ED Team BIGNEWY Posted June 1, 2013 ED Team Share Posted June 1, 2013 Hi all Need a little help as I am going mad ! lol Is it possible for a unit to travel a route ( say 5 way points ) the end way point being where it started from and then redo the route if triggered by a flag ? thanks for looking Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
spinter Posted June 1, 2013 Share Posted June 1, 2013 you could clone it every time you get to the end! ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 1, 2013 Author ED Team Share Posted June 1, 2013 thanks for the reply, I will have a go at that :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 1, 2013 Author ED Team Share Posted June 1, 2013 would this work ? table sct.respawnInZone (string groupName, string zoneName, Boolean disperse, number distance) would some one please point me in the right direction, if there is a tutorial on how to structure the lua script that would be great. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Grimes Posted June 1, 2013 Share Posted June 1, 2013 I have a ground patrol function that is a WIP for mist/sct but its not quite finished yet. Its been a while since I last tested it so it might have an issue or two, but add this to a do script (after adding mist) and it'll give you access to the function. Simply pass it the groupName. mist.ground.patrol = function(gpData, pType) local tempRoute = {} local useRoute = {} if type(gpData) == 'string' then gpData = Group.getByName(gpData) end local posStart = mist.getLeadPos(gpData) if not route then tempRoute = mist.getGroupRoute(gpData:getName()) else for i = 1, #route do tempRoute[#tempRoute +1] = mist.ground.buildWP(route[i], form, speed) end end useRoute[#useRoute + 1] = mist.ground.buildWP(posStart, form, speed) for i = 1, #tempRoute do useRoute[#useRoute + 1] = mist.ground.buildWP(tempRoute[i], form, speed) end if pType and pType == 'doubleBack' then for i = #tempRoute, 2, -1 do useRoute[#useRoute + 1] = mist.ground.buildWP(tempRoute[i], form, speed) end end local tempTask = { id = 'WrappedAction', params = { action = { id = 'Script', params = { command = tostring('local group = ... \n mist.ground.patrol(group:getName() , ' .. mist.utils.basicSerialize(pType) .. ')') , }, }, }, } useRoute[#useRoute].task = tempTask mist.goRoute(gpData, useRoute) end The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 1, 2013 Author ED Team Share Posted June 1, 2013 I will give it a go thank you Grimes Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Psicodreamics Posted June 1, 2013 Share Posted June 1, 2013 How to clone spinter? [sIGPIC][/sIGPIC] Keep informed about DCS World news at: ALLIED FLYING FORCE CPU Intel Core i7-6700K 4.00 Ghz / Gigabyte Z170X Gaming Motherboard / Memory 32GB DDR4 / Graphic Card Asus GTX1080 Turbo/ S.O. Win 10 Pro 64bits / Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 2, 2013 Author ED Team Share Posted June 2, 2013 I could not get it to work, loaded as a doscript after MIST and sctv2 My vehicle is "MASHCasvehicleA" maybe something I am doing wrong mist.ground.patrol = function(gpData, pType) local tempRoute = {} local useRoute = {} if type(gpData) == 'string' then gpData = Group.getByName(gpData) end local posStart = mist.getLeadPos(gpData) if not route then tempRoute = mist.getGroupRoute(gpData:getName(MASHCasvehicleA)) else for i = 1, #route do tempRoute[#tempRoute +1] = mist.ground.buildWP(route[i], form, speed) end end useRoute[#useRoute + 1] = mist.ground.buildWP(posStart, form, speed) for i = 1, #tempRoute do useRoute[#useRoute + 1] = mist.ground.buildWP(tempRoute[i], form, speed) end if pType and pType == 'doubleBack' then for i = #tempRoute, 2, -1 do useRoute[#useRoute + 1] = mist.ground.buildWP(tempRoute[i], form, speed) end end local tempTask = { id = 'WrappedAction', params = { action = { id = 'Script', params = { command = tostring('local group = ... \n mist.ground.patrol(group:getName(MASHCasvehicleA) , ' .. mist.utils.basicSerialize(pType) .. ')') , }, }, }, } useRoute[#useRoute].task = tempTask mist.goRoute(gpData, useRoute) end Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Grimes Posted June 2, 2013 Share Posted June 2, 2013 You don't need to modify the code I posted. It simply creates the function for you to call when you want the patrol to start. All you need to do would be paste it into a do script and then later when you want to use it just use: mist.ground.patrol('groupsName') For example: mist.ground.patrol('MASHCasvehicleA') When you do that the (unmodifed) code I had posted will find the groupsName and then find its current route as defined in the editor. It will then iterate through each waypoint and will create the desired path. Once it reaches the last waypoint it will recall the function and automatically go back to its first waypoint to continue the path again. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 2, 2013 Author ED Team Share Posted June 2, 2013 I feel silly now lol Thanks for putting up with us .lua noobs :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 2, 2013 Author ED Team Share Posted June 2, 2013 Outstanding grimes ! it works :) I would give you more rep, but it will not let me ! :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
spinter Posted June 2, 2013 Share Posted June 2, 2013 How to clone spinter? I do not know how to do it, but you have to use mist and sct ====VIAF==== Spinter 155° "Pantere Nere" TsSimComms My Site aiupgrade.net Link to comment Share on other sites More sharing options...
