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tspencer227

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Everything posted by tspencer227

  1. Don't we already kinda have this with the MANPADs in Combined Arms?
  2. Trying to update from 1.2.14.36041.618 to 1.2.15.37241.680, and three times now it's hung up at 1371.6 MBytes of 1371.7. Went back, uninstalled all mods through JSGME, ran another repair, and this time it's hanging at 1374.7 of 1311.7 MBytes. Any advice on what else can be going wrong?
  3. Yes, it's working again over here- I'm guessing it must've been server side with the sale that started last night.
  4. Same problem over here. Double checked my password on the site, but can't log in to the module manager.
  5. And success! PeterP, Mastiff, thanks for all your help! Apparently it was the EMC file that screwed up the MFD's. Restored the original LUA's, reloaded the custom one I'd made earlier, and everything ran as it was supposed to. Thanks again, guys!
  6. Just kidding, apparently the Easy Monitor Configurator (or whatever) had overwritten the import files for the MFD's. Fixed. Now, let's try this again, shall we?
  7. No luck, Mastiff. This is what I'm seeing with the settings you suggested: Notice also, still no MFD's in cockpit. I'm convinced it's got something to do with the Phantom Monitor Script, but I don't know what yet. Any more suggestions?
  8. I'll try that a little bit later. The part that I'm most confused about is that I suddenly don't have any MFD indications in the cockpit. Is that part of the Phantom Monitor script? I haven't looked at the script files for it yet, but I will when I get home later.
  9. Thanks for the try, Mastiff, but that didn't work either- with, or without Phantom Script running: I'm stumped. And also, you were right about me being left-handed. I'd do a logical swap of the monitors, but my brain doesn't do well going right with the mouse to go left- and it makes it even more of a nightmare in AutoCAD or Revit.
  10. No dice- I'm still getting a blank left screen, and blank MFD's in the cockpit, even with the negative values in the left monitor part, a la first post.
  11. PeterP, you sir, are both a scholar and a gentleman. However, I'm still running into issues with this. I can tell that something is trying to load up on the left monitor, but now it's blank, as are both the MFD's in the main cockpit display, as shown below: Haven't done much to change the lua file: name = _('BothMFCD'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Center = { x = 1601; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; } } LEFT_MFCD = { x = 0; y = 0; width = 500; height = 600; } RIGHT_MFCD = { x = 1100; y = 0; width = 500; height = 600; } UIMainView = Viewports.Center Except, of course, that the blank screen is my screen on the left. Main screen seems to load fine in the middle- not sure which x values to adjust to put the MFD's where they belong. Or how to get my native MFD's back in the cockpit. A little help please? All I'm finding on the Phantom Monitor Fix is about 4 years old.
  12. Yeah, the EMC program looks pretty slick, but I can't get it to move any of the displays to the left monitor still, without doing a logical switch. Anybody know anything about SoftTH and how to make that work, or even if it'd be able to do this?
  13. I'm thinking it'd be a lot of fun to play as the AW Component Commander aboard a CG or DDG for the fleet. Playing CO of a carrier would get boring fast- turning downwind to make sea room for launch/ recovery ops, turning into the wind to recover, running fire drills, keeping the Admiral entertained, and breaking up fights between the Reactor Officer and the Air Boss about how much steam goes to the main engines, and how much goes to the catapult accumulators. Trust me, I was on a carrier for five years.
  14. Sorry for the double posting, but I thought I'd give this forum a try. I'm pretty much stumped. My setup: primary monitor: 1920x1080 secondary monitor: 1600x900 (to the left of primary monitor) Now PeterP's guide to tweaking .lua's says that it's best to have the primary monitor in the center or to the left, but that's not an option in this situation, due to how my workstation is set up for work and school projects. Below is my custom lua code: _ = function(p) return p; end; name = _('BothMFCD'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Center = { x = 1601; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; } } LEFT_MFCD = { x = 0; y = 0; width = 600; height = 600; } RIGHT_MFCD = { x = 600; y = 0; width = 600; height = 600; } UIMainView = Viewports.Center And below is what I'm seeing when I load up the game. The secondary monitor doesn't even seem to be registering in-game, as it never loaded anything when I started DCS:W, and the same windows I had open on that side stayed open. Any help would be great. I've downloaded SoftTH, but I'm re-reading it for the fourth or fifth time trying to make heads or tails of it. Also, I've read PeterP's Dummie's Guide, and I'm running the game in windowed mode, 3520x1080. Thanks in advance!
