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Showing results for tags 'airbases'.
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Hi everyone, It's been discussed (though has not yet been a topic of) several other threads but I thought this could really do with its own. Currently quite a number of runways, taxiways, aprons and a fair few roads have this prominent sand-like texture surrounding them like a border. For example, here's promotional material of Spangdahlem, taken from this post. There's a number of other errors clearly visible in these images also (for instance, all of the hardened aircraft shelters are the wrong type and the open parking spots are marked as helipads when they aren't, several other structures look like they were taken from Syria and aren't that accurate either). The layout however is broadly correct. By comparison, here's a satellite photo, taken summer 2018 (the lighter area is actually from March 2017): And here are a few close-up shots: It can clearly be seen that areas of mud/dirt/sand are few and far between and in the overwhelming majority of areas, the grass goes right up to taxiways, runways, aprons etc. This is further backed up by photos taken on the airbase (these from mid May 2023, sourced from here) These from the end of May 2020: This from May 2024 It should be very clear that the sand-coloured boundary surrounding the paved surfaces is incorrect - at the very least it should be made much more sparse, as IRL, nearly every image shows more-or-less uniform grass right up to them. With these you could also make the argument that the grass texture should be darker. You could make very similar analysis at the majority of airbases, not just Spangdahlem. Yes, you sometimes see brown/dry grass, but it'll be much more uniform and not patchy (it's not like the sun only illuminates certain areas of grass). Sometimes, there is mud/dirt/sand but unless significant construction work is going it's few and far between, not all over the place as it is currently. Personally, fixing this would fairly dramatically improve the realism of these airbases.
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I own the Rotorheads server, Helicopter oriented PVE server, so Creating Farps is quite a common task.. But sometimes due to the enemy position it brings some issues in these farps, I believe (not 100% sure) the distance of a red unit to a farp to change it to contested is 1 nm or so... also a single soldier seems to change this against many tanks etc... so any helicopter can rearm or refuel from those places... So I'd wish there were a way to config the distance or other parameters, to change this bases coalition.... or even have an option to force a coalition and prevent the change in the first place. Thanks!
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First off, a big thanks to the developers of the Sinai map. I posted nothing for a long long time.. but I'm kinda back i guess. Thanks to the Sinai map, and thanks to the incredible mission editor, the realistic sounds that we have now (love the distance sounds so damn much), and all those nice camera settings. The feeling is just "there". Honestly, this seems to be the first map that i'll keep. I've erased all other maps since I got the Sinai map. I bought all the other maps excluding the WW2 map (always hated WW2 stuff) so i skipped it. The Problem with almost every DCS map is that the Ground looks too simple, mostly no good Satelitte images, missing acsess ways to the building, missing or wrong buildings on every Airfield. A lot of "copy/pasted Buildings and many missing Parking lots for Vehicles, no main Gates, missing roads and so on. I've created tons of building after gathering hours and hours of informations from Nellis AFB, Falklands, and so on you name it, but i never finished one Model because the lack of ground detail in DCS was always frustrating. I started to use the scenery removal tool but this is also extremely limited and too much time consuming, more about this later. Looking on Bing maps/google, then back in DCS.. and the frustration was there and it was overhelming. I always wish that DCS will oneday use real Satelitte images to "create" buildings kinda like MSFS2020, but i don't wanne go into this topic right now. Another wish is that we (the community) will oneday be given the option to edit Airfields, add Landmarks etc much easier (MS2020 is a prime example here). Now we got DCS 2.8xx, and the Graphics have improved. Let me say that i can only play games or any Simulation in VR, looking on a screen no matter how big it is is too boring for me. There's still my room, and nothing is life size, the depth is missing etc. But in VR..one word, thrilling, insanely amazing. I've not yet made it to fly in DCS because i just "sit" outside the base with my VR Headset and big headphones on watchig everything like a spotter in real life.. simply astonished. Now... Tel Nof Airbase... again, a lot is missing, and i hope the Developers will hear me cause i really wanne push this Base to get more and more realistic. There's some stuff that could be erased from the map, and some simple stuff that the Developers could add. I would try to get as many buildings and stuff done as possible. Sure i need time, and time is rare cause i'm a full time artist and maybe i would need some support in the long run. Lets start with the Main Gate where i found a pretty good image on google, then i checked the spot in DCS... and sadly there's almost nothing at this place. Just the parking lot..and one lamp Pole...i was like.. anyway lets try it. I started with the Base guard "F-15", which is placed on some stands.. i played around with the Collision Shell and i was suprised to see that it finally worked out.. after that i was thrilled to create the 2 Spotlights on the ground which should illuminate part of the Bottom of the Eagle... and that also worked out pretty well..Call me nuts but to be honest, checking this location in VR is so damn nice, i played some chill out music and i was sitting for an hour on the fence watching the F-15 in VR from every angle.. incredible. Thanks to ED again, you bring a feeling back that i had the last time a very very long time ago. Next step would be to create the Main Gate buildings in the background As some of you may has noticed, the fence was from @Massun92, the palm tree and additional trees was done by myself, also the Light Poles on the Parking spot, you'll see much more later. The F-15 is the original Static Model from ED. Sorry for making this post so long but there's so much on my mind right now... Next post in a minute...
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