Mustang Posted November 3, 2011 Posted November 3, 2011 (edited) This modification is very similar to the one made for DCS A-10C several months ago, all it does is increase the quality and detail of the terrain. ***FYI this version of High.lua is now an integral part of 1.2.1, so users of that version no longer need to use this mod.*** Edited October 4, 2012 by Mustang
cichlidfan Posted November 3, 2011 Posted November 3, 2011 This modification is very similar to the one made for DCS A-10C several months ago, all it does is increase the quality and detail of the terrain (FPS drop is around 10% or so, mileage may vary :)) http://www.mediafire.com/?uun51mng6q46a7l Man, you can read my mind.:thumbup::thumbup: EDIT: I owe you rep, can't right now. 1 ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
C6_Hellfrog Posted December 21, 2011 Posted December 21, 2011 added description of this lua edition 2011.12.18 I added original BS2.111 patch original values distance = { distance10x10 = 30000.0; [color=Blue]distanceLevel0 [/color]= [color=Blue]100000.0[/color]; [color=Gray]-- original 18000.0[/color] -- uniqueSceneFarDistance = 0; -- uniqueSceneFarDistance = 5000; uniqueSceneFarDistance = 10000.0; smokesSceneFarDistance = 10000.0; minimalSquareOnScreen = 50; minimalSquareOnScreenFull = 100; mapLodDistance0 = 2000; mapLodDistance1 = 4000; mapLodDistance2 = 6000; mapLodDistance3 = 8000; smallShitDimention = 400; } distanceBlend = { townNearDistance = 10000.0; [color=Blue]townFarDistance [/color]= [color=Blue]100000.0[/color]; [color=Gray]-- original 25000.0[/color] fieldNearDistance = 10000.0; [color=Blue]fieldFarDistance [/color]= [color=Blue]100000.0[/color]; [color=Gray]-- original 13000.0[/color] waterNearDistance = 6000.0; [color=Blue]waterFarDistance [/color]= [color=Blue]100000.0[/color]; [color=Gray]-- original 12000.0[/color] townLightNearDistance = 9000.0; [color=Blue]townLightFarDistance [/color]= [color=Blue]100000.0[/color]; [color=Gray]-- original 10000.0[/color] [color=Blue]subforest [/color]= {8000, [color=Blue]20000[/color]}; [color=Gray]-- original 8000, 13000[/color] beach = {8000, 13000}; [color=Blue]road [/color]= {[color=Blue]6000[/color], 13000}; [color=Gray]-- original 8000, 13000[/color] } --Old Noise land_noise = { noisemin = 0.1; -- the weight of a noise texture in a distance shot (âåñ òåêñòóðû øóìà íà äàëüíåì ïëàíå) noisemax = 0.5; -- the weight of a noise texture in a close shot (âåñ òåêñòóðû øóìà íà áëèæíåì ïëàíå) noise1front = 1000.0; -- the range of close shot for noise (äàëüíîñòü áëèæíåãî ïëàíà äëÿ øóìà) noise1back = [color=Blue]40000.0[/color]; -- the range of distance shot for noise (äàëüíîñòü äàëüíåãî ïëàíà äëÿ øóìà) [color=Gray]-- original 18000.0[/color]next lines not modified
Heli Shed Posted January 17, 2012 Posted January 17, 2012 mustang - i love you....... Come pay us a visit on YouTube - search for HELI SHED
STP Dragon Posted January 29, 2012 Posted January 29, 2012 (edited) Hi Mustang, I'm building a new mission in Krasnodar (big city) and have a graphics problem. I'm in the Ka-50 ca. 3-4 Km away from the city and can't see any buildings. Where can I increase the visibility distance? I tried in graphics.cfg but with no result. :( Edit: I created a test-mission and did some screenshots:Graphic.zip Edited January 29, 2012 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
armaholicbr Posted February 20, 2012 Posted February 20, 2012 Hi Mustang, I'm building a new mission in Krasnodar (big city) and have a graphics problem. I'm in the Ka-50 ca. 3-4 Km away from the city and can't see any buildings. Where can I increase the visibility distance? I tried in graphics.cfg but with no result. :( Edit: I created a test-mission and did some screenshots: Have you tried with these settings? http://forums.eagle.ru/showpost.php?p=1354121&postcount=78 It increases building viewdistance adding a Very High option, without modifying what you already have on low/med/high. I'm pretty sure it can be used on BS2 also.. S! :pilotfly: Voando.org - Brazilian Flight Community
Mustang Posted May 1, 2012 Author Posted May 1, 2012 First post updated, revised high.lua link provided for use in DCS World as well as existing DCS titles.
Miro Posted May 1, 2012 Posted May 1, 2012 Mustang? Do You notify "World" running slower than A-10C or BS on "Custom High" Settings? :pilotfly:
Corrigan Posted May 21, 2012 Posted May 21, 2012 Any performance hit here should be more or less purely on the GPU, right? Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
ChandlerUSMC Posted September 4, 2012 Posted September 4, 2012 Noob question on this: Is this tweak solely based on the setting I have in "Terrain" (ex. Terrain = HIGH) or is this based on the master settings of LOW/MED/HIGH (high being the one I have to choose). I suppose what I'm asking is whether I just set my terrain to HIGH to access these LUA settings and I can then modify the other settings individually that also affect my fps (such as Visibility distance, etc.) Thanks
Kuky Posted September 4, 2012 Posted September 4, 2012 Hey Mustang, I found a way to increase distance for cirus clouds, default is 40km I was able to change them to 60km max, and can't go further as there's some clipping done at 80km I believe (any more than 60km and you start seing the edge of texture), same as with Su-25T 80km clipping in Shkval screen.. any chance to increase those? No longer active in DCS...
Mustang Posted September 4, 2012 Author Posted September 4, 2012 Hey Mustang, I found a way to increase distance for cirus clouds, default is 40km I was able to change them to 60km max, and can't go further as there's some clipping done at 80km I believe (any more than 60km and you start seing the edge of texture), same as with Su-25T 80km clipping in Shkval screen.. any chance to increase those? Is this with the Cirrus.fx shader? if so i'll take a look later on (beta testing has priority right now ;))
Kuky Posted September 4, 2012 Posted September 4, 2012 (edited) ^^^^ Yes, Cirrus.fx file (line 30/32) This is what I have now: static const float range=60000.0; static const float range2=10000.0; static const float fade=300.0; Edited September 13, 2012 by Kuky No longer active in DCS...
dooom Posted September 13, 2012 Posted September 13, 2012 Do you have an alternate download link? Windows keeps blocking the Page 1 download as malware. ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Mustang Posted September 13, 2012 Author Posted September 13, 2012 Edited first post, now available as an attachment.
Mustang Posted October 1, 2012 Author Posted October 1, 2012 FYI this version of High.lua is now an integral part of 1.2.1, so users of that version no longer need to use this mod.
E61-v1T1 Posted October 1, 2012 Posted October 1, 2012 Excellent!!!! Thanks for your work! [sIGPIC][/sIGPIC] Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits
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