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Everything posted by topdog
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I prefer to use a hat for trim (though craft with rudder trim I need to set something else too), rotaries I'm still wary of, they're a bit twitchy and if there's one thing I couldn't stand it would be twitchy trim. I wish there was something that could be done to clean up those signals better.
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Did you place the locked target inside the circle that's in the middle of your hud? That's how I'd read that quote from the docs (and whilst I've not fired a vikr from a plane yet, it's how you have to do it in the ka-50). Line those circles up, placing one inside the other, hold launch trigger until the weapon releases.
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I found, with a SB Xtreme Audio sound card, that 48 KHz wasn't the only one supported, but if it was my current Default Format as set under Sound > Playback Devices > Speaker (properties) > Advanced, then I would have to use sound.samplerate=48000. If my Default Format was already 16 bit, 44100 Hz then I did NOT need to use the line to make it work. If my Default Format was instead 16 bit, 96000 Hz, then I had to use sound.samplerate=96000. Easiest option - set your Speaker's Advanced properties Default Format setting to 16 bit, 44100 Hz and modify no FC2 files (not needed if sound card is set to 44100 already like this). To c0ff: I apologize if you'd rather keep the FAQ to 'official ED only' content, please feel free to delete if so, but hope this helps with testing and fixing missing sound issues some more. Most users would have 44.1KHz or 48KHz in Sound control panel, but if they do not, they will still have missing sound even after using the original workaround.
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I've found a cause/solution for when the sound.samplerate=48000 won't work. I hope this one works for you. The images I'm attaching may get squished, if so, click on them to view at normal dimensions. 1. Right-click the sound icon in your system tray and select Playback Devices. 2. Select your Speakers (or whichever device is the one you're using with the green enabled tickbox beside it) and click on Properties. 3. Under the Advanced tab, drop the Default Format list box down and pick a different option. I would recommend 16 bit, 44100 Hz (CD Quality). You can always change it again later. Now, depending on what you pick from that list, depends what you should (or shouldn't) put in your autoexec.cfg file. If you picked "16 bit, 44100 Hz (CD Quality)": - Remove any sound.samplerate=xxxx line from your autoexec.cfg file or change/set the line to: sound.samplerate=44100 If you picked "16 bit, 48000 Hz (DVD Quality)": - Change/set a line in your autoexec.cfg to: sound.samplerate=48000 If you picked "16 bit, 96000 Hz (Studio Quality)": - Change/set a line in your autoexec.cfg to: sound.samplerate=96000 You see how these values are correlated. You don't really need 96k, it's not going to really help if the source audio isn't at that quality anyway, it's just a waste of CPU cycles, but I did test it, and I was able to get 96k setting to "work" so long as the entry in my autoexec.cfg was set to sound.samplerate=96000 -- any other value than the one selected in that Sound applet advanced properties, and I would just get silence in the mission. I wouldn't bother with the 24-bit settings, I at least didn't try them, and right now I'd recommend you try what is working for others anyway. So either go with 16 bit, 44100Hz and remove the sample.rate line from the autoexec.cfg, or leave it there at sound.samplerate=48000 but make sure the Sound applet entry is set to 16 bit, 48000Hz. I do hope that helps, it certainly gives me the ability to make the workaround succeed or fail (or not even need it at all), so I'm hoping it is the trick for you.
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You'd probably want the profile applied to both launcher.exe and simulator.exe. The former for viewing and altering your key/controller assignments in the configuration, the latter for actually applying it whilst flying in game. Otherwise it might seem a bit odd trying to configure the game based on the feedback delivered through the wrong profile, which then doesn't apply itself properly in-game, and vice versa.
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Hmm, I will have to dig that out.. I have the CD version of the music tucked away somewhere :) I don't know if I still have it, but I had some silly promo material for TFX before launch at the time (one of the perks of being in video games retail at the time), posters, a video (long since gone, viv la VHS,), and a postcard that I should still have somewhere of a loo with a brick placed down the pan. Caption atop the postcard was "DID - You will...". Small things, but made us feel special :D
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Just to be absolutely sure it's processing your file correctly (and it's not due to some quirks that apps like Notepad have when saving some .lua files), I'm attaching mine (zipped up) for you to try. Also what is the full path to this file on your system? Do you know how to check into the VirtualStore to see if you have a rogue copy of the original file there? autoexec.zip
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I would think there should be cheaper options available - it's still a standard to send posters and so forth in a tube format, and it doesn't seem to hike up the cost much. P&P for this item (just as a random google'd example) to the US from the UK is £5, seemingly using a tube too (and not just the London Underground variety :D). http://cgi.ebay.co.uk/Laminated-London-Underground-Poster-Tube-Map_W0QQitemZ220582003232QQcategoryZ4152QQcmdZViewItemQQ_trksidZp4340.m263QQ_trkparmsZalgo%3DDLSL%252BSIC%26its%3DI%26itu%3DUCI%252BIA%252BUA%252BIEW%252BFICS%252BUFI%26otn%3D10%26po%3D%26ps%3D63%26clkid%3D8915213622212026494#shId (Click from the Description tab to the Postage and payments tab)
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I expect by that time the retail price to increase, solely from the bandwidth costs of me repeatedly visiting the website and hoping to see some other content on it than the flash teaser!
