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Spartan111sqn

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Everything posted by Spartan111sqn

  1. and optimum AoA units for loiter? Thanks. I would expect AoA 8.5 for loiter not for cruise, seems high in my opinion, but you know more than me probably...
  2. Hi Gents, first of all thanks again on this beautiful campaigns. In Escuadrón 111 we are testing in multiplayer and if you do not mind we would like to share some basic notes, questions: What is the final goal of the campaigns (ex.: Hornet over PG)?, I ask it because the environment is amazing, but I miss if there is a zone or a city to conquer, or if in a time during the deployment of the campaign troops and helicopters will enter in the game. Or the goal is to destroy everything, thanks for answer. When we select in MP a target, sometimes there is no mission assigned for that target in the ATO generated, is it a bug or how is the logic behind it? When for example 10 human pilots in coop, how can we form a package with all of them in? for example 2xF-16, 4xHornets, 4xTomcats, sometimes seems that there is no room in the ATO for put flying all of them and after several turns a package is formed, but we miss 6-9 hours of campaign. Will it be possible to manage and build up the ATO for humans before the rest of the ATO is created for IA resources? Will it be possible to include helicopters for humans?, for example to move SAMs to another position, troops for conquer a target, etc. Again, amazing work. Thanks!
  3. great man!, thanks a lot, I love your approach and the realism you focus on your missions and campaigns, I hope that for the dynamic campaign development ED counts on your feedback.
  4. Looks very promising this campaign, I already bought it but I didn't have time to start it, is possible or has sense to fly it coop? the wingman coordination among humans looks also a key factor.
  5. I have been testing Crisis in PG - Tomcat and in the first mission I was escorting a SEAD and Strike on a SA-6, there were many blue planes flying on the SA-6 and it didn't fire, I do not know if such behaviour is as intended or not, just to highlight it. Of course the SA-6 was killed easily then by the IA. By the way nice war environment, very cool.
  6. Probably is a wrong installation, I was testing that one yesterday and it works perfectly. Sadly I have no clue about your error message.
  7. I will check, and upload the tacview, for sure at start it is stop, but you ask it to put towards the wind and starts running.
  8. When pressing F10 and indicate to the carrier run into wind solves the problem. The carrier starts to move and everything is fine, same when going to land.
  9. Hornet over PG.
  10. Finally it works, this is a great stuff, very cool. The war scenary is very well built as a first glance looks very realistic, CAPs where they should be, at the altitude and speed (loiter) for endurance, SAMs arrangement. I see the carrier stopped, do not know why. ATO well built, with sense. All in all very cool stuff. I will report more things if you do not mind. And by the way, the support from Miguel has been amazing, very well driven and great dedicated support, I and my squadron are very grateful to him. Guys enjoy with it, we have paid for stuff with less value than this one, very impressive.
  11. I guess is a bug linked to alignment, were you on IFA or NAV?, to me always happens on NAV when cold start on the carrier. also if you try CCIP the pipper is also with a extreme deviaiton, probably a bug.
  12. great!, more than welcome anytime, we can organize something in English, maybe one of your campaigns in COOP mode (don't know how to do it). When we organize something I will MP you, no compromise. Sorry for the offtopic. I will check the installer this evening.
  13. really?!, amazing!, thanks I will test it when I come back home!!! Thanks Miguel!, by the way you are more than welcome to fly in my squadron (www.escuadron111.com), the oldest in Spain.
  14. Thanks for answering, about OvGME I have created the Mod folder (empty) and it seems it work, but I do not know what shall I do once I run OvGME, shall I put something inside Mod folder? about the DCE installer, I run as admin and yes I have MyDocuments folder also...
  15. Thanks, but I am not able to make it run, I have the correct link to every folder, but I am admin and appear that cannot get access to ..\documents\DCE_installer\options.txt and when I run firstmission.bat appears that the system cannot find the specified path...the strange thing is that appears DCE in DCS and I can select the campaign and start it. and also appears the error message when exiting the mission indicated in FAQ in the pdf. I do not know what to do.
  16. Dear all, thanks for this it is awesome, I appreciate a lot, but for me it is not intuitive how to make it work. I have read the pdf attached on the campaigns, but I guess I am not doing it correctly, when I click in install button in the DCE.exe appears an error message about not able to write .txt file..., and I also do not know how and when to apply OcGME, also the browse indicated I am not sure if it is talking about DCS inslall in program files or in saved games folder. Another question, is possible to play coop mode?, I mean can I run in multiplayer with human wingman? Thanks in advance for your answer. Keep pushing.
  17. yeah!!!!, please keep such realism, not needed a big bunch of aircraft and missiles flying around, real life is more tactical than hollywood, real combat ordnance is not 6xAIM54, and come back home with 5 AA kills...real life is more tension and take the correct decissions, and also some "boring" CAPs, relief back to tanker, back to CAP... Keep it as Reforger. Awesome dude!, keep the style
  18. it should be better by number assigned by the computer or BRA the selection, maybe the closest is no factor and you want to engage another one that is behind or whatever. So the human select to Jester the contact that wants to fire according to the computer number assigned.
  19. In the hornet you keep in IFA all time after alignment. With that there is no problem, problem appears when there is no IFA in the hornet
  20. but the behaviour is weird, because it is well alligned, and during navigation and everythign is ok, and even you can fired something, and after a while appears such drift in CCRP and TGP, even if the target is designated in the waypoint.
  21. same happens to me with F18
  22. Thanks guys, so then waiting for another with 110% realism. Keep Pushing.
  23. Cool, very useful! Thanks for sharing
  24. Have a look to do it with cold start on the carrier and no GPS for IFA, take an old date for that. It happens after a while in flight, is like if the INS has drifted and then the TGP position and the INS position is not correct, the drift in RL can happens but happens on all the systems with the same delta. So it is a weird behaviour and it looks like a bug. Hi, it is not a procedure problem, try as I said and you can see it.
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