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Showing results for tags 'cinematic'.
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Cinematic Camera's Menu & Automatic Xbox Controller Input Tool I was able to make a cinematic cameras menu using steam input, but the steam version of DCS is not required for the tool. When using my tool you can tap once then press down on the d pad of your xbox controller for the camera menu to appear. If you select an option from the camera menu, the tool will switch to that camera and automatically switch the control scheme of the Xbox controller to best manipulate that specific camera type. You should theoretically be able to create a DCS cinematic video without having to the touch keyboard with my tool. In Depth Video Tutorial Here: A Quick Text Based Guide This is assuming you own the stand alone version of DCS but if you own the steam version skip to step 3. Within Steam, enable steam input for xbox controllers. Add DCS to steam as a non steam game. Enable steam overlay while in game: Steam Settings, In Game, Tick Enable steam overlay while in-game. Enable steam input for DCS (for stand alone users its' the one you just added) With DCS selected in your games library, click on the controller icon on the far right side. Refer to step 3 if you don't see it. With the steam controller input window open, click on browse community layouts. Then under community search "DCS FILMIING" Apply the highest version number of DCS FILMING created by the user Crow(Me) If you don't see my layout in the community tab click on show all layouts towards the bottom hopefully you will see it now. To test it, load an instant action of any DCS officially created aircraft. Once in game press escape and make sure to clear out any commands that DCS may have applied to your xbox controller. Clear any commands it applied under the general controls tab and the current aircraft your using or plan to use for film making. Tap and hold down on the D pad of the xbox controller for the menu to appear. Move your thumb around the menu then let go on the camera you want to select. You don't need to hold down for the menu to appear to select another camera menu option on the d pad. But the menu helps if want to enter any options that exist in the diagonal selections. Refer to my most up to date controller input guide image on my DCS user file page in screen shots to understand how manipulate the camera, but its pretty intuitive. I initially created this tool for members of the flying community I'm apart of but I thought I might as well improve upon it and share it publicly. This is the sort of thing I wished existed for me when I first trying make videos in DCS. So I hope others find it helpful. Refer to my DCS user file page below for updates to the steam controller input guide image and denotation of further updates to my tool. https://www.digitalcombatsimulator.com/en/files/3334129/ I have not had much experience with creating tutorials so hopefully it all make's sense.
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It would be really cool to be able to attach a camera to the currently selected hardpoint/missile, and it follows along however you choose to set it with WASD/QE, like on your plane. I'm imagining a shot of the plane from behind, and as the bombs fall, so does the camera in sync/line with the bomb(s). This is different than just going to Weapons View, because that requires the weapon to have already come off the rail/hardpoint, and makes such a shot difficult/impossible to do.
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This one is definitely sillier but, some time ago maybe 2.7'ish, we used to have the ability to pause then accelerate the F11 free cam to match the speed of the aircraft we are filming. This was super beneficial in creating content as we didn't have to constantly scroll to catch up to the aircraft (for those of us without friends to fly chase plane for us). Would like to see it again some day. Also, the ability to move the camera while padlocked would be super awesome as well. This vid starting at 22:38 help to explain it a bit better:
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Sunday nights are mission nights within our joint squadrons. This cinematic has been made using footage of flights trapping at the end of a long, hard-fought mission to defend friendly ground targets from bombers and their escorts. The unique part about flying within a squadron based on a carrier is that once the mission is over, landing the aircraft can still be as much a challenge as surviving the threat over enemy territory. Many hours go into learning and improving upon proper Case 1 recoveries so that everyone makes it home safe and sound.
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Hey everyone, happy new year! We've been training for two years to get at the formation/aerobatic level we are at now. I'm proud to share with you the demonstration we performed at the Virtual Festival of Aerobatic Teams last month! https://youtu.be/xyo5sCY0V6A Best Regards, Kirby
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- airshow
- aerobatics
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hey guys. there's actually if i wanna say but i rather keep it short and concise as the title says it all. i just started series. im gonna do it all to the end. it might be more than 6-7 parts but i don't really know when im gonna have free times to spend on this. but i will. as soon as i have any free time this series is going to be my first priority. i hope you find it useful. here is the first episode of it
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Everyone, here is a cool little cinematic I just put together if you are interested in checking it out!
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two different videos, enjoy.
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Hi, so I'm trying to replay a track for a cinematic, thing is - every time I do so, all the things that I did pop up on my screen even when I'm not controlling it anymore, such as the options menu (one where you get ground crew), Jesters pie menu (I am using the F14) and all the sounds come along with it (understandably). How can I watch the track, but not have any of the things I did interfere? Conclusion - I'm trying to make a cinematic, through a track that I had made for the startup of my F14, but I can't get rid of the HUD or cockpit sound stuff. How can I spectate a track, with my player still in it so I can record the tomcat? (If I don't select the role in the track, then the tomcat doesn't spawn in, so I'm not there anymore) Would really help to figure this out... Thanks :)
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- help needed
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Hello guys, I'm trying to make my first DCS cinematic videos since I love what everyone else does but I'm having some issues and searching the internet didn't solve it for me. So I have the replay and I want to catch footage of the fight. There are two issues: The text box for incoming/outgoing radio transmissions (how to remove it?) Audio from the incoming/outgoing radio transmissions (how to disable it?) I want to use real audio of the footage as well, so that's why I need the transmissions audio to be muted.