Jettison button isn't illuminated in sim. The AV-8BNA has the same control and in that aircraft it is illuminated. Can anyone confirm if the button is illuminated in the actual aircraft? Does it differ between Lots or did the DCS reference aircraft not have illumination? I also have to ask about the circuit breakers and throttle rails, which are illuminated in the sim. Are they illuminated in the real jet? I know the CB label panels are illuminated, I'm referring to the CB's themselves. Cheers!
  17. Frapsed it this afternoon, repeatable for me EDIT: Rewatching that video a few times, it appears that at the moment of pickle the missile does start moving on the rail, like the model has been decoupled from the aircraft, just before the motor kicks in
  18. Just updated DCS and run a quick mission with JDAMS and HARMS On pressing pickle for HARM launch, the aircraft starts rolling immediately as pickle is depressed, even though it is a second before the missile leaves the rail. Track and miz attached. ----------- Windows 7 Ultimate 64 i7-4790K @ 4.00GHz 16G RAM RoG GeForce GTX 980 Ti RoG Maximus VI Hero Z87 Mobo HARM Bug.miz HARM Bug.trk
  19. Thanks for the tip Grimes, just quickly thrown a mission together to reflect what I was messing around with - only this one doesn't have escort fighters :P Also on this one I pushed the attack run up to 10-15 miles and it's much tidier! B52 Test.miz
  20. I had them on a route from the east towards the target, at 30k feet, then after passing the IP waypoint they decided to descend automatically to 20k feet and S-turn hard in order to attack from the north. Next attempt I ticked the box for attack altitude restriction (set it to 30k feet) and also attack direction (lined it up approximately with the ingress route - you point the line towards the direction you're attacking FROM). This time they kept altitude but still randomly turned hard. In both cases the distance between the waypoint and the bombing mark was <5nm, I'm thinking the distance from IP waypoint to mark needs to be much further, on the order of 10-15 miles.
  21. Hmm...I was messing around with this yesterday and it worked perfectly! :O B-52, Ground Attack, then at my IP waypoint did 'Perform Task', 'Bombing', and selected Iron Bombs and All for quantity. Went into Payload and selected all Mk82s, and worked basically fine! Tuning the attack run is perhaps more of a hassle, but they released fine!
  22. Yep, same issue, tested with the SU-33. Also some keybinding entries seem to be greyed out in the options menu.
  23. I took ages on a full manual start and didn't get hit by anything - the enemy were suppressed quickly. HOWEVER... Upon landing I was sporting holes in everything - so was my wingman and he was also missing the top half of his vertical stab. I swear we weren't shot at by ground forces. Reviewing the log showed that, as I flew the section being illuminated by the Su-25, I actually flew through a barrage of BM-21 rockets! >_< Maybe I was just at an unlucky altitude at an unlucky time, but how I didn't get blown to bits I don't know! Tim
  24. Word of warning - make sure you don't actuate any switches before trying the startup. I'm not sure if it's the case in WH, but in BS1/2, the autostart logic doesn't take into account the position the switches are currently in, ONLY the fact that they have to be actuated and what order to do them in. For instance, in BS, if you open the fuel cut-off valves and then try the autostart, they'll be closed right off again. Furthermore, the autostart won't wait for a correct functional response from that system, it'll just sail merrily on to the next bit. Best bit of advice - avoid using it if at all possible. Learn to do it properly and you'll have much more fun in-sim :) Tim
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