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Posted

It's probably been said a thousand times before, but I want some better IR imaging.

 

It gets really tiring look for slightly lighter shaded grey objects on a grey background and black hot is almost useless.

Arma does it well enough, really wish we could have it in dcs as well.

Posted

Hi all,

 

I totally agree. DCS is the best platform for military aviation ever and can't see this changing in the future, to me the biggest let down is the infra red picture. I find it hard enough finding targets when slaved to the exact location! Let alone searching for vehicles elsewhere. If DCS can improve this it would be amazing.

 

Cheers

 

Neil

Posted

maybe EDGE will resolve this....

who knows...

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Posted

Find the IR quite good, you just need to "tune" it right. less/more contrast, less/more light. Would love arma3 IR tough...

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Posted

Thermal cameras don't magically make people and vehicles to stand out from the background in typical conditions. If the environment is cold that would be mostly true, but often that's not the case and even then there's lots of false targets like animals and other man made stuff that makes it hard to find the right target. The current thermal image is a kind of compromise between the bad and good conditions. While I would also like to see more realistic implementation of thermal imagers, it's wrong to think it would make finding targets easier overall. Arma 3 thermals are not realistic. Even in sunlight rocks and small metal objects are lot more cooler than human bodies which is plain wrong.

DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community

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SF Squadron

Posted

Yeah, Arma undeniably has the worst IR and NVG depictions of any recent game or sim out there. As badly made as IR is made in DCS, it still beats Arma's IR to a pulp with only one hand.

 

Of course that doesn't mean I don't want improved IR in DCS.

Posted

This is again one of those things where you would need so much effort to do a good job: a real temperature-dependent IR image with bright exhaust trails is probably just a utopy right now.

 

I do hope though that edge will enable monochromatic IR textures for objects (scenery and other), that would be a huge leap forward from what we have now. Also I think right now the background texture for IR imaging does not change with the seasons... or maybe I'm wrong?

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Posted (edited)
Thermal cameras don't magically make people and vehicles to stand out from the background in typical conditions. If the environment is cold that would be mostly true, but often that's not the case and even then there's lots of false targets like animals and other man made stuff that makes it hard to find the right target. The current thermal image is a kind of compromise between the bad and good conditions. While I would also like to see more realistic implementation of thermal imagers, it's wrong to think it would make finding targets easier overall. Arma 3 thermals are not realistic. Even in sunlight rocks and small metal objects are lot more cooler than human bodies which is plain wrong.

 

Could be you have looked at Light enhancing camera's, and not a real thermal camera.

And the military also usually use a liquid nitrogen cooled camera, thats way better than this civil one.

 

 

http://www.flir.com/thermography/americas/us/view/?id=58067

 

And it's not afterburners here, just heat.

 

FLIR.jpg

Edited by Buzpilot

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Posted

What kills me is the random spots on the ground that are jet black (or white) in stark contrast to everything else around them. Guess this is some crazy gopher party going on just below the surface.

 

A running tank on a cold night doesn't even show as brightly as those areas.

Posted

Thermal camera adverts always use ideal conditions with cool environment. Apache guncam vids also often happen at night but when it's day the targets are not awfully lot easier to see than with regular cameras. Vehicles also are mostly at ambient temperature unless being driven a lot very recently. Steel beasts has pretty good implementation but then again it has separate set of textures and shaders for thermal imagers. A tank in defensive positions is basically at ambient temperature and if it's also camouflaged it's very hard to see with thermals whereas with optics you might spot some of the bare steel showing through.

DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community

--------------------------------------------------

SF Squadron

Posted
Also I think right now the background texture for IR imaging does not change with the seasons... or maybe I'm wrong?

 

There is no texture for IR rendering. There's simply an envelope filter applied to the normal texture. The output amplitude of that filter is then mapped to monochrome and that is the IR render.

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