Anatoli-Kagari9 Posted April 15, 2015 Posted April 15, 2015 (edited) - Intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
9.JG27 DavidRed Posted April 15, 2015 Posted April 15, 2015 not implemented yet! you can easily test yourself.hit R-Ctrl+Enter 1
Anatoli-Kagari9 Posted April 16, 2015 Author Posted April 16, 2015 (edited) - Intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
Anatoli-Kagari9 Posted July 11, 2015 Author Posted July 11, 2015 (edited) Rudder Authority.... - Intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
Echo38 Posted July 12, 2015 Posted July 12, 2015 If I remember correctly, I've seen multiple posts by ED devs and/or testers, stating that this was a WIP/known issue, along with the climb rate. Can't say for sure; sorry. Maybe do a forum search with various terms, if you haven't already. I know it's been discussed a lot.
SlipBall Posted July 24, 2015 Posted July 24, 2015 Poll: Happy with the rudder? DCS: Bf 109 K-4 Kurfürst This is really my only complaint of this fine DCS aircraft I have been on what seem's to be a lone voice on this matter, any pilots here?...my opinion, it seems to defy the laws of physics In order to have the right rudder corrected I think we need to show some numbers of dissatisfied users. So if you have thought's about the right rudder having a lack of authority on the ground please vote and also say a word or two. Or if its fine to you, decribe the why it is...thanks for your community input
msalama Posted July 24, 2015 Posted July 24, 2015 (edited) I think we need to show some numbers of dissatisfied users. NO. In order to get this fixed, you need to show some unambiguous hard data supporting this opinion. Because if it's not quantifiable / measurable, it's not going to change. Please remember this aims to be a simulator first and foremost ;) Edited July 24, 2015 by msalama The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
[DBS]TH0R Posted July 24, 2015 Posted July 24, 2015 Minor adjustments needed, perhaps. It is still in beta IIRC. But after watching this video: And this one: https://youtu.be/IbeRn1rgoIo?t=8m57s I am inclined to believe they got it more or less right. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
Anatoli-Kagari9 Posted July 24, 2015 Author Posted July 24, 2015 (edited) - Intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
Foul Ole Ron Posted July 24, 2015 Posted July 24, 2015 Check out the pilot talking about the lack of rudder authority on the ground in the video posted by Supongo earlier. Not sure what version 109 it is in the video but I doubt it changed massively over versions. Per the test pilot you have to be very careful with the application of power on the ground due to the very small rudder or you'll be taking a trip off the left side of the runway in no time. https://www.facebook.com/royalairforce/videos/10153539112584885/
Destroyer37 Posted July 24, 2015 Posted July 24, 2015 (edited) Gotta love Torque. The pilots of the Spitfire, Mustang, Thunderbolt, and most high performance single engine prop driven aircraft. Pilots have been dealing with this problem since the beginning of aviation, and with the proper application of power and practice you should have it down in no time. Good luck! See page 4-26 figure 4-39 and corresponding paragraphs. http://www.faa.gov/regulations_policies/handbooks_manuals/aviation/pilot_handbook/media/PHAK%20-%20Chapter%2004.pdf Edited July 24, 2015 by Destroyer37 Grammar Specs:Fractal Design Define R5 Black, ASUS ROG Strix Z370-E, Intel Core i5-8600K Coffee Lake @ 5.1 GHz, MSI GeForce GTX 1080ti 11GB 352-Bit GDDR5X, Corsair H110i, G.Skill TridentZ 32GB (2x16GB), Samsung 960 Evo M.2 500GB SSD
Solty Posted July 24, 2015 Posted July 24, 2015 (edited) The airplane behaves fine on the ground. The rudder is not perfect though. It has no high-speed stifness and thats why I am saying "I believe the rudder is NOT correct". It is so funny, one can actually kick it to loose wings at above 750kph, while all other surfaces are already sluggish at those speeds. "The aeroplane behaves in a similar fashion to the Mark I Rotol Spitfire in a dive i.e. the controls become heavier with speed, especially near the limiting speed. Considerable forward pressure on the control column is necessary to keep the aeroplane in the dive; the elevator is sensitive throughout the speed range. The rudder and ailerons become very heavy at speeds about 400 m.p.h. A.S.I., the latter being almost immovable then." - Source: Spitfire Mk IIA Testing, Aeroplane and armanent experimental establishment, Boscombe Down, . http://www.virtualpilots.fi/feature/articles/109myths/#flyingstraight Its probably about 109E, but the rudder didn't change all that much. Edited July 24, 2015 by Solty changed semantics to be more pleasing :) [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
