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Showing results for tags 'request'.
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Hello, A huge request for all of us that run motion platforms. After death aircraft will spin and shake violently! We DESPERATLY need an option to disable motion data immediately after death so as to not get flung out of our rigs...!! Several times I’ve had to hit the Emergency stop due to the extreme violent motion. For reference my rig can do 400mm/Sec in 6 DOF and 35 Deg/Sec, so it can get quite scary!! And yes... I have heavy Duty seat belts!! Cheers Team.
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Every other dev has this option available but ED modules don't. Can we please get this easy request knocked out for all ED modules.
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Any chance of having the PDL lights get reworked for night time? Or a radio option to bump up the brightness, these are LEDs after all. Left side (forward and aft)is fine. But the right side (elevation) is really really tricky to see at night. Or even have the aircraft turn the white lights on pointing to the middle of the aircraft. I know there is a mod, but I don't think everyone in my community wants to download a mod for a night time flight. The real deal.
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Would be nice to add a multiplayer stats tracker
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Dear Eagle Dynamics, There is currently no way to determine if an aircraft has: -A targeting pod -Fuel tanks (we can sort of figure this out from fuel state, but it is not optimal) -Gun pods -ECM pods -Some other types not listed By using the the scripting engine. I can see a few possible solutions: - Include these items in a getAmmo() call - Include these items in a getSensors() call - Create a new function call for these specific objects, call it getPods() - Create a new function call that dumps all objects on all pylons. - Give scripters some way to get the current weight/mass of the aircraft, this way at least we could do some math and determine what is equipped (this information is also not available through the scripting engine and probably should be... for this problem though, it is my least favorite solution). We have seen ammo points scripts being adopted to discourage silly "unrealistic" load outs in more serious PvE servers. Many in the community have enjoyed that capability. Some folks would like to see a less "equip whatever you want" type environment in favor of assigned load outs for particular mission types. There are a TON of possible use cases and applications for this, and in general the more access we have to information in the simulation environment the more ability we have to make engaging missions. This benefits you as well, as new players and potential customers tend to stick around (and buy modules) when there are fun and challenging scenarios freely available such as they are in multiplayer. Thanks for reading this, I very much hope you will implement this request. Yours sincerely, A DCS customer
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Is there a plan for when George displays the target list that the highest threat in the search area is the first option? For example if there is an Manpad in a group of infantry, the manpad should be a priority, not having to go down the list to discover it. Also depending on how the mission is set up he can track enemy static objects while having to spam down the list looking for a threat. So like 40 static objects can be listed before seeing any threat.
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Hi HB, I just watched Diesel Thunder's latest Germany video using a cart start and noticed there was no smoke. Is this something you'll be adding to cartridge starts in the future? I read in the manual that pilots would close the canopy so they weren't overcome by fumes. Could be cool to add a hypoxia-like affect if you forgot to close it. Cheers,
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Fully aware there is a slider to increase chances of bird strikes but it would be nice to know you had a bird strike minus one of your engines just going out randomly. I have a lua script to tell a player if they had a bird strike but other then that you're just flying along and your engine goes out. No other signs visually or audible of a bird strike. Some ideas: - Visually see the bird before impact or flock of birds to avoid them. - Visual bird marking on aircraft(blood). - some kind of audible noise like a thud on impact or your engine taking a bird. Next level: - A way the mission editor can implement bird density areas and altitudes. - Canopy damage or bird bouncing off with the sound effect to follow VR users would crap themselves But seriously please make a change to the current system, having your engine go out randomly without any indication it was a bird strike is weird.
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Hi, would it be possible to have an option in the special section of the Mig-21 to remove the rear view mirror from the canopy glass so that we can have full unobstructed view? I find it completely unnecessary as I cannot see enemies up and above because of that massive rear view mirror assembly and its almost useless in tracking bandits on my six.
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I already know how this is going to go with tankers being low priority. I'm requesting that we can call up the tanker and have them adjust speeds by the F10 radio menu or by speed or type of aircraft. Currently in the mission editor we can only set up speed by waypoint or orbit. Which is fine if everyone is flying the same aircraft. BUT not everyone flies the same aircraft. Instead of having tons of dedicated tanker racetracks all over to cater to individual aircraft speeds, have a few racetracks that can adjust to a speed request. Example: There is only 3 racetracks on the map, one boom and one basket. - Boom is set up in their orbit and an F-16 shows up and requests a speed that works for them. Later on an A10 shows up and requests a lower speed because they're not fast but need gas. - Basket is in their orbit and an F/A-18 shows up and requests a speed that works. Later an AV-8 show up and needs a lower speed because they need gas. - The racetrack that has the perfect speed for you? Yeah they're too far and because we can't request them to come to us, now you're not going to make it. As of right now, good luck hopefully you can catch the tanker or don't stall out behind the tanker. Here is my other tanker radio menu request:
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Any info about this? http://youtu.be/Cs2bcw-i00U?si=xoJ29hTW2nAjCVsT
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Add something new to the AWACS museum . More modern but since it's a DCS Awacs it would just be a cool looking AI.