Zlin Posted June 2, 2013 Share Posted June 2, 2013 You don't need to modify the code I posted. It simply creates the function for you to call when you want the patrol to start. All you need to do would be paste it into a do script and then later when you want to use it just use: mist.ground.patrol('groupsName') For example: mist.ground.patrol('MASHCasvehicleA') When you do that the (unmodifed) code I had posted will find the groupsName and then find its current route as defined in the editor. It will then iterate through each waypoint and will create the desired path. Once it reaches the last waypoint it will recall the function and automatically go back to its first waypoint to continue the path again. umm.. I hate to ask but... where do I put the mist.ground.patrol('groupsName') at? As a trigger rule - Expression? or as an advanced waypoint action for that unit? I'm still confused. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 2, 2013 Author ED Team Share Posted June 2, 2013 (edited) umm.. I hate to ask but... where do I put the mist.ground.patrol('groupsName') at? As a trigger rule - Expression? or as an advanced waypoint action for that unit? I'm still confused. Advanced waypoint - script example below Edited June 2, 2013 by BIGNEWY 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Zlin Posted June 2, 2013 Share Posted June 2, 2013 @bignewy Thank you very much for your help. A picture is worth a thousand words sometimes. lol @Grimes Thanks for your awesome Mist! Link to comment Share on other sites More sharing options...
VTJS17_Fire Posted June 8, 2013 Share Posted June 8, 2013 Hi Guys, I need some help with that script. I downloaded Mist 2.0 and loaded it, like explained, in my mission. I insert the doscript by grimes in my trigger list and added the triggered action. but the unit still stops at the last waypoint. Maybe, some screenshots help you to help me ... :( Uploaded with ImageShack.us Thanks in advance. regards, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Zlin Posted June 8, 2013 Share Posted June 8, 2013 I'm not sure it works as a triggered action. If you use as and advanced waypoint action for the last waypoint of your units route it works fine. Link to comment Share on other sites More sharing options...
VTJS17_Fire Posted June 8, 2013 Share Posted June 8, 2013 Thanks! Now, it works fine. I found a little issue: after the first round, the unit drives with full speed. I used 11 kts for the unit, but after the first round, the unit drives with 30 kts. I think, to hold the speed isn't in the script yet. regards, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Grimes Posted June 8, 2013 Share Posted June 8, 2013 Correct, holding the speed is not yet in the script. Well it sort of is, but there are bugs in the script I gotta work out. I've been focusing on another scripting project for the last few weeks, and I haven't really done much with mist, as I am waiting on Speed to add some stuff. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
VTJS17_Fire Posted June 9, 2013 Share Posted June 9, 2013 Thanks for the info and for that script. :thumbup: regards, fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Stonehouse Posted September 10, 2013 Share Posted September 10, 2013 Hoping someone can help, we're running a scripted set of missions for the group I fly with and basically each mission serves as the base for the next. I had mission 1 using this ground patrol function and all was well. However Mist 3 came along just after we flew mission 1 so I saved mission 1 as a new file name to create mission 2 and then edited it and also upgraded to Mist 3 without changing the ground patrol script. I now get the attached error but being a nearly lua illiterate I'm struggling to understand it. I get the impression that perhaps mist is not loaded before the ground patrol do script starts but find that strange as they are both on a mission start trigger with the do script for mist first. Any thoughts? Thanks, Stonehouse Link to comment Share on other sites More sharing options...
