KaspeR32 Posted February 11, 2014 Posted February 11, 2014 Hey everyone, After all this time I've finally started to practice aerial refueling. I'm just curious about one thing. When I initially call into the tanker, he responds and tells me to proceed to Pre-contact. So far so good, the tanker seems to even slow down to around 175 kts for me to catch up. After I catch up and get in position, I tell the tanker I'm ready for pre-contact, the tanker responds "clear contact" but then immediately speeds up to 185 kts or so. My question is: Is this normal behavior? Or could it be something in the mission editor that I messed up? Thank you! Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
ENO Posted February 12, 2014 Posted February 12, 2014 What speed does the mission editor say the tanker should be flying? "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Revan Posted February 12, 2014 Posted February 12, 2014 I personally have never been able to get Air refueling to work properly. Whenever i get close to it and the tanker says "cleared contact", the boom never drops, and he sppeds up, then goes and lands DCS: F-4E really needs to be a thing!!!!!! Aircraft: A-10C, Ka-50, UH-1H, MiG-21, F-15C, Su-27, MiG-29, A-10A, Su-25, Su-25T, TF-51
KaspeR32 Posted February 12, 2014 Author Posted February 12, 2014 What speed does the mission editor say the tanker should be flying? Well, in the mission editor I have all the waypoints set up at 270 kts. On waypoint 3 however, I have a Race-Track orbit set up with a speed of 232 kts at 22,000 feet. I have two separate speeds for the waypoints and for the orbit. Could the AI be grabbing one speed when it's waiting for me and another after pre-contact? Also, the speeds I have set up are vastly different than the 175 kts and 185 knts I'm seeing on my A-10C as described in my OP. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
ENO Posted February 12, 2014 Posted February 12, 2014 (edited) It's probably stalling at that altitude... I'd put it to 290 across the board and see what happens. I'm not sure of the formula- cant remember it but as an example I think the stock speed of 270 translates to 195 or so at 15000. 232 @ 22000 is going to be tres low. Edited February 13, 2014 by ENO "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
KaspeR32 Posted February 13, 2014 Author Posted February 13, 2014 It's probably stalling at that altitude... I'd put it to 290 across the board and see what happens. I'm not sure of the formula- cant remember it but as an example I think the stock speed of 270 translates to 195 or so at 15000. 232 @ 22000 is going to be tres low. You know, this is silly but, I always just assumed it was indicated airspeed instead of ground speed for the mission editor. That makes a lot of sense. I'll try 290 kts for the waypoints AND the orbit. Thanks for the suggestion ENO. :thumbup: Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
ENO Posted February 13, 2014 Posted February 13, 2014 Once you get it working then you can play with the speeds through the waypoints. Also don't be afraid to use "switch waypoint" to start off so you get long straight runs to practice with. Can explain in more detail if needed. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
KaspeR32 Posted February 13, 2014 Author Posted February 13, 2014 Once you get it working then you can play with the speeds through the waypoints. Also don't be afraid to use "switch waypoint" to start off so you get long straight runs to practice with. Can explain in more detail if needed. I made the way point speed and orbit speed the same, and that seemed to fix the tanker speeding up after pre-contact. So thank you for that suggestion! I set it at 270 kts at 18,000 which seems to be around 210 IAS on the A-10C. Do you or anyone else have a speed/altitude that you like to use as a "standard" refueling set-up? Also, I'm not sure what you meant by the "switch waypoint" comment. I don't see it anywhere in the orbit settings for the tanker. Thanks for your help so far though! ;) Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
PFunk1606688187 Posted February 13, 2014 Posted February 13, 2014 (edited) Picked this up on the forums a while ago. Think it was Stuka's. As you can see the A-10 is nearly the slowest of the lot at 220 knots. :P Edited February 13, 2014 by P*Funk 1 Warning: Nothing I say is automatically correct, even if I think it is.
EAKMotorsports Posted February 13, 2014 Posted February 13, 2014 nice chart, now we need altitude for americans and russians planes and speed too for the russians. Intel® Core™ i5-2500k CPU@4.20GHz 64 bit operation System Windows 10+ Pro NVIDIA GeForce GTX 1060 - Memory: 16.0 GB - 500gb ssd samsung - Samsung 27"SyncMaster TA550 monitors [SIZE=1][B]- [/B][/SIZE][FONT=Arial][SIZE=2]TM Hotas Warthog[/SIZE][/FONT] Trackir4 - TM Rudder Pedals.
