*Rage* Posted November 12, 2015 Posted November 12, 2015 (edited) In a look up situation with radar lock maintained at all times. No ground clutter. The second you enter the beam is the second the ER diverts to chaff 100% of the time. Even if the chaff is not in its line of sight. Tracks and tacviews attached. Edit: see posts 73 for more tacviews. Edit 2: More videos. Missile testing.trkMissile testing 2.rarMissile testing.rar Edited January 4, 2016 by ///Rage 1 [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
SDsc0rch Posted November 12, 2015 Posted November 12, 2015 (edited) regarding chaff effectiveness reference of a hornet v hornet guns exercise note: modern 4th gen fighter, would be safe to assume it has modern, state-of-the-art and capable ECCM - with a medium-size fighter radar antenna (much larger than a missile radar antenna) - at close range (within 3000ft - a half mile) the defender calls chaff - and radar lock is lost - you can see the radar struggle with the contact - losing it, regaining, losing again ---- the target designator box disappears and the gun director site is replaced with a funnel site (ie.. no lock so the aircraft is simply showing you were the bullets would go if fired now) thus, one can reasonably ask.. if a modern fighter radar loses lock due to chaff countermeasures at such close range....... is it really so inconceivable that chaff could be similarly effective against missile radar systems from much further away?? Edited November 12, 2015 by SDsc0rch 1 i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
Ragnarok Posted November 12, 2015 Posted November 12, 2015 I'm sure this is just a passing bug. It will be corrected "look-up" factor, I'm convinced. Developers will not throw logic that are painstakingly built in their former versions. I expect improvement. I watch bugs in first openbeta 1.5, it was not chaff function, ever, in all sutuation. Nex fix, chaff is ON, but ARH not recognise chaff. Nex fix, ARH recognice chaff but all, ARH and SARH see chaff on look-up every time, every situation in 3-9 aspect or L/R ~ 140 with < 700km/h. NEX FIX WILL BE ALL RIGHT, I'm SHURE!!! “The people will believe what the media tells them they believe.” — George Orwell
*Rage* Posted November 12, 2015 Author Posted November 12, 2015 (edited) Just to avoid this turning into another pissing match lets leave the discussion out of the bug reporting subforum. Its for the devs to respond. Edited November 12, 2015 by ///Rage [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Tello Posted November 12, 2015 Posted November 12, 2015 In "missile testing.acmi" at around 7.20min I fail to understand why it looks like the radar is locking on to the already deployed chaff. <- The ER's are kind of turning back in like they acguired new lock. Unless your radar/HUD shows exatly that is the problem/bug to be found in the chaff or in the radar ? (im not trying to be naughty/troll - im just that stupid and really don't understand what is going on) - It looks like your radar is beaming the chaff and totally ignoring the airframe. EDIT: Trying to be more precise in my question :) [sIGPIC][/sIGPIC]
Chimango Posted November 12, 2015 Posted November 12, 2015 OMG that track file...it's even worse than the one i uploaded. Let's wait and see what devs say regarding this bug. 666GIAP_Chimanov - My Tomcat tribute video, type on youtube browser=> "DCS F-14 Tomcat Symphony"
Ragnarok Posted November 13, 2015 Posted November 13, 2015 I make a tiny change - a small mod for JSGME, if someone wants to try I'll probably impact. To be clear, I do not think that if should be corrected a bug, or such values. I have not tested in all situations, but only in those situations that discriminate "look up - look down" behavior. Look my tacview and try my little changes mode. Do we want this kind of successful missile? Personally, I want only what is real, regardless of superiority or inferiority, but finally once we know what is real.example.rar “The people will believe what the media tells them they believe.” — George Orwell
Ragnarok Posted November 13, 2015 Posted November 13, 2015 Was it fixed in today's patch? no “The people will believe what the media tells them they believe.” — George Orwell
Chimango Posted November 13, 2015 Posted November 13, 2015 @SITHSPAWN: . Do you have any information from devs regarding this bug corrected or not under current patch? . If not, do you know if they take under consideration this report for the next patch? 666GIAP_Chimanov - My Tomcat tribute video, type on youtube browser=> "DCS F-14 Tomcat Symphony"
