kingneptune117 Posted June 10, 2010 Posted June 10, 2010 AWESOME mod diveplane, very impressive. I have one complaint though, and maybe im just picky...but here it goes. When sitting on the taxiway, compeltely stationary with engines running at idle, the sound is very nice and smooth and clear. BUT right when increase throttle even a bit to move, that sound turns into something a bit more mish-moshy, not as crystal clear. I hope this isnt just me. In the air it sounds great though! "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
BKLronin Posted June 10, 2010 Posted June 10, 2010 First of all thank you what you´ve done for the community. I wasn´t sure if I should post this or not after you´ve deleted my suggestions on your Youtube videos. I just want to support this work and from my point of view the shilka and the MI24 didn´t sound "right". The shilka sounds too much like a loop with a "FireStopSOund" at the end even if it´s shooting constantly. The MI24 has too much high frequencies that rememer me of a chopper at the ground with low turbine RPM and rotor. Anyone else discovered that, or is it just me? The third one is the SOund of the SU25 in air and in cockpit. Theres a sound from external that reminds me of a jet passing by at mid altitude above me. So far so good that seems realistic but in external I´m traveling with the Jet so the sound should be more constant because there are not much changes to the soundsource. I´m posting this public because this way you may read my suggestions and maybe others can tell what they think about. Sorry for offering criticism but this is maybe the only chance to get a real-real sound mod. Anyway there are many realy good sounds in this package so far I can tell. [sIGPIC][/sIGPIC]
diveplane Posted June 10, 2010 Author Posted June 10, 2010 (edited) AWESOME mod diveplane, very impressive. I have one complaint though, and maybe im just picky...but here it goes. When sitting on the taxiway, compeltely stationary with engines running at idle, the sound is very nice and smooth and clear. BUT right when increase throttle even a bit to move, that sound turns into something a bit more mish-moshy, not as crystal clear. I hope this isnt just me. In the air it sounds great though! way the game mixes the audios , never be perfect the mod ,good as its going to get am afraid. all the sounds are great on my end though . Edited June 10, 2010 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
diveplane Posted June 10, 2010 Author Posted June 10, 2010 Yes it's released! Going to download and try it now. Thank you for working on this diveplane! np https://www.youtube.com/user/diveplane11 DCS Audio Modding.
diveplane Posted June 10, 2010 Author Posted June 10, 2010 (edited) First of all thank you what you´ve done for the community. I wasn´t sure if I should post this or not after you´ve deleted my suggestions on your Youtube videos. I just want to support this work and from my point of view the shilka and the MI24 didn´t sound "right". The shilka sounds too much like a loop with a "FireStopSOund" at the end even if it´s shooting constantly. The MI24 has too much high frequencies that rememer me of a chopper at the ground with low turbine RPM and rotor. Anyone else discovered that, or is it just me? The third one is the SOund of the SU25 in air and in cockpit. Theres a sound from external that reminds me of a jet passing by at mid altitude above me. So far so good that seems realistic but in external I´m traveling with the Jet so the sound should be more constant because there are not much changes to the soundsource. I´m posting this public because this way you may read my suggestions and maybe others can tell what they think about. Sorry for offering criticism but this is maybe the only chance to get a real-real sound mod. Anyway there are many realy good sounds in this package so far I can tell. your going into topics that the game audio engine will never recreate. true doppler effects. next best area is samples to try recreate this which i have done to a degree of realism. you can turn external or internal audios up or down in audio options . mi24 audio like all the other helicopters is a real sample of the aircraft, sounds great to me . http://www.flightlevel350.com/Aircraft_Mil_Mi-24-Airline_Russia_-_Air_Force_Aviation_Video-4997.html even in forward flight the rotors on the mi 24 make that distinct noise. cant do much with limited audio on AAA guns amfraid this is how the guns playback in the game engine = loops real shilka fire is from this clip below, lockon will never truly recreate this effect that well, distant hits and sound travel. = shilka in this clip fires short bursts and single fire modes. also consider the massive processing involved to create sounds like that, lockon engine is good enough as is, with decent samples that i have created to simulate many of the aircraft and gun sounds within the game. over the defaults they are improved. respect your comments thx for the input, i wont be doing any updates anytime soon, good as its going to get guys for now in the LOFC 2.0 audio engine, this is a real - real sound mod as you call it. Edited June 10, 2010 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
