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Showing results for tags 'cargo'.
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REDFOR CARGO AND TANKER (AWACS) PLANE: IL76MD/78M MODULE FOR DCS WORLD After the announcement of the C130 in both cargo and tanker versions, it would be nice if ED would consider to develop a REDFOR equivalent for cargo and aerial refueling operations. This would contribute to a better ballance between opposing forces in DCS, and overall more possibilities for logistic operations in DCS. Why is the IL76 base the perfect choise for these tasks in DCS World? The IL76 is since the 70s in constant production and was delivered to many different nations like RUSSIA, CHINA, INDIA, PAKISTAN, SYRIA, BELARUS, UKRAINE,ALGERIA, IRAN, and many more. There the plane proved its reliability in decades of intense use in many different airforces. This makes the IL76 perfect for the most versatile military and civilian missions in DCS World. An IL76 Module could be use for aerial refueling (IL78) AWACS operations (A50/A100) cargo transport, aswell as cargo and paratrooper drops (IL76). The IL76 was also used on many of the digital battlefields we have in DCS World. This and the versatile capabilities make the IL76 perfect as a possible new DCS aircraft. Data and system modelling: I hope that because of the long production time there should be many diffrent documents and databases available for the IL76. The long production time is also conductive to modeling different versions of the aircraft, as its not necessary to use the most modern (likely) classified version for refference.
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Hello, I wanted to report an issue with the external cargo and event handler that I discovered while working on a game mode and some related lua code. This error occurs when a piece of external cargo is lifted and then destroyed, by either being dropped or damaged mid-air. When this situation occurs, and an instance of the event handler has been called in the mission, the following error is prompted: [string "..."]:10: attempt to call method 'getName' (a nil value) stack traceback: [C]: in function 'getName' [string "..."]:10: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> null null I have also seen this error in the forementioned game mode be prompted with a getPosition or getPlayerName call; but always occurred when the external cargo was picked up and then destroyed. I have slimed the conditions of the error down to its most basic state, involving an external-cargo capable helicopter (in this case a CH-47), a piece of external cargo (in this case a small ISO container), and a 'Do Script' trigger calling the event handler, in the attached mission file. I have also attached my DCS log for the instance and a video of the error occurring with this mission: https://youtu.be/Jlano9twZQ0 (Please excuse the delay in hooking the cargo, it's more stressful when recording ) Lastly, here is the event handler code I used in the mission. For simplicity's sake, it is a slightly modified version of the event handler code found on the DCS hoggitworld wiki here: DCS func addEventHandler - DCS World Wiki - Hoggitworld.com Code: local e = {} function e:onEvent(event) local m = {} m[#m+1] = "Event ID: " m[#m+1] = event.id if event.initiator then m[#m+1] = "\nInitiator : " m[#m+1] = event.initiator:getName() end if event.weapon then m[#m+1] = "\nWeapon : " m[#m+1] = event.weapon :getTypeName() end if event.target then m[#m+1] = "\nTarget : " m[#m+1] = event.target :getName() end if event.id == 30 then m[#m+1] = "idx " m[#m+1] = event.idx end trigger.action.outText(table.concat(m), 10) end world.addEventHandler(e) As a closing remark, I am quite new to Lua coding. As such, when this error began occurring, I did believe it to be a mistake from myself; especially given the complexity of my game modes code. However, after doing an extensive amount of testing, I became more confident in the idea this may be an actual bug. I look forward to learning more about the issue and hearing other's thoughts. Thanks! EventCrash.miz dcs.log
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- cargo
- helicopter
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Some bugs may be known but I would like re-report 1---- You cannot get the Gunner . does not switch to gunner view, but if you click on the left mouse button after pressing the 4 key,The gun fires but the camera doesn't change. 2---- Animations are not sync while carrying cargo. 3---- Cargo camera not working I will post other problems.
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Hello everyone Found some videos about using heavy cargo planes as cruise missile launchers in DCS by Rapid Dragon parachute deployment system, but cannot find any links for this mod. Can I get any help with my search?
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- c-17
- cruise missiles
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correct as is Key command for cargo operations?
Aviators posted a topic in Controller Questions and Bugs
Did the ED remove the cargo on BS3 or forget to add the keys to use the kamov for sling load operations?- 4 replies
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- sling load
- cargo
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Hi everyone, At the moment, upon reaching the cargo transporation waypoint, the AI navigates to the cargo and then flies directly to the trigger zone that defines the drop point. This however reduces flexibility, flying direct is all well and good, but it means I don't have much control over what route the AI follows, nor the speed or altitude - I can't for instance utilise terrain masking or have aircraft go around threats instead of just going in a straight line. Ideally, what I'm after is something like the embarking/disembarking tasks - how that works is the helicopter flies its route until reaching the waypoint with the embarking task, whereby it'll navigate to the ground unit group to be embarked, it then follows the route as set by the mission editor until reaching the disembarking task, which specifies where the helicopter should land to disembark the ground units. Following the same principle, have a task which has the helicopter pick up the cargo and a task to drop the cargo which allows you to specify exactly where.
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- mission editor
- slingloading
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Oh, it's a pity... As always, I use the command "Open External Cargo Hook - Pilot" instead of "External Cargo Autounhook". Now the unhooked external load no longer shoots upwards like a rocket from below, but suddenly appears after a leap in the air 10 metres next to the drop-off point, or after F1 cancel and reload in (!) the main rotor after the release ... with the same result.
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- slingloading
- cargo
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