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Showing results for tags 'alignment'.
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I am having much trouble with my Hornet cockpit display alignment. When I start the module it gives me the attached view. I can shift it somewhat with R-shift/4 or 5 but it is unflyable. When I start all of my other modules they are correctly aligned. Is it possible for me to remove this module and reinstall it?
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I get this with "Cold and Dark" missions from Supercarrier. While airborne, I get some weird situation when the plane symbol on HSI/SA page faces any direction other than directly up. When departing from airfields - no prob. Starting from the air - no prob. Only from carriers. Repair didn't help. Also, some sort of flight check items appear on the SA page occupying ~25% of the screen. Sorry for the screenshot quality - was flying in VR
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I am not sure if this is a bug or DCS terrain engine limitation, but it seems that there is some missed alignment. 33-51-11 N 36-27-30 E
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Hi everyone, I've noticed a few issues with the lighting on the new Bulk Carrier "Handy Wind". (Note this is unrelated to this thread). Firstly, there's the white light on a mast, near the bow of the ship, it so far has missing textures (but it does have a white bloom). Secondly, all the navigation lights seem misaligned, floating a fair distance away from the actual light source itself (it might be better if the actual bulb/lens of the lights appeared to light up (like runway lights)/or was translucent (like in aircraft), to make it look more natural). Also (though this is pedantic), the lights should only be visible from certain angles (the port/starboard lights shouldn't be visible from behind the ship, nor should the forward facing mast lights). There should also probably be a white light on the RADAR mast when the ship is underway (there are several bulbs, but none seem to illuminate). (This light should also be white, not red/orange). Lastly, though this is much more minor, there seem a lot of lights illuminating things like doors, and the central columns of the cranes, the light itself is fine, but there's nothing on the 3D model for them to emit from. Of course this is all very minor, but just something I thought should be pointed out. [EDIT: Track Attached] Handy_Wind_Lights.trk
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Using VR with gameplay option set so ihadss displays in both eyes (otherwise it’s too flickers and gives me a headache). This bug only happens in a cold start in VR. When you do the alignment it’s impossible to set it correctly because of eye parallax and if you close either eye and use just one eye to align its still off. There needs to be a way to align it correctly in VR when it’s rendering in both eyes. Either force one eye when aligning, or have an ‘auto’ align helper.
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The aligment is wrong by 15-30 degrees to the left while doing a fine alignment. The carrier was not turning and i was connected to the datalink for CVN-73 which was the carrier that i was on. Sometimes tho the alignment fixes it self while in the air but not always. In the pictures you see below is the final alignment heading and the true? heading from the bar in the external view. The current date was 17/08 1998 and the magnetic divation shall not be this much if that is the problem
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Hey all, I am not sure if this is a bug, intended behaviour and/or just me doing something wrong, but after completing alignment of the reference system after start-up, and witnessing the warning light extinguish, and I will turn my HUD on and verify everything is lined up with the horizon. I will then start to taxi and sometimes (maybe 1/10 times), after turning, the reference will tilt itself to the side and stay that way. I can easily fix this by turning down the reference system, waiting for a minute and running it again but I find this curious. Has anyone else been experiencing this behaviour? Cheers,
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- reference
- mirage f-1
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