ED Team NineLine Posted July 24, 2015 ED Team Posted July 24, 2015 (edited) I thought Yo-Yo already said that the same "stiffening" we see elsewhere would be coming for the rudder... So calling it ridiculous is pretty ridiculous I think... http://forums.eagle.ru/showpost.php?p=2329641&postcount=39 So I consider this issue already addressed. Thread title should be "Happy with the rudder, even though the module is still in Beta and Yo-Yo has said changes would be coming?" Edited July 24, 2015 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SlipBall Posted July 24, 2015 Posted July 24, 2015 This is the best I can do to show you what is missing in my view for this aircraft. It not possible to have a failure to turn right with full right rudder, in my opinion. I have pilot training and so had noticed a problem with the rudder right away back on release
SlipBall Posted July 24, 2015 Posted July 24, 2015 So you see in the above rudder test video that the possibility of these 4 factors that could be affecting results... have been eliminated Prop wash Propeller torque effect P-Factor Gyroscopic Precession
Anatoli-Kagari9 Posted July 24, 2015 Author Posted July 24, 2015 (edited) - Intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
Solty Posted July 24, 2015 Posted July 24, 2015 (edited) I thought Yo-Yo already said that the same "stiffening" we see elsewhere would be coming for the rudder... So calling it ridiculous is pretty ridiculous I think... http://forums.eagle.ru/showpost.php?p=2329641&postcount=39 So I consider this issue already addressed. Thread title should be "Happy with the rudder, even though the module is still in Beta and Yo-Yo has said changes would be coming?" Its semantics. To me kicking rudder and ripping wings off is a little bit funny :) Sorry if I came across as rude, it wasn't the idea behind it. I know, YoYo has said that its comming, and I am still waiting. I was rather trying to show others that what we have now is not correct, yet I didn't say that its not beeing worked on. OP was not actually talking about the same issue as I am. He seems to be claiming that the 109 has not enough rudder authority to keep the plane straight on take off... which I don't share as I find it quite easy to keep the plane on track :) Edited July 24, 2015 by Solty [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
SlipBall Posted July 24, 2015 Posted July 24, 2015 OP was not actually talking about the same issue as I am. He seems to be claiming that the 109 has not enough rudder authority to keep the plane straight on take off... which I don't share as I find it quite easy to keep the plane on track :) No, I'm saying there is no real right rudder on the ground, or in the air...that should be obvious to you when the video is watched :)
Solty Posted July 24, 2015 Posted July 24, 2015 No, I'm saying there is no real right rudder on the ground, or in the air...that should be obvious to you when the video is watched :) Are you sure your joystick works properly? You have a twist? Mine sometimes doesn't give me right rudder inputs and I have to plug it out and then in again quickly.(not only in DCS) Because I did some takeoffs and landings and the rudder is surely there and its quite powerful. I can make a video. Standby :P [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
SlipBall Posted July 24, 2015 Posted July 24, 2015 Are you sure your joystick works properly? You have a twist? Mine sometimes doesn't give me right rudder inputs and I have to plug it out and then in again quickly.(not only in DCS) Because I did some takeoffs and landings and the rudder is surely there and its quite powerful. I can make a video. Standby :P Yes works properly with other aircraft and is calibrated well...
Solty Posted July 24, 2015 Posted July 24, 2015 [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
Anatoli-Kagari9 Posted July 24, 2015 Author Posted July 24, 2015 (edited) - Intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
SlipBall Posted July 24, 2015 Posted July 24, 2015 (edited) @ Solty Thanks, but you would need to show the rudder peddles FULL movement and the corresponding heading changing like I did, with an in cockpit view only...if you did not notice, that when I gave her full right rudder, the nose of the aircraft did not turn to the right. but, full left rudder did turn the nose to the left...watch again!...try it no power and with the prop feathered Edited July 24, 2015 by GT 5.0
SlipBall Posted July 24, 2015 Posted July 24, 2015 I don't know if that was exactly the OP point Solty. He was careful enough to show us a track with the engine, and even the prop, stopped. BTW, apart from severe damage, I find hard to believe the K4 prop has such resistance to windmill.... but that's another subject... Well, I will give it a try tonight, stopping the engine as well, and see if I get the same results. Yes that was the result fully feathered prop stopped turning. Interestingly I remember that in COD it is the same stopped prop when fully feathered in the original Eu release of the game
SlipBall Posted July 24, 2015 Posted July 24, 2015 ... Well, I will give it a try tonight, stopping the engine as well, and see if I get the same results. It seems to me that under these no power condition's, that the K4 should have an equal rudder turn rate for the nose, no matter left or right is chosen
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