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Whisper

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Everything posted by Whisper

  1. You're probably onto a bug, but just for my information, why do you push "Magic Slave Button" when using 530D missiles?
  2. Gonna test asap, this was working fine until now for ground vehicles
  3. You could place "Helicopter" ones (not statics) with the "Inactive" option ticked
  4. Just tested, things have changed. The option to take control of AI aircraft in multiplayer now exists, when used, the aircraft takes the identity of the player, but it's still impossible to get into the cockpit unfortunately.
  5. Depends. If you can roll, Mi8 is a piece of cake to land, it's a plane with altitude choice, best of both worlds. If you have to make a vertical landing, you're in trouble because that thing get into VRS whenever it feels like :)
  6. @Diditopgun : check https://forums.eagle.ru/showthread.php?t=177320 , maybe same bug for you?
  7. It's a bug in current 1.55 version, choppers refuse to land on non perfectly horizontal ground. I'd wait for a fix.
  8. I think it's granted that SAS Off behavior is poorly modelled, if not simply absent. And I agree SAS on feels far too perfect on Gaz' atm, to the point certain things feel simply non modelled as well. But otoh, maybe we are used to overmodelling of said effects in the other modules, even if only a tad bit. Conjectures, as I'm not a RL pilot by any mean.
  9. As much as I agree with The M that it is possible to simply do everything in Gazelle with the X-55 twist axis, because I've done it before quite lengthly, I just cannot recommend sticking with only X-55 twist. Pedals are a game changer for choppers, so go for it.
  10. whatever, they implemented an option as some asked, they then had to make a choice between 2 options, that means supporters of 1 are going to be happy, supporters of the other are not. There are arguments for both sides, so people will have to deal with the choice. You want Razbam to run a poll for each and every choice they make?? Why do people absolutely want to be right ? :) No one is right here, it's a question of choice, and that choice has been made by the people actually DOING the product. Let's go past it.
  11. Because it's a mission-wide decision. Exactly like the INS auto alignment that can be forced by ME.
  12. And a grip of steel, you'll end up with a sore wrist pretty fast, that damn bird requires a lot of rudder in low speed ;)
  13. What joystick/hotas/rudder do you have?
  14. As long as it's an ME option, thanks to Zeus hard work, there is no problem, certainly nothing to warrant 10 pages of rants, to which I add my own ... :P @everyone : please, re-read from the beginning, it's bordering ridiculous. Zeus announces the feature, someone ask if it could be a ME option, and BOOM, tons of rants appear. An ME option, is it THAT hard to accept??? oO
  15. Thanks for the info!! Gotta do that
  16. Nope, I was just investigating the fact that the tower answers the first time COULD BE the bug .... simple
  17. ICS switch on "Radio" ? Actually, just make sure the title of the Radio Menu appearing when pushing the trigger is "R-863"
  18. As far as I've seen it, Moose uses DCS detection mecanism through use of getDetectedTargets (http://wiki.hoggit.us/view/DCS_func_getDetectedTargets). Integrating MBot script would require quite some changes.
  19. Allright, I was searching for Alarm State on the wrong type of units (I had a plane selected), I found it back :) Thanks!
  20. Hello, Since 1.5.5, I'm under the impression that a ton of options have changed or appeared in the unit behavior control options. The whole troop transport system seems to have been overhauled (no more "disembarkFromCargo" on troops, but a new "disembarking" command for vehicles) to the point of being non functionnal. The "Options" and "Command" available in advanced options of waypoint seem to have changed a lot. I can't find ROE "Green" or "Red" anywhere, ROE options have changed, and I found a lot of new possible options/commands. Has ED released ANY comment or documentation about this? Or am I dreaming and nothing changed? :) Have people experimented on these changes?
  21. I hacked my way into it already ;) (ugly static kind of reference to Moose libraries, but it works, and I promise to not open any ticket on it before official ;) )
  22. Trying to use Spawn-Randomization branch, but the new Moose.lua script loading puzzles me :) Where to put Scripts/Moose directory?
  23. AFAIK the FBW reset button puts trims back to neutral. It's below the AA/Charge switch, left front panel
  24. I use the lazy approach and land near the cargo to attach :)
  25. Extract it anywhere. What is important is to locate the "Moose.lua" file inside this folder. Once inside mission editor, you'll have to have this file executed through a trigger and point the trigger to this location. The Mission Editor will take the file and embed a copy of it into the mission file, so its original location doesn't matter
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