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Please fix the CTD in the bug forum for this friday, its a real showstopper! :)

 

Looking at bug reports and logs, it seems this is an issue with an DCS engine function, and there is nothing we can do in that case.

 

That being said, we are still looking into it.

/Gregory Smiddy

 

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Looking at bug reports and logs, it seems this is an issue with an DCS engine function, and there is nothing we can do in that case.

 

That being said, we are still looking into it.

 

Hi Teeter,

 

Forgive me, but as a software developer I'm struggling to understand this one. The bug is easily reproducible in the Mirage but I have never seen it in another aircraft. As a regular Eagle pilot, I cannot count the number of times I've passed FL200 at Mach .85 at about 15 degrees nose up and never experienced this problem. Thus, for this to be a problem with the DCS engine I'd wager it's either something in the netcode presenting information that the Mirage can't understand, or something with a waepon (aren't the weapons defined and modelled by ED?)?

 

Hopefully there's a fix somewhere!

 

Ash

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Hi Teeter,

 

Forgive me, but as a software developer I'm struggling to understand this one. The bug is easily reproducible in the Mirage but I have never seen it in another aircraft. As a regular Eagle pilot, I cannot count the number of times I've passed FL200 at Mach .85 at about 15 degrees nose up and never experienced this problem. Thus, for this to be a problem with the DCS engine I'd wager it's either something in the netcode presenting information that the Mirage can't understand, or something with a waepon (aren't the weapons defined and modelled by ED?)?

 

Hopefully there's a fix somewhere!

 

Ash

 

What problem are you talking about if I might ask?

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Hi Teeter,

 

Forgive me, but as a software developer I'm struggling to understand this one. The bug is easily reproducible in the Mirage but I have never seen it in another aircraft. As a regular Eagle pilot, I cannot count the number of times I've passed FL200 at Mach .85 at about 15 degrees nose up and never experienced this problem. Thus, for this to be a problem with the DCS engine I'd wager it's either something in the netcode presenting information that the Mirage can't understand, or something with a waepon (aren't the weapons defined and modelled by ED?)?

 

Hopefully there's a fix somewhere!

 

Ash

 

Simple, a cursory look at all of the logs posted for this crash show an exception on a game engine function, not one of ours. Everyone needs to remember, ED changes their functions and code just as often as 3rd Party Devs.

 

That's not to say we can't fix it by tweaking our usage, but I can't say either way. Don't worry guys, we're doing what we can!

/Gregory Smiddy

 

Programming

Heatblur Simulations

 

https://www.facebook.com/heatblur/

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Hey guys updated the list...hard to keep track of now cause we are jumping between 1.5.3 and 2.0.1 updates and depending on who gets released most recently has the most recent changes. Hopefully it isn't too confusing, which is why there are many duplicates in the list.

 

Added 2/12/2016 (From the 1.5.3 Change Notes May Have Components Listed Above)

- Add emergency compass

- Add mirror (functions like rear-view camera for now)

- Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations

- Add temporary switch definitions for controls binding

- Add text to Selective Jettison switch cover

- Add aux gunsight (HAUSSE switch, available in all modes except approach)

- Add early implementation of approach hold autopilot

- Add gear raise/lower rate variability

- Add aerodynamic loss of wing lift effects due to beta

- Add bingo fuel bug clickable tumblers (not functional, yet)

- Add clickable canopy handles & lock (be careful to lock it before takeoff!)

- Fix cockpit knobs that didn't act like knobs

- Fix HSI & ADI (Boule) giving incorrect heading

- Fix ECM box displaying invalid number on rearm

- Fix center pylon placement

- Fix HUD geometry

- Fix alignment of HUD elements

- Fix interception ring logic

- Fix GBU release crash

- Fix to sustained turn rate

- Fix for trim commands not having correct authority

- Fix for AP not functioning in area of low ground elevation

- Fix keyboard & joystick default.lua (hopefully this is the one...)

- Fix incorrect flight model tail airfoil shape

- Fix for calculations of tail aerodynamics & rudder effectiveness

- Fix for total wind velocity using wrong value

- Fix for incorrect fuel tank centroid

- Fix flight model shuddering on ground

- Fix HUD declutter switch

- Fix missing text on IFF panel

- Fix missing panel lighting

- Fix V/UHF radio knob controls PANNE light

- Fix rudder and vertical tail effectiveness calculations (particularly at high betas)

- Fix default.lua input definitions (naming, categories)

- Fix NWS light logic

- Fix NWS system pressure logic

- Fix authority of autopilot pitch controller

- Fix consistency of heading card and autopilot logic

- Fix canopy open/close by keyboard command

- Fix no communications in a few quickstart missions

- Fix 6DoF head limits

- Fix ground attack quickstart missions, had impossible payloads

- Fix taxi light switch position logic

- Fix GBU-12x2 center pylon misalignment

- Fix multiple canopy bugs

- Fix various miscellaneous bugfixes

- Update gun snake logic

- Update input definitions

- Update transonic drag modeling

- Update roll/yaw coupling

- Update manual

- Update folder structure

- Update default VOR frequencies

- Update panel lighting (notice backlight interaction with shadows/sunlight now)

- Update cockpit textures

- Update control authority of rudder in normal FBW, full authority in spin mode

- Update spin mode behavior to account for yaw acceleration

- Update NWS gain calculations

- Update external model with various minor fixes and improvements

- Update fuselage drag calculations

- Update clickable canopy logic

 

Thanks a lot!

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ED needs to do that, Razbam can't do anything about that

 

they can Define their own Missile with their own Parameters, no one is forcing 3rd Parties to Use only DCS World Armaments.

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they can Define their own Missile with their own Parameters, no one is forcing 3rd Parties to Use only DCS World Armaments.

 

You can't because if someone gets shot at in multiplayer with a missiles that has a different data then their own it's gonna look different to the pilot that's getting shot

 

He's gonna use the ED "Standard" code for missiles while the mirage uses it's own and the pilot that's getting shot as might see the missile as a miss but it will still hit him because the Mirage's missile data registers a hit

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This is the Interception Director (real one):

HUD_Interception_Point_zpsesbxonht.png

 

This is the interception director (in game):

Interception%20Director_zpswioa1wkf.jpg

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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Entire weeek ..............

 

Shieeeeeeeeeeeeeeeeeeeeeeeeeeeeet

 

**** I was hyped

 

So were we. :cry:

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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