Ragnarok Posted November 14, 2015 Posted November 14, 2015 How's things going with AMRAAM's now? Field of view is as crazy as in FC2. R77 too. “The people will believe what the media tells them they believe.” — George Orwell
*Rage* Posted November 16, 2015 Author Posted November 16, 2015 I make a tiny change - a small mod for JSGME, if someone wants to try I'll probably impact. To be clear, I do not think that if should be corrected a bug, or such values. I have not tested in all situations, but only in those situations that discriminate "look up - look down" behavior. Look my tacview and try my little changes mode. Do we want this kind of successful missile? Personally, I want only what is real, regardless of superiority or inferiority, but finally once we know what is real. I'd buy into that (briefly from what i've seen of it). But does aircraft RCS make a difference with your experimentation (ie look up chaffing target is Su27/F15/Mig29)? What about number of chaff released and aspect? I can't read russian. What parameter did you change? [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Ragnarok Posted November 16, 2015 Posted November 16, 2015 I'd buy into that (briefly from what i've seen of it). But does aircraft RCS make a difference with your experimentation (ie look up chaffing target is Su27/F15/Mig29)? What about number of chaff released and aspect? I can't read russian. What parameter did you change? I have experimented with what I have tacview file. Recorded experiment, I see that works, and I'm no longer used mode. For the rest behavior, I do not know. Changes in lua sending PM :thumbup: “The people will believe what the media tells them they believe.” — George Orwell
domini99 Posted November 16, 2015 Posted November 16, 2015 Field of view is as crazy as in FC2. R77 too. I swear those things went pitbull on me while having already passed me (head on) Should have kept the track.
Ragnarok Posted November 24, 2015 Posted November 24, 2015 Was it fixed today? nothing “The people will believe what the media tells them they believe.” — George Orwell
Breakshot Posted November 30, 2015 Posted November 30, 2015 Any update on this? Guys, the ground/sky clutter parameters need fixing. It's not really the missiles that are the problem... Has this been reported for a review? Sent from mobile Android via Tapatalk Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
SDsc0rch Posted December 12, 2015 Posted December 12, 2015 if anything, ground clutter needs to be INCREASED low alt radar performance needs to be reviewed the whole radar model needs to get a "PFM" (PRM?) ==edit== be careful what you wish for i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
domini99 Posted December 12, 2015 Posted December 12, 2015 if anything, ground clutter needs to be INCREASED low alt radar performance needs to be reviewed the whole radar model needs to get a "PFM" (PRM?) ==edit== be careful what you wish for *couch* Lawn mower jets *couch* 1
SDsc0rch Posted December 12, 2015 Posted December 12, 2015 heh! they'll find out real quick why that's not a viable tactic in the real world 8) i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC]
D4n Posted December 14, 2015 Posted December 14, 2015 R-77 vs. AIM-120C, losing target by chaff differently? I wonder if the R-77 easily looses the target as soon as F-15C pops few chaff, while AIM-120C nearly every time hits MiG-29 even though popping tons of chaff. Is there difference between these two missiles in current DCS? Also, are R-77 and AIM-120C acceleration, burn-time/speed and max G values quite different? And does both missile's intercept trajectory calculation difference somehow? I had weird experience the past week. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
GGTharos Posted December 15, 2015 Posted December 15, 2015 R-77 is comparable to 120A which by accounts should have some chaff issues. The 120C is almost immune by comparison. And yes burn times, drag etc are different. Trajectories are done with the same calculations. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
D4n Posted December 16, 2015 Posted December 16, 2015 Can you please provide burn-time/speed ad drag values? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Recommended Posts