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About TAIPAN_
- Birthday 09/01/1979
Personal Information
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Flight Simulators
IL-2 Series, DCS Series, Elite Dangerous
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Location
Australia
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The "advantages" were to those that ran monitors on low resolution or had old VR headsets that were not quadviews or high res yet. Not sure if noticed, but I'd heard several players and youtube videos give a number 1 tip on how to get better at MP is to "reduce your resolution" so that you can spot the enemy. Isn't that a little bit insane, to go backwards in technology to fix a problem that should be a user choice? By saying "having options made it worse" what you're essentially saying is "the old option was best for me, and I don't care what option is best for others" @MoleUK offered the solution - if you don't like them, just turn them off. No need to ruin other players enjoyment, especially since the majority are not in MP much.
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TAIPAN_ started following HARMs not reverting to INS guidance after RADAR is turned off , Stuttering when watching sideway in cockpit dilemma , [Official] SimShaker for Aviators and 7 others
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Stuttering when watching sideway in cockpit dilemma
TAIPAN_ replied to Thegino's topic in Virtual Reality
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Nice, possibly related to the other thing that was fixed. Yeah I remember another thread where a workaround was to change frequency in voicechat. I'd say a more bulletproof solution would be to play no frequency broadcasts at all if voicechat is not enabled, similar to how single player works. Possibly multiplayer enables voicechat on the client even if the server has it disabled, this is my guess based on the comparison of single player to multiplayer (with voicechat off). Since you can't reproduce it though, probably best we wait and see if it's fixed in the next patch thanks!
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Ahh if there's a password that's just the beta/test server, it might be the only one you see because of a different bug - sometimes the server browser doesn't show servers after restart.. It happened to me today as well. The main public server is here, can click the join with IP: 45.141.24.156:10308 and there is no password on this one. To reproduce: a) Select Blue b) Select airfield Abu Al Duhur c) Select Centre Dynamic Slots d) Select F-15C, there will be static before even turning on the electrics. I just ran a quick test again.
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Is that related to the OPs issue? The constant static noise when using F-15C on Syria, even when not having radio comms with AI? Or a separate issue? Mission might be too complex. This one is pretty easy to reproduce without track, jump into Contention server on one of the closest to the frontline dynamic spawns (not Aleppo which is at the back). I tried to reproduce in the mission editor, but it does not happen when running an empty mission on my local PC. It might require multiple players or something to trigger the voicechat to engage and thus start listening to the 116 beacon.
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SPS-Contention-Syria-20250214-181825.zipHere's a track from multiplayer Syria. Voice chat is not enabled for this server like many others using SRS, so there is no way to turn off the noise or change channels. Also I have voice chat disabled in my settings. If voice chat is disabled on both client and the server, it seems logical that any radio noise coming through voice chat radios should get disabled in the future fix?
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Nice post and data. I took peachmonkey's report at face value, we can't know everybody's hardware setup and there are other factors. It's moulded by my own experience with the Pimax Crystal, while it has similar lenses to the Varjo Aero the resolution used is a lot higher which is then modified by using QuadViews. I'm no expert but I've been told the supersampling at 200% along with any form of DCS Anti-aliasing tends to anti-alias away some or all of the dot. When switching to VR and hearing all the talk about "it's so much easier to spot" gave me a WTF moment when I went to the crystal and it actually became harder. I say this as someone who has no issue spotting in another WW1/WW2 sim where I often spot, bounce and kill others before they see me (we are not allowed to mention competitors names, I'm just highlighting it's not a personal/skill issue) I even got prescription inserts, which did make things look a bit nicer but my vision had nothing to do with the spotting. I'd be curious to know if @peachmonkey is using any kind of eye tracking or high supersampling. At the end of the day - the solution I mentioned is still valid for all the posts behind me - that is give the people a way to reduce the size of their own dot without affecting other peoples dot size. The #1 complaint I see is that someone says their own dot is too big and they want to reduce it to how it was before (for them).
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If your signature is still correct, it's because of the headset difference. Rift S being low resolution is one of the headsets known for making visibility easier. Varjo Aero being high res seems to get the dot scaled much smaller if it's anything like the Pimax Crystal. That's compounded even worse if they are using eye tracking / quad views. A simple ability for people to reduce the size for only themselves would solve the issue, that won't negatively affect other users. Yet I see people wanting to go back to the "1080p to be competitive" nonsense ie wanting to enforce everyone goes smaller dot on the server side settings.
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Disappears from the config binds menu? That's really strange. Are you using it with Quaggles input command injector? Got a screenshot before and after? I was just flying in Flashpoint levant, and using the Heading bind. Wasn't looking in the config menu but it's been working across a few flights. Also by the way, Heatblur dev said he will add the HSI hdg, crs, and the sight elevation into the next patch
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I think there's misunderstanding. I thought you were creating/building some initial community keybinds lua files for the F-4E since you mentioned the InputCommands folder, these lua files just define what you can bind with ANY device. Your specific devices are in a different folder and get bound after that separately. The purpose of the Quaggles input command injector and Munkwolf community keybinds is to add binds that didn't exist before. What users do with their hardware against these is really trivial in comparison and not something that we need to share really. I managed to get some time today and created an initial template, with a few binds added: HSI Heading slow and very slow options HSI Course slow and very slow options Reticle Depression slow and very slow WSO aspect switch added to the front seat https://github.com/Munkwolf/dcs-community-keybinds/discussions/75
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Jester interaction wheel incomplete display. VR
TAIPAN_ replied to ejaimes's topic in DCS: F-4E Phantom
For those that it's not working, what is your DCS 2D resolution set at for the window? Is it set to Fullscreen or Windowed?