  15. Thanks for the advice, DayGlow, but that didn't work. Here's what I'm seeing on my primary monitor. Second monitor (on the left) doesn't even switch to in-game; the whole time it was still showing the windows I had open on that side.
  16. If you go over to WarthogWorld, I posted an FC3 Russian profile I came up with a little while back.
  17. So I've read PeterP's thread, and dummy's guide, and some of the other threads, and I'm slowly trying to understand how to use SoftTH, but I figured I'd check here for some help too- programming is not my forte, and I'm stuck. Main monitor- 1920 x 1080. Second monitor (to the left of main monitor) - 1600 x 900. Due to how my workstation is set up and how I also use my system for working on other projects, I can't easily swap the two, or set my smaller monitor as the primary one. Below is the custom .lua file I've been trying with DCS:W, and in-game resolution is set to 3520 x 1080, but DCS:W isn't even registering the second monitor when I run it in windowed mode. Running full screen crashes the program as soon as I try and load a mission. A little help please guys? _ = function(p) return p; end; name = _('BothMFCD'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; } } LEFT_MFCD = { x = 0-1600; y = 0; width = 600; height = 600; } RIGHT_MFCD = { x = 0-800; y = 0; width = 600; height = 600; } UIMainView = Viewports.Center
  18. -Mark V Special Operations Boats -Accurate VLS simuations for CG's, DDG's, SSN's, and SSGN's -More accurate makeup/ formations/ operations for CVBG's (as usually seen in game now, the ships are way too close together- the only time you'd have FFG's and CG's operating less than two miles from a carrier is during parade ops) -LSO operations for flight ops, with the possibility of players taking over the role of LSO (complete with waveoff lights, etc) -ASDV for Spec Ops units -Carriers steaming into the wind during flight ops- it's usually impossible to launch a fully loaded strike fighter with the carrier not moving. -UNREPs -CONREPs -VBSS teams (so we can cover them in the helos)
  19. I think a lot of the current imbalance revolves around the different tactics used between Eastern and Western forces. For example, I have yet to hop on a server that utilizes EW, GCI, or AWACS control for either side's air forces, which negates a lot of the advantage supplied by the EOS modes of the Russian birds. As I recall, a significant part of the VVS's tactics and structure for the bides modeled in-game include using ground-controlled intercept for as long as possible, to limit the warning that enemy forces would have. Without that, the F-15's with AMRAAMs have advantage over the Russian birds, even a MiG-29 with AA-12's.
  20. Well played, sir. :megalol:
  21. ...aaaand it's gone. I'm not showing the video on my Youtube any longer.
  22. In game. For some reason, DCS defaults to right throttle being thrust for both, and left throttle being rudder. You have to go into the axis assign section for each plane you plan on flying, and manually reassign the axes for the throttles. Basically, deselect the dual thrust axis assignment, choose right throttle, then run it through its motion. Do the same with left, and you should be good.
  23. Rich, are those FC2 missions ported over, or new creations?
  24. Where from? I didn't see it on the input/ output/ profile thread...
  25. Rusty, from what I've seen so far, the scripts in the TM Script Editor for FC2 work pretty much exactly for FC3 as well- that's what I've been using, and aside from some tweaking issues with the ministick (see my thread in Input/ Output), it's been fairly easy to adapt. For me, it's just a matter of getting used to a brand new HOTAS (recent defector from the X52 camp) that's been the biggest challenge.
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