

curioso007
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Everything posted by curioso007
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Hi SlipHavoc, I've also spent hours on Google Earth and on many posts but I can't find anything, I'll keep trying. Regards. (Google Translate)
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Hi everyone, Maybe you have the coordinates of the EWRs that were attacked by Task Force Normandy on the first night of the war. Thanks
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reported 2.9.2.49940 ACLS UTM FAIL in single mission
curioso007 replied to BJ55's topic in Bugs and Problems
I just bought "Super Carrier" and I have the same problem, was it solved??? I have checked the TACAL, ACLS, DataLink frequencies several times in the mission editor and it doesn't work, I get the same UTM Fail error, could you solve it????. -
Hi, luckily I managed to get it working, I don't know exactly how but it works Regards.
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Hello, The strange thing is that until before the last and VERY REVISED patch it worked very well, but now, even with a change of formation at previous waypoints (open column formation) and 10 miles away from the objective, the planes do not bomb. (Google translator)
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mods conflict Game crash when loading my created mission
curioso007 replied to Eisprinzessin's topic in Game Crash
Ok, Sorry -
mods conflict Game crash when loading my created mission
curioso007 replied to Eisprinzessin's topic in Game Crash
Hello, Where can I download that patch? Could you please put the link? Thank you. -
After the July 11 patch, the TGP cannot track moving targets on the ground, such as tanks or scud trucks. I have made every attempt possible, I have even reviewed the tutorial videos about this (including the Grim Reapers one - 10:45) This DID work even with the broken radar, I mean until yesterday, so I think ED can fix it. Greetings
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F-15E Radar Fix Mod - Budgie - Multiplayer Compatible, Passes IC.
curioso007 replied to jamie_c's topic in F-15E
Thank you so much -
Hello, No, what happened is that when starting the mission the plane appeared on the ramp and turned off, with the cockpit open but without a pilot, after about "X" seconds or another trigger option I appeared inside the plane ready to turn it on, anyway than with the AI planes but with me as the pilot. Thanks for your responses. (Google translator)
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Hello, a long time ago this option was available for "my plane" which was set to "takeoff from ramp", that is, my plane would start after "X" seconds or some other option that I put the trigger on, but I can't do it anymore . I am referring to the "uncontrolled" option and not the "late activation" option, of course I put the "start" option in the triggered actions. On AI planes it works perfectly but on "my plane" it doesn't work. Will this be solved? Thanks in advance for your answers. (Google translator)
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From my point of view, the underlying problem is that ED has no competition, it is the only one on the market for semi-realistic combat flight simulators. In other types of markets where there is competition and the actors make an effort not to look bad with their clients, (who are the ones who feed them) this type of deficiencies (constant postponements) make them fall to the basement of the market, leaving them, as is now the case, without any credibility, I like to compare ED's behavior with really professional companies, ED always loses, always. That is to say that we, the clients, have to wait and nothing more, if you don't like it you put up with it (take the dog to the park, start playing and keep quiet) because you have no other option, it is already known that when ED proposes a date you will be a silly if you believe him, ED NEVER keeps his promises or his dates. But it's better to wait until the patch is good and doesn't break anything, of course it does, but in the end every patch ED release breaks something else, doesn't it? But I repeat, if you don't have it ready, don't publish it. On the other hand, it is true that patches are a series of fixes, fixes and more fixes, the improvements or innovations are almost nil. As I said at the beginning, everything happens because ED has no competition. (Google translator)
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"To be fair and balanced, neither RAZBAM nor ED owes refunds to holders of Mirage or Harrier or any mod licences. Except F-15E which is brand new. Software does become dated and goes into legacy mode. Some softeae demises are due to disputes. " If that is so, then ED must clearly indicate how long the use of the modules will last, so that when knowing this, we can think about whether we buy it or not, for example, the F4, how long can we fly it without it expiring? It would be very interesting to know the answer to this question, especially now that it is the new success Greetings.
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Regardless of ED's disputes with RB, the details of which no one knows, I believe it is the obligation of ED, who charged my credit card at the time I purchased the module, to protect my interests with respect to the modules they offered and sold to me. . As I say, I don't know the details of the dispute, but I am asking ED DIRECTLY to respond to these issues.
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AI unable to employ Mavericks, HOBOS, LGBs, rockets
curioso007 replied to Starfire13's topic in Bugs & Problems
This problem was reported and there is no solution, this is one of the reasons why I still haven't bought the F-4, any response from the developer? -
This problem was reported and there is no solution, this is one of the reasons why I still haven't bought the F-4, any response from the developer?
- 33 replies
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- ai
- paveway ii
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(and 2 more)
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I have installed the latest patch (2.9.3.51704) and the problem has not been resolved, that is, I cannot load/use the GBU-10 bomb, the bombs are correctly loaded but it does not show them on the screen to configure them for launch, I already reported this problem more than 3 months ago but they haven't solved it. Additionally, I must say that MORE THAN 8 MONTHS have passed since this plane was launched and the AI cannot launch any laser bombs. It seems that RAZBAM does not lose that bad habit of leaving its clients abandoned with half-made products. RAZBAM IT'S BEEN MORE THAN 8 MONTHS AND YOU DON'T SOLVE THAT PROBLEM.
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Hi Solo_Turk, With Mk-84 no problem, with Mk-82 no problem, with Gbu-12 no problem, with AMRAAM no problem, the only problem is with Gbu-10 With other bombs I didn´t try, I put in the editor with the pre-created payload, with payload created by me, even in the ramp, but the problem continues. (Google translator)
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Another patch (2.9.2.49940), another frustration. The solution to this problem is probably very difficult, but I honestly don't think so, I think it's about disinterest. Again BAHHHH
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I have the last update but the problem continue
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NOT FIXED, the same problem, i can´t use 4 GBU-10 I think it´s a simple problem but it´s not fixed, Bahhh