

mastershotgun
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Everything posted by mastershotgun
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Very easy... If you thing of it the best it is exactly 0 (zero). The reason is simple. You will get the best performance if you turn the page file off and keep everything in the RAM. You will need big RAM of course, because than you can really run out of RAM and your system collapse... I'm running mu gaming right with 0 page file, but I have 32Gb of RAM. So far no issues, with usually like 10Gb still free to use. Playing DCS in VR, but only single player campaigns so far... Also note you should have dedicated GPU. If you use the one on the CPU than it will dedicate some of your RAM as VRAM. Which stands for Video RAM not virtual memory as popular believe. Virtual memory is something different.
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Well, your assumption is wrong. The page file is not virtual memory. It is the page file as name suggest. And DCS is not using it because no program is capable of using it. Only thing that have authority of managing the page file is your operating system. You see, when program is loaded into the memory (the RAM) it is spitted into a chunks called pages, so your OS can manage them. And OS decides which pages are offloaded to the page file and which stays in the memory. Normally it is done by loading only the first page into the memory and based on program requests other pages are loaded and not used for a while pages are offloaded. It is strictly OS decision which pages are considered unused and how the timers are tuned... These days all of them are dynamic, so the pages might stays in as preloaded if needed and in general the OS is not going to offload pages if you are not trying to load any additional program nor any specific task demands more memory, to keep things nice and responsive... The page file is extremely slow in comparison to the RAM speeds... Let me know if it shared some light or you need more explanation...
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yea, this is what I was thinking, but they mentioned "Revert" in more than one post so I'm not sure anymore...
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Hi Guys, On the unofficial road map is a note that they are working on something called "Revert VR", Does anybody know what it actually is? Thank you.
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Well, for the precise cockpit model, I tough that ED would publish what they made, basically I need to make replica of their cockpit not the real one For the room you are right, this would require separate cockpit for each plane, which is fine I'm counting on it...
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Well that is not bad idea, I'm going to try it... The reason why I opened this topic is that I watch a guy to create model of his real world mug in a 3d studio, or what it was and than stick his real mug on top of the HTC tracker and it was precise enough that he was able to pick it up in the VR and drink from it... I would like to see this with the cockpit dashboard, two points should be enough and you could interact with all the switches and buttons...
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So, does anybody else something to suggest? Just as reminder, if you set something to be 1 meter a part, no matter how much you scale it or rotate it, those two points will still be 1 meter a part...
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Same here... In my country we have saying or proverb which translates something like "The only person who never mess up anything is the one, which never do anything." So personally, I'm glad that ED is trying and learning form their mistakes. Looking forward for next great update!
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Are ED guys used to comments the threats, by any chance? I would like to hear how hard would be implement it... I would like to get an idea if something like this is like a hour of work for one guy or we are talking like weeks for a team...
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So you are saying that it is basically like Nvidia Hair...
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Aaa gosh, this is going up and down with you guys all the time... But anyway thank you for the explanation, this detail slip my mind. I guess I need to wait for vulcan than.
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Oh wow, I did not know that... Well in that case, the questions still stands. Is DCS using it / going to use it by any chance?
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Oh well, this is what I was afraid of... But anyway, thank you for explanation.
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Hello Devs, Do you use Nvidia Physx to do the physics calculation by any chance? The questions is more about that I have option to get my self another gpu and nvidia drivers support offloading it to the secondary gpu (not talking about SLI), will that help with the framerates, specially in the VR? Or would be the impact negligible, if any? Thank you.
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What? Where? How? Could you share the link, please? Thank you!
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Well, it is not exactly what I thought, but I would love that one as well... Specially if you do it on a single PC, like to have the backseat person to have VR and I could give him a ride on my regular monitor... That would be awesome!
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So, nobody likes my idea? I believe it will be quick and easy to implement and quite nice since it is one of the first planes people get their hands on...
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Distances between the eyes, isn't that the IPD? All the HMD I saw have way to adjust it and DCS have even the setting to force it... So no need for adjusting the scale of the world... Btw I have more that one HMD and none of them have the world scale setting anywhere as far as I can tell, so isn't that just plain IPD, by any chance?
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Hi Guys, For story telling reasons, is it possible to add a "hard point" to the plane which will represent location on the back seat of the plane and have options to have "big bag of mail" or some some full bag like that, maybe both as separate options, and another one to have a passenger? None animated none talkative, just a passenger. It would be nice, so you can create some non-combat narrative missions since this is a free plane that everybody have and basically works as bait for your potential customers.
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Well, my understanding is that all those settings are basically just hacks for height adjustments. Almost no game have variable height of the protagonist and people that are really tall or really small have issues with the average height that they are trying to force on you... My thoughts, since you know exact distance of two points in the real world and the game know the distance also the exact place where those two ponits should be located, it could just "snap" to them, aka my anchor points. What do you thing guys?
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Exactly! My thoughts are that the ED might implement something like an anchor points to the cockpits, so the game would understand that those are the fix points which will be directly mapped to something in the physical area, like for example those Vive trackers... When you have one anchor point on top right corner of the dashboard and one on the bottom left, and your trackers are one those points in the real world, plus position of your HMD, basically gives you all the points in space you need to render it properly with good enough precision (I hope). Of course that would mean you need special physical cockpit for each plane, no arguing there, but PVI would be unmatched! Also some headsets have cameras, so maybe you can achieve same thing with a QR codes on the anchor points...
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Well, that did not help much... Could you be more specific, please?
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Hi Guys, I'm wandering if somebody form ED had a thought about adding an anchors to the cockpits. The idea is to step up VR experience and improve the PVI (Pilot Vehicle Interaction). The high fidelity cockpits are already excellent and only possible step up is if you feel all the switches and knobs etc. For that the best thing would be if you can build your own boards with the switches and levers etc, you do not need to bother with the indicators and control lights etc, that is already handled by the VR very good. But to do that to have my physical switch on the board I need 2 things, dimensions and placements of all the boards and switches, which should not be a problem, but also build in anchors which will help me to sync position of my board with the cockpit dashboard I see in the VR. And to sync it constantly... With millimeter precision sync... What do you think guys? Please do not consider this as a feature request, but more like conversation starter / speculations. I would like to hear your thoughts what might be hurdle to overcome, etc...