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An emote wheel or hot keys to do different hand gestures/signals. Would be pretty cool for those that fly close formations to be able to throw up signs. Could implement this either by the gestures going straight ahead towards the nose. Or based on head placement so if I'm looking to my wingman on the right the hand signal will be more oriented that way. And with all the cinematics taking place this would be even better. Some examples:
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Next feature, I really hope it will be as well. CH-47 can do this. This is an example of quite large immersions, but it is also a practice to open the ramp just above the water and pull the pontoon in and out with a winch.
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Can we get a iPad/tablet kneeboard template? We have "modern" timelines which have incorporated iPads for awhile. I tried doing one myself but it's not perfect. I masked it in photoshop so only the iPad was there but the game added the dark background and the pilot body made it wavey with the way it's secured to the pilot body. And this is a big ask but this is a wish list after all.... 1) if we can get a iPad can it possibly be interactive. For example a moving F10 map export/import displayed based on your location. Or the mission makers F10 map drawings like tanker racetrack areas. 2) Would obviously need a brightness setting for different world lighting conditions I.e night time.
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Please make a browser feature for default liveries that we are able to select to download. There is a ton of space taken for a bunch of default liveries, especially if you don't fly those aircraft often. For example HB made 30GB of liveries for only 2 aircraft that are impossible to delete. I know many people that own almost every module, but only fly the same few modules and use the same livery every time. And for mission makers: if they had a liveries gallery that contains a high quality preview they can inform who is playing the mission what liveries to download. Or the community requests a livery to be added to the mission. Either that, or ED needs to enforce optimization requirements on module designers for things like liveries, so that we don't end up in a scenario where we have a 5GB aircraft packaged with 15GB of skins. TLDR: We don't need every single livery just to only use the same few, while we can save storage space.
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As of now the only reaction to contact option we have is "Disperse under fire" If we can get a couple more options to reacting to contact can we get the herringbone and coil formation. As these are security formations which the vehicles break off and provide security while providing overlapping zone coverage for each other's sectors. As of now the units only option is to disperse, which just has them scatter out for a determined time. I understand this is mainly for traveling on a road but with the current ground mapping/guiding logic traveling on the road is a popular option. A link with a basic description for those that might not know. https://unitedtaskforce.net/training/sop/cavalry/convoy-halts-and-herringbones
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Will we see in future DCS: F-35 development the addition of the unique drag chute used by the Royal Norwegian Air Force? Would be super sick!!
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In the view unit list can we get an additional option to see all of the radio freqs instead of manually clicking individual groups to search who has what freq. This would be a major time saver for those that run dedicated servers that get more complex over time as units activate later such as player units, AI units, etc. This would even be beneficial to just a single use missions to be able to quickly check what radio freq is being used since most aircraft have 2 radios that have 10+ channels. If not in the View units list maybe an additional menu just for radio stuff.
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Is there a plan to animate the buttons etc on the throttle and stick? Coming from the F-4 it feels a bit weird that nothing moves on them. I was hoping that this latest update would have them, so I was a bit disappointed.
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Like in the F-15E, when you pull the trigger or hit the pickle button, the thumb moves and the buttons presses.
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Hello, was wondering if you could update the store front page for the Super carrier module. The Truman has been around for awhile now and was just seeing if you could add it to the early access mention with the 3 other ships.(Roosevelt, Lincoln, and Washington.) With statements saying you will include 5 which include the 3 mentioned plus the Stennis and Truman. My train of thought was both Stennis and Truman have been around for awhile so it was just mentioned in the list of 5 carriers. Like I said the Truman has been around for awhile now, and with all carriers previously having ground crew(if you own the super carrier pack) I figured it was "free" with the Stennis. I had static units, kneeboards, etc set up for it. Just to jump in and have a ground guide waiting for me (failure on my part) Just trying to save mission makers from the same mistake.
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I like today's patch and I want to say thanks a lot. I will fly more on this module. I ask and hope for improvements to get a better feeling of diving into the cockpit. Now I found some differences between "pilot body on/off" reflections depending on this parameter "pilot body on" "pilot body off" Also, there are big sizes and low-quality reflections of emergency jettison button.
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Can we get a option to enable the new fog and dust storms feature in a trigger zone / dedicated areas? I have been testing this for a few hours and it is kind of underwhelming. Ran a dust storm on PG numerous time and it was only over the water. Fog was in the middle of nowhere. I haven't tested Sinai yet, but I don't really play it.
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need evidence of use for us black 50 2007 or earlier AGM-154-A1
EchoOneOne posted a topic in Wish List
The AGM-154A-1 (JSOW-A) with the BLU-111/B warhead should be added to the F-16CM in DCS. Currently, the F-16 lacks effective capabilities to engage and destroy hardened targets, limiting its versatility in strike missions. The inclusion of the AGM-154A-1 would provide a crucial standoff weapon capable of penetrating reinforced structures, significantly enhancing the F-16's effectiveness in challenging combat scenarios. This addition would not only bring greater realism to the simulation but also offer players more strategic options when dealing with heavily fortified enemy assets.