ENO Posted February 13, 2014 Posted February 13, 2014 Kasper- switch waypoint is a "perform command" option in waypoint options. Lets say you just want to practice hooking up- constant speed and heading for a longer orbit than the race track affords. You can set two waypoints a long ways apart... (Technically you can just set one waypoint if you air start the tanker because the starting point is a waypoint) 50+ miles or however long and if you want it to "orbit" in that track you just give a switch waypoint command at waypoint 2. It'll ask you which waypoint and you say you want to switch it to the last waypoint... So the aircraft will fly back to the last waypoint at which point it will follow those commands ie: fly to waypoint 2. It'll do this until it is bingo fuel. So it's like a race track orbit but you get to pick the size of the legs. It's good for gradually easing in to the tighter orbits. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
KaspeR32 Posted February 13, 2014 Author Posted February 13, 2014 Kasper- switch waypoint is a "perform command" option in waypoint options. Lets say you just want to practice hooking up- constant speed and heading for a longer orbit than the race track affords. You can set two waypoints a long ways apart... (Technically you can just set one waypoint if you air start the tanker because the starting point is a waypoint) 50+ miles or however long and if you want it to "orbit" in that track you just give a switch waypoint command at waypoint 2. It'll ask you which waypoint and you say you want to switch it to the last waypoint... So the aircraft will fly back to the last waypoint at which point it will follow those commands ie: fly to waypoint 2. It'll do this until it is bingo fuel. So it's like a race track orbit but you get to pick the size of the legs. It's good for gradually easing in to the tighter orbits. Very cool! Although, correct me if I'm wrong , but doesn't the "race-track" orbit do this just on it's own? In my picture posted earlier, I have waypoint 3 calling for the orbit action. I assumed that the race-track orbit would travel between waypoint 3 and 4. So if I happen to set waypoint 4 50 miles out, wouldn't the orbit encompass that? Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Exorcet Posted February 13, 2014 Posted February 13, 2014 Picked this... :P Stuff like this should be in the in-game Encyclopedia. I might just go edit that chart into my encyclopedia. Very cool! Although, correct me if I'm wrong , but doesn't the "race-track" orbit do this just on it's own? In my picture posted earlier, I have waypoint 3 calling for the orbit action. I assumed that the race-track orbit would travel between waypoint 3 and 4. So if I happen to set waypoint 4 50 miles out, wouldn't the orbit encompass that? Yes, I think you can control the length of race track orbit by spacing waypoints. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
KaspeR32 Posted February 13, 2014 Author Posted February 13, 2014 Picked this up on the forums a while ago. Think it was Stuka's. As you can see the A-10 is nearly the slowest of the lot at 220 knots. :P How do you get an AI controlled aircraft to react differently for A-10s or F-15s? I'm assuming you can't even do this. So maybe the answer would be to have two separate tankers, one for slow aircraft (220 kts) and one for Fast movers (315 kts) Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
ENO Posted February 14, 2014 Posted February 14, 2014 (edited) Well I'll have learned something if you can't max out the size of the orbit. Thought it was limited to 30 miles or something... I don't think it orbits between 2 waypoints- ill have to go back and look at it but seems to me I decided not to use it for that reason... But it's been awhile maybe I had it messed up before. Back to the ol drawing board. Edited February 14, 2014 by ENO "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Yurgon Posted February 14, 2014 Posted February 14, 2014 I don't think it orbits between 2 waypoints- ill have to go back and look at it but seems to me I decided not to use it for that reason... But it's been awhile maybe I had it messed up before. Be sure to post your findings! :) VJS161_Fire recently said in an ME tutorial for building AAR missions (German only, sorry) that the race-track waypoint and the following waypoint act as the constraint for the orbit. But that's really all I ever heard about it, so if you find out whether that's correct, it would be good to know. :thumbup:
