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Found 7 results

  1. Hi everyone, Minor issue, similar to a problem with the RGM-84D Harpoon, the R-24R and T's control surfaces have animations that don't correspond to how the missile is actually manoeuvring. For instance, the fins will appear to deflect in a way that would cause the missile to yaw right, when the missile is actually pitching up. R-24R_controlsurfaces.trk R-24T_controlsurfaces.trk
  2. Hi everyone, Possibly the most minor bug report I've ever made, barely worth reporting probably, but hey saving a track and writing these takes very little time so what's there to lose? Anyway, the animations for the control surfaces of the RGM-84D Harpoon appear to be inverted, deflecting to pitch down when the missile should be pitching up and vice versa. I'm not sure if this also applies to yaw (the AI will only fire missiles directly at targets so heading corrections are usually minimised) and checking the model viewer, the animations aren't set up for roll. RGM-84D_animations.trk
  3. Hi everyone, Super minor bug - the new models for the RIM-66M SM-2MR Block IIIA and RIM-156A SM-2ER Block IV have inverted animations for their control surfaces (e.g. when the missile pitches down, the control surfaces deflect so as to pitch the missile up). Incidentally, the nozzles Mk 72 booster for the RIM-156A doesn't appear to be animated (IRL this booster features thrust vectoring) and unlike the SM-2s, the SM-1's control surfaces don't appear to be animated in-game (the missile doesn't even appear on the launcher before it's fired). RIM-66M_controlsurfaces.trk RIM-156A_controlsurfaces.trk
  4. Hi Everyone, One thing I've noticed about the Yak-52 is inside the cockpit, many of the animations of various elements are pretty choppy - they're not smooth, appearing to jump when being moved like crude stop-motion - particularly the canopy, which is quite bad to look at IMO - it almost looks like its stuttering when it isn't. I compared this to the Mi-8MTV-2; a module that is 6 years older than the Yak-52. It's cockpit IMO is inferior in graphics quality to the Yak-52 (it's certainly not bad, though could do with an overhaul - like what the Ka-50 and A-10C got, but some elements are quite glaring). However, when I repeated the test (done at regular speed and 1/4 speed), the animations of the sliding window, and the red fuel shut-off levers are silky smooth, with no observable 'jumping' - the animations are a lot better, even if the cockpit is somewhat outdated. The P-47D is also a little choppy, but definitely not as bad as the Yak-52. Strange how the 2012 Mi-8MTV-2 is superior in this regard. Yak-52_Cockpit_Animations.trk Mi-8_Cockpit_Animations.trk
  5. Hello, I’ve noticed this for a while but only just decided to get the screenshot to have the evidence. Seems pretty clear to me they come out of the chute that points 90 degrees to the right and not from straight behind the gun cover opening. Thank you
  6. Seems that the Control surface animations are reversed on the F4E AI. I have a short clip showing that. If this was already posted, sorry about that, I looked for a post but did not see one. Video <3
  7. Hi everyone, Minor issue - as of 2.9.5.55300, the control surfaces on the rear of the missile no longer unfold after launch (though they, like a lot of missiles and bombs now, have their animated control surfaces implemented in-game now and will deflect when manoeuvring - that's really cool to see ). So far I haven't seen the same on any other missile, but I'll update this post if I find one. 5V55R_bug.trk
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