diveplane Posted June 10, 2010 Author Posted June 10, 2010 (edited) got a pm from someone. just for the record on the talk of me stealing audios from other audio mods , is utter balderdash nonsense, all this work is my own samples that i created for LOFC 2.0 figured i would lay this to rest on the people out there saying other made up stories. ...i respect other peoples work and would never steal any audios, i have my own collection of data and audios to work with. thx all. Edited June 10, 2010 by diveplane 1 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
coolts Posted June 10, 2010 Posted June 10, 2010 (edited) diveplane - congrats on this mod. its clear that you have worked your arse off on such a huge project. I am just exploring the new sounds and have a couple of simple first day queries; The cockpitsystems.wav / .ogg has a couple of , (what sound like), glitches in the first few second sof the med & high versions, (0.00 - 0.05). Are these intentional, ("radio static & engine sounds")? If so, they grate a bit when looped. The AB sound (in the F-15 at least) seems far less bass heavy. should i "crank it up" at my end? What are 'your' slider settings in-game. I know no two sound setups are the same but i have beem messing around with mine for ages and never got ot right to my satisfaction, (either AWACS too loud, JTAC inaudible, RWR volume too high, cant hear flares / landing gear, etc). Overall though, its like playing a new game. In fact, as I try new planes, with modMan I can easily do a before / after comparison and hear just how much of a difference it makes. Viva las mods! Edited June 10, 2010 by coolts [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
Boberro Posted June 10, 2010 Posted June 10, 2010 Thx for mod, I am happy with it, however don't know what sound settings do I need to set up... All on max? Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
winz Posted June 10, 2010 Posted June 10, 2010 The cockpitsystems.wav / .ogg has a couple of , (what sound like), glitches in the first few second sof the med & high versions, (0.00 - 0.05). I think this thing is intended, you can hear them in the presentation vid as well. It's the radio static. The Valley A-10C Version Revanche for FC 3
Frazer Posted June 10, 2010 Posted June 10, 2010 This is what the GUI manual contains. Not sure what you mean by not being updated as It includes all the optons available... Audio Settings Along the right side of the screen are the settings to control the audio environment in the game. This is done through a combination of six sliders and two radio buttons. The audio sliders increase volume when moved to the right and decrease when moved to the left. Each slider is dedicated to a specific audio channel: VOLUME. This controls the master volume of the audio settings and affects all channels equally. GUI. The volume of the Graphics User Interface (GUI) devices, like button clicks, is controlled with this slider. MUSIC. The volume of the music that is heard when in the menu screens is adjusted with this slider. WORLD. The volume of audio sources outside of the cockpit. COCKPIT. This slider controls the volume levels of audio sources inside your cockpit. Examples include switches and fans. HEADPHONES. Use this slider to adjust volume levels that would come through the pilot's headphones such as radio messages and warnings. Below the sliders are two radio buttons that act as on-off switches: RADIO SPEECH. Turn all radio speech on or off. SUBTITLES. Turn all text subtitles on or off. Thanks Crunch for this clear description. Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
E61-v1T1 Posted June 10, 2010 Posted June 10, 2010 Hey guys, first of all say thank you for this excellent mod, cockpitsound one of the most realistic I've seen. I have a few simple questions, maybe you could help me. I find the volume of the RWR / SPO too strong compared to other sounds in the Cockpit that have been tuned, however, know the commands RAlt + (,) or (.) for adjusting the volume, but it forces me to do it every time start the game, same for a quick respawn Online. My question is, if there is a way of maintaining the desired volume and forever. I've been looking at sound.cfg, but any changes here does not arise any effect, in addition to problems with the integrity Online. Thanks! [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits
Frazer Posted June 10, 2010 Posted June 10, 2010 Go to the sdef folder found in the sounds folder. All sound config settings were changed in to seperate sdef files. Open the very first file with notepad to see edit details. Add "gain = 1" into the corresponding sdef file of the sound you want to change volume. Changes go from gain = 0.1 (more silent) till something like gain = 10 (louder). Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
