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Hoirtel

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  • Flight Simulators
    DCS, XPlane
  • Location
    Depends where I'm standing

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  1. Is that DLSS update the transformer version? The same one that everyone seems to like?
  2. Maybe Vulcan will allow a Linux server version. Maybe be a Linux main install too?
  3. @Penfold-88 what timezone do you fly in? I'm looking for a group that flies uk weekend afternoons.
  4. Ugra have posted some videos! Looks awesome!
  5. I missed this, but hope to join when there is another opportunity. Looks like great fun! A while ago I did a racing livery, which is on the user files. Perfect for this. https://www.digitalcombatsimulator.com/en/files/3321518/
  6. I think the save game feature sounds awesome. For single player it means we can make big sandbox missions and come to them. Multiplayer will rely less on persistence scripts, which will surely make the job of hosting a server easier. The way I read the campaign bit was that it will work for campaigns but won't break the protection those miz files have against changes.
  7. Definitely two f's in Jeff...
  8. Changes like this to the knee board have been needed for years. To me it's been one of the biggest holes in DCS as we also can't even add information to it in the Mission Editor. I've no idea why ED feel this is low priority as I think it would add much needed usability into the game especially for VR players. Over the same years things have changed, we can now get co-ordinates from the F10 in the game and even the case 3 info for the F18 gets reproduced on it, but for whatever reason they have never taken the kneeboard further than where it is. Considering it is an essential bit of real military aviation is crazy to me. Good luck with this request!
  9. This is sort of possible, not a tool option exactly but some people have made what are called UV layers which are essentially a flat file of numbered squares with the whole thing being a graduated colour range. When this is applied to the model as a temporary livery you can inspect it in module viewer and note down the squares that you are looking for. It also shows which areas are stretched or compressed. Can't remember where I got them from I'm sure they will be around somewhere on here, but actually you could make your own if required. A little bit of work but may help save time later on. Edit: Quick look and maybe it is something that you can generate in module viewer. I managed to download one from somewhere but I have just seen this old post. Might work for you.
  10. I think the palm tree could be WW2 Mariana's which is probably coming very soon. It's possible we might see a bundle of ww2 assets, Corsair, hellcat to run on this map. Vietnam seems unlikely at this stage, as we have two big maps in very early EA plus the fulder gap that has been significantly teased.
  11. Just flown the apache after a long break. I really like the changes to the FM! The module feels great and although I have always enjoyed it, there were times were it just felt too difficult and unsteady. The trim also seems to be much easier to use now. I will be back flying this module a lot more. Thanks.
  12. I understand people's issues with the teleporting, it may be jarring but I am not sure there are other options. Tractor tows and manual push backs would be a huge amount of work for what is at best a tiny part of the game. Where does it stop? Should weapons be loaded by ordinance guys? Should the purple guys come and do refuel? I think it may be one of those things that we get used to like the instantly appearing weapons and fuel. Just accept that this is what it is. I am sure that once it's out in the wild there will be refinements based on feedback.
  13. @dotbmp I am also flying F4, we sound like we have similar interests. Are you still looking for others? What times do you fly?
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