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Posted (edited)

This modification is very similar to the one made for DCS A-10C several months ago, all it does is increase the quality and detail of the terrain.

 

***FYI this version of High.lua is now an integral part of 1.2.1, so users of that version no longer need to use this mod.***

 

comparisoni.jpg

Edited by Mustang
Posted
This modification is very similar to the one made for DCS A-10C several months ago, all it does is increase the quality and detail of the terrain (FPS drop is around 10% or so, mileage may vary :))

 

http://www.mediafire.com/?uun51mng6q46a7l

 

Man, you can read my mind.:thumbup::thumbup:

 

EDIT: I owe you rep, can't right now.

  • Like 1

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  • 1 month later...
Posted

added description of this lua edition 2011.12.18

 

I added original BS2.111 patch original values

 

distance =
{
   distance10x10 = 30000.0;
   [color=Blue]distanceLevel0 [/color]= [color=Blue]100000.0[/color]; [color=Gray]-- original 18000.0[/color]
--    uniqueSceneFarDistance = 0;
--    uniqueSceneFarDistance = 5000;
   uniqueSceneFarDistance = 10000.0;
   smokesSceneFarDistance = 10000.0;
   minimalSquareOnScreen = 50;
   minimalSquareOnScreenFull = 100;
   
   mapLodDistance0 = 2000;
   mapLodDistance1 = 4000;
   mapLodDistance2 = 6000;
   mapLodDistance3 = 8000;
   smallShitDimention = 400;
}
distanceBlend = 
{
   townNearDistance  = 10000.0;
   [color=Blue]townFarDistance   [/color]= [color=Blue]100000.0[/color];  [color=Gray]-- original 25000.0[/color]
   fieldNearDistance = 10000.0;
   [color=Blue]fieldFarDistance  [/color]= [color=Blue]100000.0[/color];  [color=Gray]-- original 13000.0[/color]
   waterNearDistance = 6000.0;
   [color=Blue]waterFarDistance  [/color]= [color=Blue]100000.0[/color];  [color=Gray]-- original 12000.0[/color]
   townLightNearDistance  = 9000.0;
   [color=Blue]townLightFarDistance  [/color]= [color=Blue]100000.0[/color];  [color=Gray]-- original 10000.0[/color]
   [color=Blue]subforest [/color]= {8000, [color=Blue]20000[/color]};  [color=Gray]-- original 8000, 13000[/color]
   beach = {8000, 13000};
   [color=Blue]road [/color]= {[color=Blue]6000[/color], 13000};  [color=Gray]-- original 8000, 13000[/color]
}

--Old Noise 
land_noise =
{
   noisemin = 0.1; -- the weight of a noise texture in a distance shot (âåñ òåêñòóðû øóìà íà äàëüíåì ïëàíå)
   noisemax = 0.5; -- the weight of a noise texture in a close shot (âåñ òåêñòóðû øóìà íà áëèæíåì ïëàíå)
   noise1front = 1000.0; -- the range of close shot for noise (äàëüíîñòü áëèæíåãî ïëàíà äëÿ øóìà)
   noise1back = [color=Blue]40000.0[/color]; -- the range of distance shot for noise (äàëüíîñòü äàëüíåãî ïëàíà äëÿ øóìà)  
                         [color=Gray]-- original 18000.0[/color]

next lines not modified

  • 4 weeks later...
  • 2 weeks later...
Posted (edited)

Hi Mustang,

 

I'm building a new mission in Krasnodar (big city) and have a graphics problem.

I'm in the Ka-50 ca. 3-4 Km away from the city and can't see any buildings.

Where can I increase the visibility distance?

 

I tried in graphics.cfg but with no result. :(

 

 

Edit:

I created a test-mission and did some screenshots:

Graphic.zip

Edited by =STP= Dragon
  • 4 weeks later...
Posted
Hi Mustang,

 

I'm building a new mission in Krasnodar (big city) and have a graphics problem.

I'm in the Ka-50 ca. 3-4 Km away from the city and can't see any buildings.

Where can I increase the visibility distance?

 

I tried in graphics.cfg but with no result. :(

 

 

Edit:

I created a test-mission and did some screenshots:

 

Have you tried with these settings? http://forums.eagle.ru/showpost.php?p=1354121&postcount=78

 

It increases building viewdistance adding a Very High option, without modifying what you already have on low/med/high.

 

I'm pretty sure it can be used on BS2 also..

 

S! :pilotfly:

Voando.org - Brazilian Flight Community

  • 2 months later...
  • 3 weeks later...
Posted

Any performance hit here should be more or less purely on the GPU, right?

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

  • 3 months later...
Posted

Noob question on this: Is this tweak solely based on the setting I have in "Terrain" (ex. Terrain = HIGH) or is this based on the master settings of LOW/MED/HIGH (high being the one I have to choose). I suppose what I'm asking is whether I just set my terrain to HIGH to access these LUA settings and I can then modify the other settings individually that also affect my fps (such as Visibility distance, etc.)

 

Thanks

Posted

Hey Mustang, I found a way to increase distance for cirus clouds, default is 40km I was able to change them to 60km max, and can't go further as there's some clipping done at 80km I believe (any more than 60km and you start seing the edge of texture), same as with Su-25T 80km clipping in Shkval screen.. any chance to increase those?

No longer active in DCS...

Posted
Hey Mustang, I found a way to increase distance for cirus clouds, default is 40km I was able to change them to 60km max, and can't go further as there's some clipping done at 80km I believe (any more than 60km and you start seing the edge of texture), same as with Su-25T 80km clipping in Shkval screen.. any chance to increase those?

 

Is this with the Cirrus.fx shader? if so i'll take a look later on (beta testing has priority right now ;))

Posted (edited)

^^^^

 

Yes, Cirrus.fx file (line 30/32)

 

This is what I have now:

static const float range=60000.0;

static const float range2=10000.0;

static const float fade=300.0;

Edited by Kuky

No longer active in DCS...

  • 2 weeks later...
Posted

Do you have an alternate download link? Windows keeps blocking the Page 1 download as malware.

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"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

  • 3 weeks later...
Posted

Excellent!!!!

 

Thanks for your work!

[sIGPIC][/sIGPIC]

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