coolts Posted June 10, 2010 Posted June 10, 2010 Go to the sdef folder found in the sounds folder. All sound config settings were changed in to seperate sdef files. Open the very first file with notepad to see edit details. Add "gain = 1" into the corresponding sdef file of the sound you want to change volume. Changes go from gain = 0.1 (more silent) till something like gain = 10 (louder). cheers Frazer, thats been driving me (and other half) mad for ages. as regards to the sound sliders, can you set the AWACS & JTAC volume defaults in the same place as i always find AWACS way too loud and the JTAC, (in the A019 campain), almost inaudible. [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
coolts Posted June 10, 2010 Posted June 10, 2010 I think this thing is intended, you can hear them in the presentation vid as well. It's the radio static. ah right. i thought i had a corrupted download of that sample or something. hmmmmmm. not sure if i like that as a loop, (each to their own). i can always not use that one .wav file though. cheers [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
Frazer Posted June 10, 2010 Posted June 10, 2010 Also, you hear the cockpit system sound when you put the canopy up or down. There is a seperate "cockpit" sound for the canopy, though with the implementation of the new soundengine this was mixed up. I hope ED will fix this soundbug eventually.....I and others pointed ED at this bug but they didn't fix it with the new patch...... :mad: Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
BKLronin Posted June 10, 2010 Posted June 10, 2010 @diveplane Ok I will have look at the sounds this eveing again. So long I made a new shilka sound from the Video. Tested it today and sounds pretty natural and it supports short bursts and continous fire. Also the 2 barrel staionary ZU23 version seems ok. I will make Youtube video or send it to you If I find the time today. [sIGPIC][/sIGPIC]
E61-v1T1 Posted June 10, 2010 Posted June 10, 2010 Go to the sdef folder found in the sounds folder. All sound config settings were changed in to seperate sdef files. Open the very first file with notepad to see edit details. Add "gain = 1" into the corresponding sdef file of the sound you want to change volume. Changes go from gain = 0.1 (more silent) till something like gain = 10 (louder). Excellent, works great! and easy to do. Thank you very much for the information. I also used to raise the volume a bit in the cockpitsystem.sdef. and knowing this is achieved by a custom mix. :thumbup: [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits
coolts Posted June 10, 2010 Posted June 10, 2010 Excellent, works great! and easy to do. Thank you very much for the information. I also used to raise the volume a bit in the cockpitsystem.sdef. and knowing this is achieved by a custom mix. :thumbup: which was the file you altered for RWR / SPO ? i listened to them all but must have missed it :helpsmilie: [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
kingneptune117 Posted June 10, 2010 Posted June 10, 2010 here is the problem that im talking about http://www.youtube.com/watch?v=9qP3ZynGN0g When idle and not moving, the sound is crisp and very clear. When I push the throttle up and START moving, the crisp clear sound dissapears and starts fading away kind of. When I stop again, that nice clear crisp sound comes back. Also, I can push the throttle up while holding the brakes, and I still get a great clear sound. Its only when I start moving that it fades away. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
E61-v1T1 Posted June 10, 2010 Posted June 10, 2010 which was the file you altered for RWR / SPO ? i listened to them all but must have missed it :helpsmilie: - Scan.sdef - Lock.sdef - Launch.sdef - LaunchWarning.sdef and LaunchWarningUS.sdef (for USA Coalition) :thumbup: [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits
Frazer Posted June 10, 2010 Posted June 10, 2010 (edited) here is the problem that im talking about http://www.youtube.com/watch?v=9qP3ZynGN0g When idle and not moving, the sound is crisp and very clear. When I push the throttle up and START moving, the crisp clear sound dissapears and starts fading away kind of. When I stop again, that nice clear crisp sound comes back. Also, I can push the throttle up while holding the brakes, and I still get a great clear sound. Its only when I start moving that it fades away. The clear crisp sound is the "planearound" sound. A sound what you hear when standing still and fades away when you start moving. The sound that you keep hearing after that (in front of the aircraft) is the planefrontengine. A sound that you hear both on the ground and in the air. Seen that the lockon soundengine accelerates and decelerates sounds when you flyby, the crisp (high pitched static engine sound) will not sound very real in a flyby (extremely high pitched). Many sound modders found this a problem, and so replace the frontengine sound with another type of sound, the sound you hear from a landing jet for example. Still though, if you fly at high speed the sound acceleration will pitch any sound over the top. I personally think that ED flawed at this setup. Do you hear a difference between a jet standing still with idle power and a jet moving at like 20km/h with idle power? No..... What we really need is one sound for spooling up, fading in to the planearoundengine and the planearoundengine sound fading into the frontengine sound at around 180km/h. Too bad these sound behaviours are hard coded.........we can do nothing about it (besides waiting for DCS:A10 which hopefully has many more sounds build in). Edited June 10, 2010 by Frazer Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