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Ah you put it inside the --[[ ... --]] section this is why :) Do it like this: affinity_mask = 0 --[[ For 3-cores CPU (AMD Phenom): affinity_mask = 0 = 000 - all cores affinity_mask = 1 = 001 - 0 core affinity_mask = 2 = 010 - 1 core affinity_mask = 3 = 011 - 0, 1 cores affinity_mask = 4 = 100 - 2 core affinity_mask = 5 = 101 - 0, 2 cores affinity_mask = 6 = 110 - 1, 2 cores affinity_mask = 7 = 111 - 0, 1, 2 cores --]] sound.samplerate = 48000 That 'block' section with those markers is a text comment, so not read by the program when it runs. Try that.
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Did you add that line to the end of Config\autoexec.cfg that was suggested by c0ff? Can you show the contents of that file?
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Congrats on getting the M61A1 & GSH-30 right!
topdog replied to RedTiger's topic in Lock On: Flaming Cliffs 1 & 2
I'm (still) using 0.94 tacview, same as I use for everything before FC2, the trick is just to treat FC2 as though it was a DCS product:- -
Mine seems to be in C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\BlackShark\data\scripts\options.lua At least for the chosen resolution and so forth.
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Congrats on getting the M61A1 & GSH-30 right!
topdog replied to RedTiger's topic in Lock On: Flaming Cliffs 1 & 2
Seeing it in tacview was funny - you really feel for whoever gets in the way of a spray of shells. I didn't think anything of it but now you mention it, I normally can't hit the broad side of a barn with guns, for the reasons you described. -
Check this thread. I can't assure you that everything is working perfectly, but, what I was able to see in my tacview playbacks all appeared to be working just fine:-
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Hi Gillesdrone - see if my posts in these threads help you find the answer:- http://forums.eagle.ru/showthread.php?t=51337 http://forums.eagle.ru/showthread.php?t=51359 If they don't, it should at least provide some further information we could look at to identify the problem.
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Can you provide some similar information like I did, it's terribly hard to guess what could be the cause otherwise. Go into a mission, quit out again, look in the Lockon Flaming Cliffs 2\Temp folder for an error.log file (note: there's both an error.log file and errors.log file, you probably need the first), provide that and the other details I was asked for (os/speakers/etc.).
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Adding that line to autoexec.cfg fixed it, it works now with my normal setup (incl. the 5.1 speaker arrangement etc.). Thank you c0ff.
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OS: Vista Ultimate 32-bit Soundcard: SB X-Fi Xtreme Gamer Speakers: Creative 5.1 speakers / analog out from soundcard (just "Speakers" in control panel -> sounds, configured to 5.1 setup) Switched speaker config to Stereo, but no difference. And just btw - I'm using the English install/download for FC2. Thanks.
