

Spartan111sqn
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I guess a proppeller behaviour is different than in a jet. I though that in Tomcat the above indicator reflects the nose and the below one the tail of the plane...
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ok, but when it is rolling, which ball shall I step? the nose one or the tail one?
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Thanks a lot for your effort and indications! we will try with your indications. Keep pushing!, we support you!
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@Miguel21 awesome!, keep pushing!, if there is a way to support your team let us know.
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Thanks @Miguel21for your replies, I answer also to you: We Use T for sure, but sometimes the planner do what they want and select another target. The "join" wp is given for example to a FL220 for all the flights, and there should be a deconfliction on each flight at that WP, also a loiter time in that wp. And after that the rest of the navigation is at FL200, and it is not taking into account the nature of each flight mission, for example a SWEEP normally has to fly high and maybe the planner put the strike flight higher than the sweep. understood, I support you that the entire ATO must not be created according to my strike flight, but I guess the package arrangement according to the VIP fight plan should be great, just a way to link all the flights related in the package, by the way I understand what you have said. Please do not get me wrong, I wanted to provide you my feedback on your amazing campaigns!, we are enjoying a lot and we are thankful for this. I want just to provide feedback if is possible to improve a bit what you already have.
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Hello, I would like to give you my feedback on DCE campaigns. Please take into account that normally in my squadron we fly MP, around 6-12 players, missions, flights and behaviours ran smoothly. I want to give you pros and cons we have found, also take into account we are hardcore simmers and our point of reference is Falcon campaign: PROS feeling of a live environment, when we are spawned we see there is life flying before we arrive, even sometimes we are ramping up and in the meanwhile we see aircraft landing (that feeling is great). In contrary to Liberation campaign that when the turn starts everybody (human and AI) starts on the ground. the location of flights and logic of who is doing what and where and for how long is very good, in this case it is also better "furnished" than Liberation campaign. So keep in that style. the build up of the package concept is good and also the COMAO understanding. CONS The interface and the flight scheduler is not flexible enough to choose the target we want and also assign different aircrafts to different roles, sometimes we choose to strike a target and the planner create a different flight for a different target on the other side of the map. We cannot influence in the flight plan either the waypoints timing, when flying with humans we can do it on our own, but probably there are other flights that will go to the same target and if we arrive "late" they already destroyed part of the stuff. Ground units are static and we do not see a clear logic or relationship if we want to conquer something Flight plan altittudes and deconflictions sometimes have no logic at all it is needed an improvement on the flexibility to create packages and target assignation, and be able to create a flight reference inside the package, once adjusted the timing of that flight plan, the rest of the flights of the package shall get the same timing and just with fine tunning we can have a very good coordination flight for the entire COMAO. You can have a look on Liberation campaigns, there are a couple of stuff that could give you some ideas, I also told them the same to look in your campaigns, I do not like how they locate their flights in the scenario, also on every turn they start all in ramp (it is not immersive), but they have other stuff cool, like ground movers, the interface is more friendly... All in all, we have spent hours and hours enjoying your campaigns, they are amazing, and they give us a Falcon campaign flavour. Please keep pushing we support you, if you have a website where we can give you donations we would do it.
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I have tried your way to move to NG campaign according to hornet over caucasus campaign info. Only crisis over PG works with NG and 2.7, the rest not. Waiting for a DCE campaign in Syria.
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any special installation to run it?, I imagine that when we stop the server the usual windows appears accepting the result, right?
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what is the reason to play SP in a server?, any advantages?
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we need to achieve these flows for a campaign, non stop mode. https://www.youtube.com/watch?v=zxRgfBXn6Mg&list=PLErys4h2oiuyKCuzZhpHhCeRwSoQVEazb https://www.youtube.com/watch?v=H8InuaTRKnY keep pushing
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Good!, yes I know, but I mean online inside a squadron. That's it that we can build up a campaign and fly it online with squadron mates only. Usually enter in a public server to fly is chaotic and with almost no rules, no bullseye, and people fly without any care for their lives or coming back with the aircraft. That behaviour is not realistic. I hope that this DC when available we can organice our online campaign locally and we can apply our SOPs and ROE on a more organized way.
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the big sense is to have DC on line, otherwise it will be too poor.
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+1 Also more vortex when inside the clouds or the humidity is high on rainy maps.
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F14 indicator is wrong ?
Spartan111sqn replied to metalrockerlion62's topic in DCS: Supercarrier Tutorials
Read the manual please -
Current AWACs communication is annoying a lot, non stop speaking, it should speak when asked.
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Take it easy dude, I said up to you
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yeah man!, do not make a war about it, DCS congregates hardcore simmers and gamers, no problem, hopefuly ED looks like moving for the simmers but also giving enough room for gamers...
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up to this kind of people to use it or not, they say "play", other than me say "fly" DCS... jokes apart, the Viper still not a realistic plane to fly because the flight model still far away of the real one, when the update it then it will be cool.
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Thanks mate!, I understood that was the reason, about the troops on the Frontline and more persistent AI flights (around 3-4h)?
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Hi @PB0_CEF, the optimized MP campaigns you provide us put the AI aircrafts directly on the air right?, at least on the carrier, I can understand it is for the sake of the estability on the carrier for human players, but it reduce the immersion to see more "people" in ramp. am I wrong? Thanks for the big amount of hours we are all enjoying with these campaigns, in Escuadrón 111 we have been playing PG Crisis as I mention on another post, it has been very successfully, amazing in such environment so many human pilots at the same time, good coordination, and the AI setup is very realistic (tanker location, awacs location, AI reactivity), now we need that ground troops move on and fight among them and also make more persistant the AI fighters after one or two enemy "waves" of pushing. Amazing!, keep pushing and improving it!
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DCS: F/A-18C Features Roadmap for Early Access
Spartan111sqn replied to Kate Perederko's topic in DCS: F/A-18C
they have the curren one that is already implemented, and also there is an optional ALQ integrated in one of the ourboards (in RL), so in RL they have that option. -
How can we add the huey?
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Ok, understood. Thanks, it's awesome what you are doing together. Keep pushing.
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I see troops red and blue. Are there any victory conditions linked to conquer something on the ground by the troops?
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Now it works, it was an issue on the path. The result awesome, everybody flew and enjoy on a big sortie coordinated, impressive and immersive. By the way we would like to modify the number of aircrafts available, we already did it, but we would like to change/add some roles for some aircrafts, for example remove antiship for A10C, add dead to av8, and others. Any advice?
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