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ARP Pack - Airfield Signs Mod - official thread Current version: v2.1 About mod: It contains standing signs and horizontal patterns. The latest works included also additional illumination for standing signs, PAPI and arresting system. It was changed many times and tested, not to be seen as obstacle for AI. There's also template for a few Caucasus Airports which can be loaded in Mission Editor. Notice that I was made for Caucasus (it's mostly flat map). It can partially work on other maps. In the 'readme' file there're list of mods I use so you can just load template and have our work or load template and download other mods (not mine) which I use - that looks better. Developers: Valium1994 (main author, models, textures) Dare (models) Currenthill (models) Credits: Thank you for other people like western_JPN, crazyeddie from ED Forum and also my friends who work in Ryanair, Enter air, Wizz air, Polish Air Force (31st Tactical Air Base), Air4 in Gliwice, Aeroklub Śląski in Katowice. Editing and redistribution: At the beginning, this mod was planned as a private mod. After some time, we decided to share with it, so it’s public. Anyway, we spent many hours for creating, editing, improving all models and textures. Please, appreciate it. Many information were taken from the book which I use to learn for ATPL exams and from conversations with my friends who are real civil and military pilots. Redistribution and/or edition is prohibited. Donation: The mod was planned to be private but we decided to make it bigger, spending many hours, nights and share with you for free. It improves whole community. If you like our mod and/or you would like us to improve it, you can make a donation. https://buycoffee.to/valium1994 Thanks! Known problems/bugs: 1. Grass should be turned off because it rises through textures; this problem exists in many other mods and probably will be solved in future 2. Arresting system is just a static object (it doesn’t work – it was intentional). 3. PAPI shows 2 white and 2 red lights regardless of glideslope (perhaps it’ll be solved in future but at this moment most airports in DCS are using PAPI which also shows incorrect data). 4. All templates were tested with C-130. In case of bigger planes, there’s possibility that they’ll stop because of obstacle. 5. There’s probability that in some other cases, AI movement will be disturbed although there weren’t such problems during testing. 6. Ramps were created as patterns. There’s no additional parking sites but you can use it as ‘hot start’. 7. Illumination of standing lights is separated and it’s added to template. You can remove it one by one in case of computer with lower specification (if you notice that you have fps problem). What's more, depending to shaders, there may be some problems. If you notice any problems - let us know about it here. DOWNLOAD v2.1: user files: https://www.digitalcombatsimulator.com/en/files/3335590/ direct link: https://files.fm/u/sr2jv3pu6c Pack is locked with password. Read 'readme' because there're some information which will probably answer also for many questions and password of course. *** Log: 03/02/2024 - v1 12/02/2024 - v2 ⦁ changed standing signs illumination (2x stronger than before) ⦁ changed PAPI illumination (a little bit) ⦁ completly new ramps and rwy patterns with 3 background (old, concrete, concrete cube) ⦁ completly new models for pattern A, B, RWY intersection numbers ⦁ completly new TDZ models ⦁ added different lamps, they work at night ⦁ a few minor bugs solved, some objects replaced/removed to work properly with AI ⦁ KAFA pattern changed ⦁ new template to load 12/02/2024 - v2.1 ⦁ 2 types of template to load - one doesn't need any mod (thanks to Rudel_chw2), the second one gives the same look as mine (photos) and requires some mods (see readme, there's a list).
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This bug is related to the bug with flanker DL, introduced with MT introduction. All airports disappear and even cycling through the selected airport does not help. Attached is the TRK-file demonstrating the issue in all NAV modes. @Flappie@BIGNEWY@BlackPixxel@PVNK@plasma1945 Bug-NAV-Server_1_Operation_Urban_Thunder_V7.4.5-20230520-225219.trk
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If the airport has unlimited fuel set in the mission editor and the fuel tanks at the airport are destroyed, the airport is still able to refuel the aircraft. I noticed this change recently. It definitely didn't work that way before. Even if unlimited fuel was set at the airport, it was not possible to refuel at the airport after the destruction of all fuel tanks. The planes that had a spawn slot added at the airport were without fuel. The difference between setting up an airport with limited and unrestricted fuel was that if unlimited fuel was set at the airport, all fuel tanks had to be destroyed because the amount of fuel did not decrease. I sincerely hope it's a bug because most missions, even on MP servers, use unlimited fuel settings at the airport. If I take into account the speed of the runway repair, which is 1 hour, and the impossibility of destroying the fuel tanks at the airport, the airports become almost indestructible fortresses. Since I don't remember it being presented somewhere in the changelog as a change, I decided to report it as a bug. The attached track destroys fuel tanks at Sukhumi Airport. The airport has unlimited fuel set. After destroying the fuel tanks, as can be seen on the track, the aircraft that has the spawn slot at the airport has fuel in its tank and I can even refuel the aircraft. The attached track therefore demonstrates the problem described above. Destroy fuel depot with unlimited fuel setting.trk
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- airport
- unlimited fuel
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