

mastershotgun
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Everything posted by mastershotgun
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Hi guys, Not sure If I fully get it, but arn't the Normandy inside the Channel? How it suppose to work, please? Or is this supposed to be like update to the Normandy?
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My idea for improvements and increasing player count
mastershotgun replied to mastershotgun's topic in DCS Core Wish List
Yes, you are right. By real combat pilot during the missions. Exactly my point. What I'm advocation is for the stories between the missions. Like what lead from one mission to another if it make sense. The stories are exactly what is missing in my opinion to drive more peope to the game. Specialy more causal people... -
My idea for improvements and increasing player count
mastershotgun replied to mastershotgun's topic in DCS Core Wish List
Oki, so you are for the dynamic missions as I call them as well. Perfect, there is nothing wrong with it and I would find that interesting as well... Just want to give more tools for the story telling guys, specialy for the 3rd party partners which are selling the campains at the moment. That yould bring more revenue for everybody, as I belive. -
My idea for improvements and increasing player count
mastershotgun replied to mastershotgun's topic in DCS Core Wish List
Thank you. That I'm puzzled with is that when the people here talk about dynamic campain, they are technically talkign about continuosly (24/7) running dynamic mission, not the dynamic campain that I'm after... The difference is that in the DM it is just one single never ending mission which do not require loading or unloading... What 'm talking about is the mission system like we have right now in the scripted campains, but witht he ability to preserve states between the individual missions it it make a sense -
My idea for improvements and increasing player count
mastershotgun replied to mastershotgun's topic in DCS Core Wish List
Why? I'm trowing it as just an example, so everybody know what I have on mind... Besides I listen to few interviews and ED guys confirming that they know about the IL2 and they monitor what they are doing... It make sense after all, they are similar products and they can take inspiration from or avoid things which do not work... Also from business perspective is good to be aware of what others are doing... -
My idea for improvements and increasing player count
mastershotgun replied to mastershotgun's topic in DCS Core Wish List
3 days, 82 views and nobody is telling how wrong I am... What hapened? Is my comment readable? Do you see it? -
very nice
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Multiple Server Instances on Windows Server
mastershotgun replied to TermiTV's topic in DCS World Tutorial & Help Requests
like 20 minutes ago... one of the newest Grim Reapers video was 24 vs 24 -
Well if you listen to podcast and some of the interviews from the Grim Reapers, couple of real jet pilots metioned that the "DCS Pilot" is kind a pussy weak, the real pilots tend to blackout closer to 9g
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Multiple Server Instances on Windows Server
mastershotgun replied to TermiTV's topic in DCS World Tutorial & Help Requests
Oki nice approach, by shortcommings are that if one of the servers crashes or freezes, both will be affected and basicall dies... Also based on the screenshots he limits the users to 16 per server, so as I mentioned, slicing the server by any method will result in limitations how many users can be on at the same time... Do not expect to have like 50-60 players on any of them by any chance... -
VR nose pointer vs mouse pointer
mastershotgun replied to stormrider's topic in New User Briefing Room
If you mean just disable the "nose" cursor control and leave (still be able to use the mouse), than I woudl like to know that as well... -
What I'm missing, and strongly believe lots of other players are missing as well are story telling elements in the campaigns. We are going to get dynamic campaigns, but based on everybody are speaking of it, it is actually dynamic mission, not the camping. There is not evolution between the missions at all. What we really need is actually way how to store variables/states/flags between the mission in the campaign, so we can react/adjust mission based on outcome of the previous one, lie for example, was your wing man killed? That would give you ability to attach player to his role and create characters. Look for example what IL2 is doing with their squads in their campaigns. The main problem why people are leaving in my opinions is that in the nutshell the mission are quite boring, go there, shoot it get back. The context in this case why you are doing and why you are fighting makes world of difference... Also it would be nice to have some lobby or something between the missions, nit just a briefing screen. Again looks for example what IL2 is doing. The idea of the news paper and check on your squad status or HQ puts you right into the middle and you feel like you are part of something. If it make sense. PS: I'm not against the dynamic mission at all. On the contrary I believe that it will be great addition as well, specially for the single player. But to have good stories is also extremely important and give more tools for 3rd party camping developers would make them much more interesting and over all increase sells and business revenue...
