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Showing results for tags 'system'.
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Are the hydraulic failures simulated on the jet? I tried forcing them on in the mission editor, even all the systems at once (1A,1B,2A,2B), but it doesn't seem to make any difference on the plane. I tried forcing other different failures, and all they work. But I cannot simulate any hydraulic failure.
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Hello Dear Devlopers, I and many before me have made requests for this system for a long time. As Stated in the Title we want to wishlist the TLHDS (Target-Location-Hands-off-Designation-System) for the F/A-18. It is used to give Target Data, SA, Reduce workload and provide the pilot with "Cleared hot" or "Abort" indications from a FAC(A), I am sure that it will take a long time to implement but i wanted ask if it was brought to your attention? I appreicate the work that you guys do and hope to see your reply. i will link my legal sources below -Flint https://www.globalsecurity.org/military/library/policy/usmc/mcwp/3-16/fdraft_appk.pdf https://trace.tennessee.edu/utk_gradthes/2029/
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Hello all. I will try to keep this as brief as possible yet still detailed. I’m building a gaming PC specifically for DCS World. May also play Falcon BMS as well. I have done a ton of research over the last several months. Unfortunately the majority of gamers play COD, fortnite, etc. etc. Not a lot of info specifically related to DCS World. So here I am. The following is my build so far. Case: Fractal Design Meshify C Case Fans: 3 high speed 120mm Intake (2 front 1 bottom) 2 high speed 120mm Exhaust (1 back 1 top front) 1 Standard speed 120mm Exhaust (top Back) All Fans Bequiet Light Wings RGB Motherboard: ASUS ROG STRIX B550-F GAMING WIFI CPU: AMD RYZEN 7 5800X CPU Cooler: BeQuiet Dark Rock PRO 4 (2 Fans on cooler) RAM: Gskill Trident Z RGB 64GB (32x2) DDR4 3200 16-18-18-38 SDD: Samsung 970 EVO PLUS 1TB NVME M.2 Thermal Paste: Thermal Grizzly Kryonaut PSU: EVGA 850 GA GOLD OS: WIN 10 Home Now comes the million doller question (or 2). Budget limits my GPU so no 3080 or 3090. I could spend hours (and have) on gpu research. So of course its time for the experts to weigh in. I have narrowed down my selections to a few different cards. They are as followes…. ASUS ROG STRIX 3060 V2 OC Edition VRam 12 gb Boost Clock 1912 mhz (oc mode) CUDA Cores 3584 Mem Speed 15 gbps Mem Interface 192 bit Max res 7680x4320 Power slot 1 x 8-pin Current Price $695 *NOTE: wanted this in the 3060 Ti however according to specs its about 5 mm to long for my case. EVGA RTX 3060 Ti FTW Ultra Gaming VRam 8 GB Boost Clock 1800 mhz CUDA Cores 4864 Mem Speed 14000 Mem Interface 256 bit Max res 7680x4320 Power Slot 2 x 8 pin or 6+2 pin Current Price $886 So personal preference im leaning more towards the ASUS ROG due to RGB effects and 2 fan ports on the card (nice touch if I need more fan control as the MB only has 4 fan headers one of those dedicated for CPU). So what is more important in DCS. Boost clock and memory speed OR amount of dedicated VRAM? I can and will ignore personal preference if there is a worthy gain in performance and visual clarity by using the EVGA 8gb card. Also that said I would like to get the smoothest and visually appealing picture quality possible. Any recommendations as to gaming monitors. Also 1 or 3 monitors with Tracker IR. Not getting into VR yet as those cards I don’t believe will give a decent performance in VR (and budget at the current moment). Also haven’t yet but will get into multi-player at some point. This is my last and most important piece of hardware left to buy so any help here would be awesome!
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BLUF, I would like to see SAM’s better modeled within DCS. I’ll be speaking primarily about the SA-2 but the points I bring up apply to other SAM’s in the game. There are a few things on the in-game SA-2 that are modeled but not function such as the trough antennas on the Fan Song Target Engagement Radar (TER) that allow it to do its own limited search function. These antennas can scan a fixed area at a time or be combined with the rotation of the whole unit to provide 360 degrees of search. Another thing missing on the Fan Song is its optical tracker. This allowed crews to track targets without the use of the 2 parabolic dish antennas mounted on top. Since the missile guidance was accomplished using Command Guidance instead of Beam Riding the target aircraft wouldn’t get a missile launch warning until the beam from the missile uplink antenna also encompassed the aircraft. This is also true for when crews tracked targets using the Radars, the aircraft would be alerted via its RWR (Radar Warning Receiver) that it was being locked onto, but the missile launch alert would not be given until the aircraft was in the same beam as the missile. For a brief explanation of why this happens continue reading this paragraph, if you already have a grasp of it feel free to skip to the next one. On radar's like the Fan Song that use command guidance, there will usually be antennas dedicated to tracking a target and antennas dedicated to missile guidance or, "talking to the missile." Because the radar's goal is to get the missile out in front of the aircraft to pull lead and not waste its limited energy, it will be fired with lead and the narrow beam of energy pointed at it to give it commands during flight will likely not encompass the aircraft until the missile and aircraft are very close (this scenario assumes a side aspect shot). The aircraft will be kept in the beam of a tracking antenna that works with a computer or the operator to tell the uplink how to guide the missile. The optical tracker is seen on most "E" models of the Fan Song radar which is the variant modeled in game, this is evident by the placement of the 3 parabolic dishes as well as the trough antenna's. From what I have read the SA-3's Low Blow radar includes similar trough antennas however it does not utilize them in the same search function, instead they act as receivers. These Trough antennas are fixed in place so they are limited in azimuth and elevation in terms of search capability, however the inclusion of these antennas mean systems like the SA-2 are not completely useless if the search radar is offline. Something to note is the choice of search radar for the SA-2 and SA-3 being the P-15 Flat Face in game. In real life as far as I've read the P-18 Spoon Rest was the intended Search Radar for at least later model SA-2’s such as the “D” model we have in game. It was also used with the SA-3, however the SA-3 also used a later version of the P-15 called the P-15M Squat Eye. Both the Spoon Rest and the Squat Eye include better performance over the Flat Face. Something that I cannot confirm (as I do not know how the guidance is modeled) but suspect to be inaccurate is the flight path taken by missiles using command guidance. Rather than being fired and leading the target they seem to lag behind it or travel directly to it as if they were beam riding. My final point on the SA-2 specifically is the maximum range of the system. The Target Tracking radar is the SNR-75M4 Fan Song E (it could also be the SNR-75M3 Fan Son E I have not been able to distinguish between the two systems based on our in-game model). The variant of SA-2 to use Fan Song E’s was the SA-2D which used the 5Ya23 missile. This missile has a maximum range of 76,000 m or 41.04 NM. The missile in game has a maximum range of 28 miles, which while being a more realistic firing range as it's much closer to the "no escape" range of the missile, is still short of the maximum range. It's important to note that the statistics for the type of missile used in game seem to be relatively accurate, I believe it is just the wrong missile being used for the variant of SA-2 we have. To conclude, I would like to see track radars have expanded functionality to match their real world counterparts, the variant of SAM specified (like SA-2B, SA-2C, SA-2D etc...) and the components and missiles of SAMs used in game synchronized and their specifications brought in line with the appropriate variant. Thank you and Happy Holidays Sources: http://www.ausairpower.net/APA-Engagement-Fire-Control.html http://www.ausairpower.net/APA-S-75-Volkhov.html Both sources include other links to information