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Everything posted by Whisper
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
Whisper replied to rrohde's topic in VKB-SIM Flight Gear
I gave up, personally. Their latest performance on the EU stock was the last stroke, I took your advice and have gone to the Other Option. Too late, as the price reduction on their side just had gone. In a way, VKB cost me half a hundred € ;) -
And that's the problem, DCS is not really on top for these "feels and sound" things. The "state of the plane by sound", for example, I don't get as much as I get it in "that other sim". Impossible for me to describe why. I think really it's a sound thing, "that other sim" is less subtle I guess. I think ED should boost up the "woossh" and "clangs" when sudden movements occur, as well as the airflow sound change when speed goes up. That could help tremendously. Sometimes the awesome level of DCS FM is lost to the user because of the tiniest thing.
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Apparently, everybody stopped caring and testing :)
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Twitch2DCS - Simple twitch chat UI inside DCS
Whisper replied to Jabbers_'s topic in Utility/Program Mods for DCS World
Well, for those few of us still under Win7, Core is not really useable, and twitch2dcs is very usefull -
Sure you're not talking about the 109, Phil?
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Yes, of course. But was the same in 1.5.8
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Like Zimmerdylan, I've not been able to do it. The menu is there, I land nearby the troops, use the F6 (I think it's F6) menu to permit "group X" to come aboard, there's some kind of movement from the troops but they don't embark
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Experienced BF-109 pilots - help needed - right roll level flight
Whisper replied to Mud's topic in DCS: Bf 109 K-4 Kurfürst
The most important part in Art-J message is here : "The plane doesn't require any rudder input when flown at cruise settings (auto prop, 1.05-1.1 ATA, nose heavy trim)" The plane is trimmed for specific regimes. With auto prop activated, aim for 1.15ATA or 1.35ATA, they are the 2 values that give me the most stable aircraft -
With the state of bomb / rockets blast effect simulation in DCS right now, I'm not quite sure hw usefull bomb spit could be.... I'd say, ED must implement proper bombs before adding them to WWII stuff
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It's STILL not corrected???! That's a joke.... Half a year of unusable options in the ME, soon. They better simply remove the option.
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The 109 reputation as difficult at take-off comes from the earlier models (very early models) that lacked tailwheel locking. And tbh the free tailwheel is the only thing on the spit that make it look difficult. It took me the same amount of time "mastering" take-off & landing on both birds, tbh.
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And there has been no measurement of how much is missing from "full deflection" at low speeds
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That's not "alternate" for me, that's my normal procedure since day 1 :) Works like a charm
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Axis Control for Manual Prop Pitch not working?
Whisper replied to Weegie's topic in DCS: Bf 109 K-4 Kurfürst
The real control in the 109 is in form of 2 buttons on the throttle that move the "prop pitch clock needle" up and down. It's not an axis, they are push buttons in the real plane, you should bind them on adequate controls on your HOTAS :) -
11:30 @2500RPM manual prop pitch is the setting I use for taking off as well. I don't set a fixed ATA, I try to keep the RPM at 2500, they vary a bit during the takeoff run.
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About this, it could be VR people. When label dots are activated, with the level of supersampling going in a VR headset, the get blurried and kind of magnified. As soon as I activate labels in BS, anything inside label range (which is fortunately rather short) becomes hugely visible. If downward visibility wasn't so awefull in DCS, I'd avoid labels. They are "all or nothing" in VR. That said it's countered by the fact that target identification is screwed up and impossible before touching range
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Damn, Solty, you're doing all this without trackIR? :O /respect!
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That's the stuff I have. It's not going to be an immediate game changer, but in the long run, definitely. This thing is just awesome.
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Perhaps make sure you fiddle with the right powering knobs in the right triangle panel, if I remember well. There's something here that powers up ARC system. Not in front of PC right now, I'm really not sure about the location, but maybe something is not powered?
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Not too sure on this one. Hitting very few bullets for low effect and warning your target may not be advisable. Hitting when at convergence range has devastating effects. I'd be of the opposite opinion :) I think waiting for convergence range is more important
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Please add "VR friendly propeller" in specials tab
Whisper replied to Schmidtfire's topic in Bugs and Problems
Wow, strange, I never got this effect! I wonder what kind of settings make some of us immune to this -
I find hardware quality and settings to make a world of difference. Overcoming the oversensitivity with a bit of curve and/or saturation can do wonder. Adding a stick extension too. MFG pedals and similar quality products are of a huge help, even in the first hours you may not feel it. I use MFG without spring for choppers, and it's amazing how precise I can go. This boost your confidence in what you are able to control, this is a big help And then there's VR. Again, it's another world, I've botched 2 landings in 109 with the Rift, since then, everything is easy. Even the crosswind landing from the 109 campaign (well, it's noe "easy" but really feasible). Since hardware quality & settings goes along with passing time inside the cockpit (for example, to find the correct settings), there's a moment where it simply clicks and everything becomes smooth.
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AFAIK it's the same guy behind the DCS original AFM/PFM concepts and IL2:BOS FM. So don't ditch IL2 FM as being not accurate enough THAT quickly :) There's far more in terms of modelling than "for beginners", tbh. And I'm not going into damage modelling. It's a bit fast & easy to treat one sim as the mature adult one and the other for children.
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Actually, to emphasize what Vampire said, I got seriously in search of a CV1 because of IL2:BOS implementation. I hadn't made the move before, even though DCS had already it activated. And the IL2 guys did an absolutely tremendous job when integrating VR, it still has the inherent VR issues with current tech (long distance blur, screen door effect, god rays), but it is amazingly smooth and clear. Just a point on detection : It's a non issue even with current VR. I detect with as much ease as anyone else (or I only fly with myopic people, because I'm often the one calling for contacts the first when flying online :) ). The VR problem is about identification, and really present in DCS, I'd say. Target's shape doesn't stand out before rather short range.
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Not DK2. Get a CV1 from reselling, for example. That's what I did. Even though I'm completely in love with my CV1, I would not have gotten it @current nominal price. I don't think I can return to screen siming now, it's so.... flat :) But a CV1 is worth imho 400$ max. So find one for this price (I know I saw a lot of opportunities, it looks like many ditch them after trying, finding the low price one is just a matter of patience). Not DK2. Or wait a bit for more reviews (mainly using it in DCS/ other sim), if you're only into racing/sim games, then check out PIMAX 4K.