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I can't figure this one out yet. - Sound card drivers are uptodate - Alchemy is uptodate (Jan 2010) - Tried with and without Alchemy - DX runtime is uptodate (Feb 2010) - DXSDK XAudio2 demos run fine - Audio/music is fine in launcher.exe GUI - Tried with headphone slider at 0, 50, and 100% - Upon going into any aircraft / any mission, a report similar to the following is in temp/error.log 2010/3/27 12:24 V810271318 [b]20100327 122449 ERROR SOUND: XAudio2: can't create MasteringVoice[/b] [b]20100327 122449 ERROR SOUND: XAudio2: not started[/b] [b]20100327 122449 ERROR SOUND: can't start renderer[/b] World::LoadPlugins: Loaded plugin module CockpitBase.dll Dispatcher: initial random seed = 2700580 Dispatcher: apply random seed = 2700580 Cosmos: Mission date assigned - Year:2009, Month:6, Day:1 ... WARNING: multiple connectors "Point-7" in model "SU-25" 20100327 122503 ERROR SOUND: can't load proto file "Sounds/sdef/Track.sdef" 20100327 122503 ERROR SOUND: can't load proto file "Sounds/sdef/Modem.sdef" loaded from mission Scripts/Aircrafts/_Common/CustomHuman.lua 20100327 122503 ERROR SOUND: source_is_playing(-1): invalid source 20100327 122503 ERROR SOUND: source_is_playing(-1): invalid source (* 20 more times) 20100327 122503 ERROR SOUND: source_is_playing(-1): invalid source DXDefTexture: failed to load F-15-cockpit-reflection.tga, D3DXERR_INVALIDDATA. Dispatcher::Can't execute Lua file Scripts/Aircrafts/F-15C/Cockpit/device_init.lua - cannot open Scripts/Aircrafts/F-15C/Cockpit/device_init.lua: No such file or directory wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" loaded from mission Scripts/Aircrafts/_Common/birds.lua wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" Apart from that, it's playing fine :D
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English Lock On: Flaming Cliffs 2 Now Available
topdog replied to Wags's topic in Lock On: Flaming Cliffs 1 & 2
I've had and resolved that problem. Check http://forums.eagle.ru/showthread.php?t=51337 and http://forums.eagle.ru/showthread.php?t=51359 for details. Hopefully your problem is similar, if those threads don't give you the answer, follow up with some information about what's different to your situation and those threads. -
What did you set the Run As Administrator compatibility setting on exactly, the icon to run the game? If so, that may only being applied to the front-end menu / mission selector GUI (launcher.exe). It then will launch another process for playing the game itself (simulator.exe). So you could locate that file (in C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe), right-click Properties, and adjust its compatibility settings too. Personally I'd prefer to take ownership/fullcontrol of the Eagle Dynamics folders and files though so it isn't ever necessary on either file (if that is even related to the problem you're getting): http://forums.eagle.ru/showpost.php?p=860297&postcount=19 Check also that the ...\LockOn Flaming Cliffs 2\Scripts\Database\wsTypes.lua file actually exists. It should.
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Super :) Glad it worked. I guess some of the CD revisions shipped had a slightly modified installer bundle. Let's see if you've got a similar problem or not. Open up the Start -> Programs -> Accessories -> Command Prompt Then type this in and see what comes back:- reg query "HKCU\Software\Eagle Dynamics\Lock On 1.1" /v path For you I guess it should be something like:- HKEY_CURRENT_USER\Software\Eagle Dynamics\Lock On 1.1 path REG_SZ E:\Games\Lockon And you should have E:\Games\Lockon\lockon.exe and the other files existing inside that folder mentioned. If it comes back with no results at all, or a different location to where you have lockon.exe, or like some of us it has an entry that includes a filename too (e.g. E:\Games\Lockon\lockon.bat) then give us the info about where exactly the lockon.exe is found and what results that command provided and it should be possible to suggest things for you to try.
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Flaming Cliffs 1.1 and Windows 7
topdog replied to Jack_Bauer's topic in Lock On: Flaming Cliffs 1 & 2
Here's what I do. 1. Create the Eagle Dynamics folder in Program Files myself manually. 2. Right-click and go to Properties -> Security of this new folder. 3. Make your Windows logon user (e.g. mine is 'topdog') the Owner of this folder, and give this user Full Control access. 4. Install the game letting it go into C:\Program Files\Eagle Dynamics\blah\blah Result: No need to disable UAC. No need to Run As Administrator. No messing about with the VirtualStore or having double copies of the same configuration files. No decreased security in the OS. Basically just like being in Windows XP but without letting the app(s) run rampant around your system to places they should not be allowed to go, exactly how the security should work for you. It's just a shame Microsoft didn't see fit to produce a decent user's guide / delta guide for users upgrading from earlier versions of Windows. Their guides are aimed at glossy 'wow here is new cool feature X doesn't it look cool' without actually covering the important differences and generating all sorts of phobia against UAC or the Program Files location. -
English Lock On: Flaming Cliffs 2 Now Available
topdog replied to Wags's topic in Lock On: Flaming Cliffs 1 & 2
I'm sorry you had problems. Make sure you check the MD5 hashes on the download page against the files that end up on your disk. I recommended using this if you want a tool and guide on how to do it:- http://support.microsoft.com/kb/841290 It was easy to use; I download the file, I didn't even bother installing or following instructions even, just extracted contents with winzip and then ran it from command line like this (it'll take a minute, the files are big):- C:\Users\Topdog\Downloads\windows-kb841290-x86-enu>fciv "c:\Users\Topdog\Downloads\FlamingCliffs 2.0\Setup-1.bin" // // File Checksum Integrity Verifier version 2.05. // 89637de77f61443c7d831d1d402a6094 c:\users\topdog\downloads\flamingcliffs 2.0\setup-1.bin C:\Users\Topdog\Downloads\windows-kb841290-x86-enu> Compare it with the info on the Lockon files download page, the values should be identical, and if they are, you can be fairly certain whether or not the problem requires downloading again or something else. Good luck.