Grimes Posted September 10, 2013 Share Posted September 10, 2013 mist.ground.patrol was never officially added into mist because I never finished it and it was doing some weird stuff the last time I tried to use it. For instance the group would occasionally stop patrolling for one reason or another. It was planned on being re-added with mist 3.2+ Follow the same instructions from this post to add it back in: http://forums.eagle.ru/showpost.php?p=1776748&postcount=5 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Stonehouse Posted September 11, 2013 Share Posted September 11, 2013 Thanks Grimes. Sorry I wasn't very clear in my earlier post what I was trying to say was I had a mission which used exactly the instructions in the post you linked to and worked fine. I loaded this mission into the editor and saved it to a new filename. I then edited this "new" mission removing some objects and adding/changing aircraft groups and their waypoints and the briefing to create mission 2. The objects using the patrol script are scenery at our home base and these I didn't change other than moving their waypoints a bit so essentially they are the same as the working mission. However between flying the working mission and creating the new one we had 1.2.6 arrive and I also downloaded the latest version of Mist 3 and updated the mission start trigger to reference Mist 3 instead of Mist 2. When I tried to test this new mission I got the error for each of the ground objects/groups using the patrol script ( ie same error different group name). Interestingly after making my earlier post I went back into the mission and changed the start trigger to point back to Mist v2 and still get the same error.......does that imply that something in the waypoint trigger run script command changed in 1.2.6 that causes the error to occur? Worst case for our group's mission this Thursday I'll just put in lots of manual waypoints for the vehicles around the base so we keep the immersion of airbase local ground traffic so if you've no time at present to think about it that's quite understandable, it was just that the ground patrol script was a much nicer way and I thought I should pass the info onto you guys as well as check if anyone else had the issue and perhaps a solution. Cheers, Stonehouse Link to comment Share on other sites More sharing options...
Stonehouse Posted September 12, 2013 Share Posted September 12, 2013 I went ahead and changed the mission to use manually plotted waypoints for the ground vehicles and found another issue - any client joining the game got stuck on the F10 map and the host (me) was stuck in F11 view and no one could get into the cockpit of an aircraft. As a test I built a new test mission from scratch with some client aircraft and all was good. Could my issues described in my last few posts be due to the fact that I did a "save as" of an existing mission to create the next one? Did that somehow corrupt the saved mission? Is that likely and is there a best way to clone an existing mission to avoid problems? Thanks, Stonehouse Link to comment Share on other sites More sharing options...
Grimes Posted September 12, 2013 Share Posted September 12, 2013 Actually I fixed the patrol script last night to implement it into mist 3.2. Its in the post spoiler :) That error occurs if mist wasn't loaded correctly or by the time you ran the function. if ptype is string 'doubleback' then the patrol will go to the last WP, and follow the WPs in reverse back to the first formation by default is specified in the actual waypoints you setup in the editor. If form is valid it will override the WPs with that formation type speed is the speed you want them to travel in meters per second Proper documentation will be in mist 3.2 mist.ground.patrol = function(gpData, pType, form, speed) local tempRoute = {} local useRoute = {} if type(gpData) == 'string' then gpData = Group.getByName(gpData) end local posStart = mist.getLeadPos(gpData) tempRoute = mist.getGroupRoute(gpData:getName()) useRoute[#useRoute + 1] = mist.ground.buildWP(posStart, form, speed) for i = 1, #tempRoute do useRoute[#useRoute + 1] = mist.ground.buildWP(tempRoute[i], form, speed) end if pType and string.lower(pType) == 'doubleback' then for i = #tempRoute, 2, -1 do useRoute[#useRoute + 1] = mist.ground.buildWP(tempRoute[i], form, speed) end end useRoute[1].action = useRoute[#useRoute].action -- make it so the first WP matches the last WP if useRoute[1].action == 'On Road' then form = 'On Road' end local cTask2 = {} cTask2[#cTask2 + 1] = 'local group = ... \n mist.ground.patrol(group:getName() ,' if pType then cTask2[#cTask2 + 1] = tostring(mist.utils.basicSerialize(pType)) else cTask2[#cTask2 + 1] = "'norm'" end cTask2[#cTask2 + 1] = ' , ' if form then cTask2[#cTask2 + 1] = tostring(mist.utils.basicSerialize(form)) else cTask2[#cTask2 + 1] = "'Cone'" end cTask2[#cTask2 + 1] = ' , ' if speed then cTask2[#cTask2 + 1] = speed else cTask2[#cTask2 + 1] = 5.55 end cTask2[#cTask2 + 1] = ')' cTask2 = table.concat(cTask2) local tempTask = { id = 'WrappedAction', params = { action = { id = 'Script', params = { command = cTask2, }, }, }, } useRoute[#useRoute].task = tempTask mist.goRoute(gpData, useRoute) end If you have the logs from the MP mission it would be helpful to see if they were actually joining a valid slot or if errors were popping up. Sort of curious if it was similar to what was happening in this post: http://forums.eagle.ru/showthread.php?t=113504 If a mission were corrupt, it would also be corrupt in single player. Aside from that I'm not really sure what might have happened with it. If you are willing to share it I could take a look. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
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