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New Pay Model / subscription discussion
mastershotgun replied to MacEwan's topic in DCS Core Wish List
My opinion is that there is nothing wrong with the pay model... Only thing I would change/add is full offline mode without online activation at all... -
you said it brother :thumbup:
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Sure, you welcome. In the user files sections you can change the type of the plane and find documents and guides for lots of them... And if you change type you can filter user created skins, missions, campaigns... ENJOY ;)
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Well, if you just lookinf for something to read than I woudl recomend the download section of the website... https://www.digitalcombatsimulator.com/en/files/?set_filter=Y&arrFilter_pf%5Bfiletype%5D=41&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=22&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter There are some documents there... Not sure about hte full manual...
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Multiple Server Instances on Windows Server
mastershotgun replied to TermiTV's topic in DCS World Tutorial & Help Requests
Well, you don't... But if you really need to figure it out the hard way, here is one of the ways how to do it... And probably the simplest one... First install your hypervisor. THe microsoft recommends Hyper-V Than configure it to spin up the desired number of VM's and install Windows on it and the DCS server of course... Probably the best way would be to create single VM and than clone, assuming you want to run same version of the DCS on all of them... Here is good set of articles how to handle the Hyper-V https://docs.microsoft.com/en-us/windows-server/virtualization/hyper-v/hyper-v-server-2016 -
Multiple Server Instances on Windows Server
mastershotgun replied to TermiTV's topic in DCS World Tutorial & Help Requests
Sure there is... More than one, but I would strogly advice against it. Because than the HW resources will be split against your instances withch means that instead of 50-60 people on the server you will get 2-3 people per instance... Make it sense, please? -
Dynamic Campaign Discussion Thread
mastershotgun replied to winchesterdelta1's topic in DCS Core Wish List
Of course the community will be moaning... That is the main reason you have community on the first place ;) ED guys knows it and they love it. It means we care! And care = more sales, don't forget... My opinion is that they are not releasing any info, because they do not know them selves yet... They are in the experimenting phase, I would say, and have more pressing priorities as it seems... -
Dynamic Campaign Discussion Thread
mastershotgun replied to winchesterdelta1's topic in DCS Core Wish List
Yes, I found those, but nobody is talking about dynamic campaign... For what ever reason everybody is talking about dynamic missions and just call dynamic campaign... What I'm interested is in the campaign it self, I mean the missions are fine as they are, but if I want to tell a story I would like to track states between missions, so outcome of previous mission can effect following mission, if it make sense... -
Dynamic Campaign Discussion Thread
mastershotgun replied to winchesterdelta1's topic in DCS Core Wish List
dynamic campaign questions Hi Guys, Do anybody have any info about what the dynamic campaign actually is? Like what features they ED is looking to develop? Will it by any chance contains a way to store/transfer variables between missions? Like exmple in wchich state my plane ended last mission (fuel, damage, armaments), did my wingman survived, what units were destroyed etc? I would like also to see a way how to work with/transfer custom variables to track made up stuff... -
lets talk about fuel consumption for a bit
mastershotgun replied to mastershotgun's topic in DCS 2.9
That is actually really good. Thank you. -
FYI guys, when I was referring to the revisions I only meant the cockpits... The flight models and outside textures looks fine with me...
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lets talk about fuel consumption for a bit
mastershotgun replied to mastershotgun's topic in DCS 2.9
Yea I was thinking about it, and it is doable in some aircrafts, like SU-25T where you can see numbers of how much fuel you have, but on for example SU-25 you only see the bar... And some planes go even as far as not showing you the fuel, but instead try to calculate mileage for you with the current parameters... -
lets talk about fuel consumption for a bit
mastershotgun replied to mastershotgun's topic in DCS 2.9
Please read my first post. Thank you.