Exorcet Posted February 14, 2014 Posted February 14, 2014 Well I'll have learned something if you can't max out the size of the orbit. Thought it was limited to 30 miles or something... I don't think it orbits between 2 waypoints- ill have to go back and look at it but seems to me I decided not to use it for that reason... But it's been awhile maybe I had it messed up before. Back to the ol drawing board. I got curious too so I put a F-15 to orbit between Anapa and Min Vody, it flew the whole route until out of fuel. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
ENO Posted February 14, 2014 Posted February 14, 2014 Thanks guys- good to know. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
PFunk1606688187 Posted February 14, 2014 Posted February 14, 2014 nice chart, now we need altitude for americans and russians planes and speed too for the russians. I think anything between 14-18 000 would do. It will vary by aircraft, but I think the best performance envelope for the A-10 refueling at 220 is somewhere between Angels 14-16. Also, peeps should be aware that this is IAS not GS or TAS. The speed which is set in the Mission Editor is, I think, KTAS so depending on the altitude and outside air temperature a different KTAS will result in the required 220 KIAS. You can either google a CAS to TAS calculator (CAS is just IAS calibrated for instrument error) and get a figure or just ballpark it, launch the mission, and tweak the number til the tanker is doing about 220 knots indicated. How do you get an AI controlled aircraft to react differently for A-10s or F-15s? I'm assuming you can't even do this. So maybe the answer would be to have two separate tankers, one for slow aircraft (220 kts) and one for Fast movers (315 kts) Basically yes. In real life every rejoin is a well planned, scripted affair. You get a slot and meet the tanker on its track and the tanker knows your flight of your aircraft type is coming so they're going to go to an agreed upon alt and speed that will suit your aircraft's needs. Clearly this is beyond the capability of current DCS AI so you either make 2 tankers or you just split the difference and find a compromise speed that'll do fine for both types. In the future I hope ED makes tanking a more scripted affair because as it is its pretty unrealistic. I would love to have the ability to tell my wing to form on the tanker and not just me, for the refueling string to include me and not have me hand off my wing to it, to have the ability to request from the boom operator a set amount of fuel which he'll cut me off at once I have it, and to be able to tell my wing to request the same amount as well. So many more things to want. Warning: Nothing I say is automatically correct, even if I think it is.
GripenNG Posted February 15, 2014 Posted February 15, 2014 A good calculation to determine tanker TAS (IAS always 220 kts) on various altitudes are: (220 * 0,018 * X) + 220 = TAS X: altitude, ex 20 for 20.000´ MSL. This way, you can always calculate what the best tanker orbit speed is for various altitudes for a Warthog refuel. [sIGPIC][/sIGPIC] Snooze-81st-vFS
Robin_Hood Posted February 15, 2014 Posted February 15, 2014 So for the A-10: 15 000 ft, 220 IAS (or M.48). From the NATO document ATP-56, Annex ZE (you can find that on the RAF website) Hope it helps :) 2nd French Fighter Squadron
PFunk1606688187 Posted February 15, 2014 Posted February 15, 2014 Now thats a way better picture than mine. :P Warning: Nothing I say is automatically correct, even if I think it is.
Robin_Hood Posted February 15, 2014 Posted February 15, 2014 Clearly this is beyond the capability of current DCS AI so you either make 2 tankers or you just split the difference and find a compromise speed that'll do fine for both types. In the future I hope ED makes tanking a more scripted affair because as it is its pretty unrealistic. What you also can do, is set two different patterns for the tanker and make him switch between the two using the Switch waypoint triggered action. 2nd French Fighter Squadron
PFunk1606688187 Posted February 15, 2014 Posted February 15, 2014 What you also can do, is set two different patterns for the tanker and make him switch between the two using the Switch waypoint triggered action. Doesn't this still mean that you can't control when he's on the fast and the slow track, or is there some command to remotely send him into the correct orbit? Warning: Nothing I say is automatically correct, even if I think it is.
Robin_Hood Posted February 15, 2014 Posted February 15, 2014 You can use the Radio menu F10 to direct the tanker into the pattern you like. Other ways would be detecting when an aircraft is approaching and directing the tanker into a specific track depending on the aircraft type, but this is way more complicated and requires .lua Scripting. Here's a tutorial mission that I made some time ago, I hope it still works with 1.2.7. The part you can't really do is a realistic rendez-vous.AAR Tracks tutorial.miz 2nd French Fighter Squadron
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