kingneptune117 Posted June 10, 2010 Posted June 10, 2010 The clear crisp sound is the "planearound" sound. A sound what you hear when standing still and fades away when you start moving. The sound that you keep hearing after that (in front of the aircraft) is the planefrontengine. A sound that you hear both on the ground and in the air. Seen that the lockon soundengine accelerates and decelerates sounds when you flyby, the crisp (high pitched static engine sound) will not sound very real in a flyby (extremely high pitched). Many sound modders found this a problem, and so replace the frontengine sound with another type of sound, the sound you hear from a landing jet for example. Still though, if you fly at high speed the sound acceleration will pitch any sound over the top. I personally think that ED flawed at this setup. Do you hear a difference between a jet standing still with idle power and a jet moving at like 20km/h with idle power? No..... What we really need is one sound for spooling up, fading in to the planearoundengine and the planearoundengine sound fading into the frontengine sound at around 180km/h. Too bad these sound behaviours are hard coded.........we can do nothing about it (besides waiting for DCS:A10 which hopefully has many more sounds build in). Thanks fort he detailed reply. Dont get me wrong this mod is amazing! Sitting with your canopy open in multiplayer and listening to a jet take off full burners across the airfield sounds awesome! I just wanted to make sure this problem wasnt on my end. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
Frazer Posted June 10, 2010 Posted June 10, 2010 Thanks fort he detailed reply. Dont get me wrong this mod is amazing! Sitting with your canopy open in multiplayer and listening to a jet take off full burners across the airfield sounds awesome! I just wanted to make sure this problem wasnt on my end. Note: I did not take any part in the Diveplanes updated Audio soundmod. I just happen to know about it seen that I have been playing around with lockon sounds a lot. Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
diveplane Posted June 10, 2010 Author Posted June 10, 2010 (edited) diveplane - congrats on this mod. its clear that you have worked your arse off on such a huge project. I am just exploring the new sounds and have a couple of simple first day queries; The cockpitsystems.wav / .ogg has a couple of , (what sound like), glitches in the first few second sof the med & high versions, (0.00 - 0.05). Are these intentional, ("radio static & engine sounds")? If so, they grate a bit when looped. The AB sound (in the F-15 at least) seems far less bass heavy. should i "crank it up" at my end? What are 'your' slider settings in-game. I know no two sound setups are the same but i have beem messing around with mine for ages and never got ot right to my satisfaction, (either AWACS too loud, JTAC inaudible, RWR volume too high, cant hear flares / landing gear, etc). Overall though, its like playing a new game. In fact, as I try new planes, with modMan I can easily do a before / after comparison and hear just how much of a difference it makes. Viva las mods! internal audios are toned down because in real life pilot would hardly really hear the engines only slightly. reason for them being made like this. yep radio gear does suffer from static , remember the airframe is under massive g loads so equipment onboard will slightly vibrate, hence the realistic statics, and outside static interference. i already provided a video showing this , and what the pilot hears inside a fighter. not glitches its radio static. also included alternative incockpit audios , if you looked my mod is very close to real life. Edited June 11, 2010 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
diveplane Posted June 11, 2010 Author Posted June 11, 2010 (edited) Hey guys, first of all say thank you for this excellent mod, cockpitsound one of the most realistic I've seen. I have a few simple questions, maybe you could help me. I find the volume of the RWR / SPO too strong compared to other sounds in the Cockpit that have been tuned, however, know the commands RAlt + (,) or (.) for adjusting the volume, but it forces me to do it every time start the game, same for a quick respawn Online. My question is, if there is a way of maintaining the desired volume and forever. I've been looking at sound.cfg, but any changes here does not arise any effect, in addition to problems with the integrity Online. Thanks! use the ingame audio sliders as well. to adjust volumes Edited June 11, 2010 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
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