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  • 3 weeks later...
  • 6 months later...
Posted (edited)

I found mission 6 mostly annoying. The leader is totally erratic in speed, altitude and direction. I'm constantly having to drop collective and pitch up to keep from overtaking the leader with no verbal warning. Then I'm constantly being led into death trap maneuvers where I'm right in the edge of VRS and LTE in confined canyons. I found this thread because the leader initially wouldn't leave the FARP at the mission outset. I fixed this in Mission Editor by setting the speed at Waypoint 1 to 30 (instead of 5). That gave the leader a little push to get going. Ugh, follow the leader is not much fun when you are too heavy for the elevations (even after I jettisoned the gun pods).

Edited by CyberCopter
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  • 1 month later...
Posted
On 8/29/2024 at 5:15 PM, CyberCopter said:

I found mission 6 mostly annoying. The leader is totally erratic in speed, altitude and direction...

I fully agree. I know my flying is not great either, but this leader occasionally acts like he's flying a Red Bull show. It's annoying to fly half an hour and then get into VRS just trying to slow down behind that guy. But I need flying practice, so I take it as some kind of atonement to get better.

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Posted
On 8/29/2024 at 5:15 PM, CyberCopter said:

I found mission 6 mostly annoying. The leader is totally erratic in speed, altitude and direction. I'm constantly having to drop collective and pitch up to keep from overtaking the leader with no verbal warning. 

Hopefully ED will release the GFM for the AI jets soon, and then move to tune an apply it for the AI helicopters. 

It's VERY annoying, but just keep your altitude and watch your speed. 

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